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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Classes for rendering solid meshes of polygons
-*/
-
-#ifndef Solid_h
-#define Solid_h
-
-#include "Polygon.h"
-#include "Graphic.h"
-#include "Video.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Solid;
-class Model;
-class ModelFile;
-class Surface;
-class Segment;
-class Shadow;
-class Light;
-
-class OPCODE_data; // for collision detection
-
-// +--------------------------------------------------------------------+
-
-class Solid : public Graphic
-{
-public:
- static const char* TYPENAME() { return "Solid"; }
-
- enum { NAMELEN = 64 };
-
- static bool IsCollisionEnabled();
- static void EnableCollision(bool enable);
-
- Solid();
- virtual ~Solid();
-
- // operations
- virtual void Render(Video* video, DWORD flags);
- virtual void SelectDetail(Projector* p);
- virtual void ProjectScreenRect(Projector* p);
- virtual void Update();
-
- // accessors / mutators
- Model* GetModel() const { return model; }
- void GetAllTextures(List<Bitmap>& textures);
-
- virtual bool IsDynamic() const;
- virtual void SetDynamic(bool d);
- virtual void SetLuminous(bool l);
- virtual void SetOrientation(const Matrix& o);
- virtual void SetOrientation(const Solid& match);
- const Matrix& Orientation() const { return orientation; }
- float Roll() const { return roll; }
- float Pitch() const { return pitch; }
- float Yaw() const { return yaw; }
- virtual bool IsSolid() const { return true; }
-
- // stencil shadows
- virtual void CreateShadows(int nlights=1);
- virtual void UpdateShadows(List<Light>& lights);
- List<Shadow>& GetShadows() { return shadows; }
-
- bool Load(const char* mag_file, double scale=1.0);
- bool Load(ModelFile* loader, double scale=1.0);
- void UseModel(Model* model);
- void ClearModel();
- bool Rescale(double scale);
-
- // collision detection
- virtual int CollidesWith(Graphic& o);
- virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt,
- bool treat_translucent_polys_as_solid=true);
- virtual Poly* GetIntersectionPoly() const { return intersection_poly; }
-
- // buffer management
- virtual void DeletePrivateData();
- virtual void InvalidateSurfaceData();
- virtual void InvalidateSegmentData();
-
-protected:
- Model* model;
- bool own_model;
-
- float roll, pitch, yaw;
- Matrix orientation;
- Poly* intersection_poly;
-
- List<Shadow> shadows;
-};
-
-// +--------------------------------------------------------------------+
-
-class Model
-{
- friend class Solid;
- friend class ModelFile;
-
-public:
- static const char* TYPENAME() { return "Model"; }
-
- enum { MAX_VERTS = 64000, MAX_POLYS = 16000 };
-
- Model();
- Model(const Model& m);
- ~Model();
-
- Model& operator = (const Model& m);
- int operator == (const Model& that) const { return this == &that; }
-
- bool Load(const char* mag_file, double scale=1.0);
- bool Load(ModelFile* loader, double scale=1.0);
-
- const char* Name() const { return name; }
- int NumVerts() const { return nverts; }
- int NumSurfaces() const { return surfaces.size(); }
- int NumMaterials() const { return materials.size(); }
- int NumPolys() const { return npolys; }
- int NumSegments() const;
- double Radius() const { return radius; }
- bool IsDynamic() const { return dynamic; }
- void SetDynamic(bool d) { dynamic = d; }
- bool IsLuminous() const { return luminous; }
- void SetLuminous(bool l) { luminous = l; }
-
- List<Surface>& GetSurfaces() { return surfaces; }
- List<Material>& GetMaterials() { return materials; }
- const Material* FindMaterial(const char* mtl_name) const;
- const Material* ReplaceMaterial(const Material* mtl);
- void GetAllTextures(List<Bitmap>& textures);
-
- Poly* AddPolys(int nsurf, int npolys, int nverts);
- void ExplodeMesh();
- void OptimizeMesh();
- void OptimizeMaterials();
- void ScaleBy(double factor);
-
- void Normalize();
- void SelectPolys(List<Poly>&, Material* mtl);
- void SelectPolys(List<Poly>&, Vec3 loc);
-
- void AddSurface(Surface* s);
