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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: Sky.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Celestial sphere, stars, planets, space dust...
+*/
+
+#ifndef Sky_h
+#define Sky_h
+
+#include "Types.h"
+#include "Solid.h"
+#include "Bitmap.h"
+#include "Geometry.h"
+
+// +--------------------------------------------------------------------+
+
+class StarSystem;
+
+// +--------------------------------------------------------------------+
+
+class Stars : public Graphic
+{
+public:
+ Stars(int nstars);
+ virtual ~Stars();
+
+ virtual void Illuminate(double scale);
+ virtual void Render(Video* video, DWORD flags);
+
+protected:
+ VertexSet* vset;
+ Color* colors;
+};
+
+// +--------------------------------------------------------------------+
+
+class Dust : public Graphic
+{
+public:
+ Dust(int ndust, bool bright=false);
+ virtual ~Dust();
+
+ virtual void Render(Video* video, DWORD flags);
+ virtual void Reset(const Point& ref);
+ virtual void ExecFrame(double factor, const Point& ref);
+
+ virtual void Hide();
+ virtual void Show();
+
+protected:
+ bool really_hidden;
+ bool bright;
+ VertexSet* vset;
+};
+
+// +--------------------------------------------------------------------+
+
+class PlanetRep : public Solid
+{
+public:
+ PlanetRep(const char* img_west, const char* img_glow,
+ double rad, const Vec3& pos, double tscale = 1,
+ const char* rngname=0, double minrad = 0, double maxrad = 0,
+ Color atmos = Color::Black, const char* img_gloss=0);
+ virtual ~PlanetRep();
+
+ virtual Color Atmosphere() const { return atmosphere; }
+ virtual void SetAtmosphere(Color a) { atmosphere = a; }
+ virtual void SetDaytime(bool d);
+ virtual void SetStarSystem(StarSystem* system);
+
+ virtual void Render(Video* video, DWORD flags);
+
+ virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt,
+ bool treat_translucent_polys_as_solid=true);
+
+protected:
+ void CreateSphere(double radius, int nrings, int nsections,
+ double minrad, double maxrad, int rsections,
+ double tscale);
+
+ Material* mtl_surf;
+ Material* mtl_limb;
+ Material* mtl_ring;
+ int has_ring;
+ int ring_verts;
+ int ring_polys;
+ double ring_rad;
+ double body_rad;
+ Color atmosphere;
+ bool daytime;
+
+ StarSystem* star_system;
+};
+
+#endif Sky_h
+