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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Skin.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Classes for rendering solid meshes of polygons
+*/
+
+#include "MemDebug.h"
+#include "Skin.h"
+#include "Solid.h"
+
+void Print(const char* fmt, ...);
+
+// +--------------------------------------------------------------------+
+
+Skin::Skin(const char* n)
+{
+ if (n && *n) {
+ strncpy_s(name, n, NAMELEN);
+ name[NAMELEN-1] = 0;
+ }
+
+ else {
+ ZeroMemory(name, NAMELEN);
+ }
+
+ ZeroMemory(path, 256);
+}
+
+// +--------------------------------------------------------------------+
+
+Skin::~Skin()
+{
+ cells.destroy();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Skin::SetName(const char* n)
+{
+ if (n && *n) {
+ strncpy_s(name, n, NAMELEN);
+ name[NAMELEN-1] = 0;
+ }
+}
+
+void
+Skin::SetPath(const char* n)
+{
+ if (n && *n) {
+ strncpy_s(path, n, 256);
+ path[255] = 0;
+ }
+
+ else {
+ ZeroMemory(path, 256);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Skin::AddMaterial(const Material* mtl)
+{
+ if (!mtl) return;
+
+ bool found = false;
+
+ ListIter<SkinCell> iter = cells;
+ while (++iter && !found) {
+ SkinCell* s = iter.value();
+
+ if (s->skin && !strcmp(s->skin->name, mtl->name)) {
+ s->skin = mtl;
+ found = true;
+ }
+ }
+
+ if (!found) {
+ SkinCell* s = new(__FILE__,__LINE__) SkinCell(mtl);
+ cells.append(s);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Skin::ApplyTo(Model* model) const
+{
+ if (model) {
+ for (int i = 0; i < cells.size(); i++) {
+ SkinCell* s = cells[i];
+
+ if (s->skin) {
+ s->orig = model->ReplaceMaterial(s->skin);
+ }
+ }
+ }
+}
+
+void
+Skin::Restore(Model* model) const
+{
+ if (model) {
+ for (int i = 0; i < cells.size(); i++) {
+ SkinCell* s = cells[i];
+
+ if (s->orig) {
+ model->ReplaceMaterial(s->orig);
+ s->orig = 0;
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+// +--------------------------------------------------------------------+
+// +--------------------------------------------------------------------+
+
+SkinCell::SkinCell(const Material* mtl)
+ : skin(mtl), orig(0)
+{
+}
+
+SkinCell::~SkinCell()
+{
+ delete skin;
+}
+
+// +--------------------------------------------------------------------+
+
+int
+SkinCell::operator == (const SkinCell& other) const
+{
+ if (skin == other.skin)
+ return true;
+
+ if (skin && other.skin)
+ return !strcmp(skin->name, other.skin->name);
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+const char*
+SkinCell::Name() const
+{
+ if (skin)
+ return skin->name;
+
+ return "Invalid Skin Cell";
+}
+
+// +--------------------------------------------------------------------+
+
+void
+SkinCell::SetSkin(const Material* mtl)
+{
+ skin = mtl;
+}
+
+void
+SkinCell::SetOrig(const Material* mtl)
+{
+ orig = mtl;
+}