- void ComputeTangents();
-
- // buffer management
- void DeletePrivateData();
-
-private:
- bool LoadMag5(BYTE* block, int len, double scale);
- bool LoadMag6(BYTE* block, int len, double scale);
-
- char name[Solid::NAMELEN];
- List<Surface> surfaces;
- List<Material> materials;
- int nverts;
- int npolys;
- float radius;
- float extents[6];
- bool luminous;
- bool dynamic;
-};
-
-// +--------------------------------------------------------------------+
-
-class Surface
-{
- friend class Solid;
- friend class Model;
-
-public:
- static const char* TYPENAME() { return "Surface"; }
-
- enum { HIDDEN=1, LOCKED=2, SIMPLE=4, MAX_VERTS=64000, MAX_POLYS=16000 };
-
- Surface();
- ~Surface();
-
- int operator == (const Surface& s) const { return this == &s; }
-
- const char* Name() const { return name; }
- int NumVerts() const { return vertex_set ? vertex_set->nverts : 0; }
- int NumSegments() const { return segments.size(); }
- int NumPolys() const { return npolys; }
- int NumIndices() const { return nindices; }
- bool IsHidden() const { return state & HIDDEN ? true : false; }
- bool IsLocked() const { return state & LOCKED ? true : false; }
- bool IsSimplified() const { return state & SIMPLE ? true : false; }
-
- Model* GetModel() const { return model; }
- List<Segment>& GetSegments() { return segments; }
- const Point& GetOffset() const { return offset; }
- const Matrix& GetOrientation() const { return orientation; }
- double Radius() const { return radius; }
- VertexSet* GetVertexSet() const { return vertex_set; }
- Vec3* GetVLoc() const { return vloc; }
- Poly* GetPolys() const { return polys; }
-
- void SetName(const char* n);
- void SetHidden(bool b);
- void SetLocked(bool b);
- void SetSimplified(bool b);
-
- void CreateVerts(int nverts);
- void CreatePolys(int npolys);
- void AddIndices(int n) { nindices += n; }
- Poly* AddPolys(int npolys, int nverts);
-
- VideoPrivateData* GetVideoPrivateData() const { return video_data; }
- void SetVideoPrivateData(VideoPrivateData* vpd)
- { video_data = vpd; }
-
- void ScaleBy(double factor);
-
- void BuildHull();
- void Normalize();
- void SelectPolys(List<Poly>&, Material* mtl);
- void SelectPolys(List<Poly>&, Vec3 loc);
-
- void InitializeCollisionHull();
- void ComputeTangents();
- void CalcGradients(Poly& p, Vec3& tangent, Vec3& binormal);
-
- void Copy(Surface& s, Model* m);
- void OptimizeMesh();
- void ExplodeMesh();
-
-private:
- char name[Solid::NAMELEN];
- Model* model;
- VertexSet* vertex_set; // for rendering
- Vec3* vloc; // for shadow hull
- float radius;
- int nhull;
- int npolys;
- int nindices;
- int state;
- Poly* polys;
- List<Segment> segments;
-
- Point offset;
- Matrix orientation;
-
-public:
- OPCODE_data* opcode;
-
-private:
- VideoPrivateData* video_data;
-};
-
-// +--------------------------------------------------------------------+
-
-class Segment
-{
-public:
- static const char* TYPENAME() { return "Segment"; }
-
- Segment();
- Segment(int n, Poly* p, Material* mtl, Model* mod=0);
- ~Segment();
-
- bool IsSolid() const { return material ? material->IsSolid() : true; }
- bool IsTranslucent() const { return material ? material->IsTranslucent(): false; }
- bool IsGlowing() const { return material ? material->IsGlowing() : false; }
-
- VideoPrivateData* GetVideoPrivateData() const { return video_data; }
- void SetVideoPrivateData(VideoPrivateData* vpd)
- { video_data = vpd; }
-
- int npolys;
- Poly* polys;
- Material* material;
- Model* model;
- VideoPrivateData* video_data;
-};
-
-// +--------------------------------------------------------------------+
-
-class ModelFile
-{
-public:
- ModelFile(const char* fname);
- virtual ~ModelFile();
-
- virtual bool Load(Model* m, double scale=1.0);
- virtual bool Save(Model* m);
-
-protected:
- char filename[256];
- Model* model;
-
- // internal accessors:
- char* pname;
- int* pnverts;
- int* pnpolys;
- float* pradius;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif // Solid_h
-