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Diffstat (limited to 'Stars45/Sky.h')
-rw-r--r-- | Stars45/Sky.h | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/Stars45/Sky.h b/Stars45/Sky.h new file mode 100644 index 0000000..a7e3e4a --- /dev/null +++ b/Stars45/Sky.h @@ -0,0 +1,129 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Sky.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Celestial sphere, stars, planets, space dust... +*/ + +#ifndef Sky_h +#define Sky_h + +#include "Types.h" +#include "Solid.h" +#include "Bitmap.h" +#include "Geometry.h" + +// +--------------------------------------------------------------------+ + +class StarSystem; + +// +--------------------------------------------------------------------+ + +class Stars : public Graphic +{ +public: + Stars(int nstars); + virtual ~Stars(); + + virtual void Illuminate(double scale); + virtual void Render(Video* video, DWORD flags); + +protected: + VertexSet* vset; + Color* colors; +}; + +// +--------------------------------------------------------------------+ + +class Dust : public Graphic +{ +public: + Dust(int ndust, bool bright=false); + virtual ~Dust(); + + virtual void Render(Video* video, DWORD flags); + virtual void Reset(const Point& ref); + virtual void ExecFrame(double factor, const Point& ref); + + virtual void Hide(); + virtual void Show(); + +protected: + bool really_hidden; + bool bright; + VertexSet* vset; +}; + +// +--------------------------------------------------------------------+ + +class PlanetRep : public Solid +{ +public: + PlanetRep(const char* img_west, const char* img_glow, + double rad, const Vec3& pos, double tscale = 1, + const char* rngname=0, double minrad = 0, double maxrad = 0, + Color atmos = Color::Black, const char* img_gloss=0); + virtual ~PlanetRep(); + + virtual Color Atmosphere() const { return atmosphere; } + virtual void SetAtmosphere(Color a) { atmosphere = a; } + virtual void SetDaytime(bool d); + virtual void SetStarSystem(StarSystem* system); + + virtual void Render(Video* video, DWORD flags); + + virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt, + bool treat_translucent_polys_as_solid=true); + +protected: + void CreateSphere(double radius, int nrings, int nsections, + double minrad, double maxrad, int rsections, + double tscale); + + Material* mtl_surf; + Material* mtl_limb; + Material* mtl_ring; + int has_ring; + int ring_verts; + int ring_polys; + double ring_rad; + double body_rad; + Color atmosphere; + bool daytime; + + StarSystem* star_system; +}; + +#endif Sky_h + |