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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars
+ FILE: StarServer.h
+ AUTHOR: John DiCamillo
+
+*/
+
+#ifndef StarServer_h
+#define StarServer_h
+
+#include "Types.h"
+#include "Game.h"
+#include "Bitmap.h"
+#include "KeyMap.h"
+
+// +--------------------------------------------------------------------+
+
+class Campaign;
+class Ship;
+class Sim;
+class FadeView;
+class CameraDirector;
+class MultiController;
+class MouseController;
+class DataLoader;
+
+class NetServer;
+class NetLobbyServer;
+
+// +--------------------------------------------------------------------+
+
+class StarServer : public Game
+{
+public:
+ StarServer();
+ virtual ~StarServer();
+
+ virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
+ virtual bool InitGame();
+ virtual void GameState();
+ virtual bool OnPaint();
+
+ enum MODE { MENU_MODE, // main menu
+ LOAD_MODE, // loading mission into simulator
+ PLAY_MODE // active simulation
+ };
+
+ int GetGameMode() { return game_mode; }
+ void SetGameMode(int mode);
+ void SetNextMission(const char* script);
+
+ void CreateWorld();
+ void Shutdown(bool restart=false);
+
+ static StarServer* GetInstance() { return instance; }
+
+
+protected:
+ virtual bool GameLoop();
+ virtual void UpdateWorld();
+ virtual void InstantiateMission();
+
+ static StarServer* instance;
+ NetServer* admin_server;
+ NetLobbyServer* lobby_server;
+ DataLoader* loader;
+
+ int game_mode;
+ DWORD time_mark;
+ DWORD minutes;
+};
+
+#endif StarServer_h