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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Sprite.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Sprite Object
+*/
+
+#ifndef Sprite_h
+#define Sprite_h
+
+#include "Types.h"
+#include "Graphic.h"
+#include "Polygon.h"
+
+// +--------------------------------------------------------------------+
+
+class Bitmap;
+
+class Sprite : public Graphic
+{
+public:
+ static const char* TYPENAME() { return "Sprite"; }
+
+ Sprite();
+ Sprite(Bitmap* animation, int length=1, int repeat=1, int share=1);
+ virtual ~Sprite();
+
+ // operations
+ virtual void Render(Video* video, DWORD flags);
+ virtual void Render2D(Video* video);
+ virtual void Update();
+ virtual void Scale(double scale);
+ virtual void Rescale(double scale);
+ virtual void Reshape(int w1, int h1);
+
+ // accessors / mutators
+ int Width() const { return w; }
+ int Height() const { return h; }
+ int Looping() const { return loop; }
+ int NumFrames() const { return nframes; }
+ double FrameRate() const;
+ void SetFrameRate(double rate);
+
+ double Shade() const { return shade; }
+ void SetShade(double s) { shade = s; }
+ double Angle() const { return angle; }
+ void SetAngle(double a) { angle = a; }
+ int BlendMode() const { return blend_mode; }
+ void SetBlendMode(int a) { blend_mode = a; }
+ int Filter() const { return filter; }
+ void SetFilter(int f) { filter = f; }
+ virtual void SetAnimation(Bitmap* animation, int length=1, int repeat=1, int share=1);
+ virtual void SetTexCoords(const double* uv_interleaved);
+
+ Bitmap* Frame() const;
+ void SetFrameIndex(int n);
+
+ virtual bool IsSprite() const { return true; }
+
+protected:
+ int w, h;
+ int loop;
+
+ int nframes;
+ int own_frames;
+ Bitmap* frames;
+ int frame_index;
+ DWORD frame_time;
+ DWORD last_time;
+ double shade;
+ double angle;
+ int blend_mode;
+ int filter;
+
+ Poly poly;
+ Material mtl;
+ VertexSet vset;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif Sprite_h
+