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Diffstat (limited to 'Stars45/SimObject.h')
-rw-r--r-- | Stars45/SimObject.h | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/Stars45/SimObject.h b/Stars45/SimObject.h new file mode 100644 index 0000000..93b58cf --- /dev/null +++ b/Stars45/SimObject.h @@ -0,0 +1,123 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: SimObject.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Simulation Object and Observer classes +*/ + +#ifndef SimObject_h +#define SimObject_h + +#include "Types.h" +#include "Physical.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Sim; +class SimRegion; +class SimObject; +class SimObserver; +class Scene; + +// +--------------------------------------------------------------------+ + +class SimObject : public Physical +{ + friend class SimRegion; + +public: + static const char* TYPENAME() { return "SimObject"; } + + enum TYPES { + SIM_SHIP=100, + SIM_SHOT, + SIM_DRONE, + SIM_EXPLOSION, + SIM_DEBRIS, + SIM_ASTEROID + }; + + SimObject() : region(0), objid(0), active(0), notifying(0) { } + SimObject(const char* n, int t=0) : Physical(n,t), region(0), objid(0), active(0), notifying(0) { } + virtual ~SimObject(); + + virtual SimRegion* GetRegion() const { return region; } + virtual void SetRegion(SimRegion* rgn) { region = rgn; } + + virtual void Notify(); + virtual void Register(SimObserver* obs); + virtual void Unregister(SimObserver* obs); + + virtual void Activate(Scene& scene); + virtual void Deactivate(Scene& scene); + + virtual DWORD GetObjID() const { return objid; } + virtual void SetObjID(DWORD id) { objid = id; } + + virtual bool IsHostileTo(const SimObject* o) + const { return false; } + +protected: + SimRegion* region; + List<SimObserver> observers; + DWORD objid; + bool active; + bool notifying; +}; + +// +--------------------------------------------------------------------+ + +class SimObserver +{ +public: + static const char* TYPENAME() { return "SimObserver"; } + + virtual ~SimObserver(); + + int operator == (const SimObserver& o) const { return this == &o; } + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + + virtual void Observe(SimObject* obj); + virtual void Ignore(SimObject* obj); + + +protected: + List<SimObject> observe_list; +}; + +#endif SimObject_h + |