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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: SimObject.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Simulation Object and Observer classes
+*/
+
+#ifndef SimObject_h
+#define SimObject_h
+
+#include "Types.h"
+#include "Physical.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Sim;
+class SimRegion;
+class SimObject;
+class SimObserver;
+class Scene;
+
+// +--------------------------------------------------------------------+
+
+class SimObject : public Physical
+{
+ friend class SimRegion;
+
+public:
+ static const char* TYPENAME() { return "SimObject"; }
+
+ enum TYPES {
+ SIM_SHIP=100,
+ SIM_SHOT,
+ SIM_DRONE,
+ SIM_EXPLOSION,
+ SIM_DEBRIS,
+ SIM_ASTEROID
+ };
+
+ SimObject() : region(0), objid(0), active(0), notifying(0) { }
+ SimObject(const char* n, int t=0) : Physical(n,t), region(0), objid(0), active(0), notifying(0) { }
+ virtual ~SimObject();
+
+ virtual SimRegion* GetRegion() const { return region; }
+ virtual void SetRegion(SimRegion* rgn) { region = rgn; }
+
+ virtual void Notify();
+ virtual void Register(SimObserver* obs);
+ virtual void Unregister(SimObserver* obs);
+
+ virtual void Activate(Scene& scene);
+ virtual void Deactivate(Scene& scene);
+
+ virtual DWORD GetObjID() const { return objid; }
+ virtual void SetObjID(DWORD id) { objid = id; }
+
+ virtual bool IsHostileTo(const SimObject* o)
+ const { return false; }
+
+protected:
+ SimRegion* region;
+ List<SimObserver> observers;
+ DWORD objid;
+ bool active;
+ bool notifying;
+};
+
+// +--------------------------------------------------------------------+
+
+class SimObserver
+{
+public:
+ static const char* TYPENAME() { return "SimObserver"; }
+
+ virtual ~SimObserver();
+
+ int operator == (const SimObserver& o) const { return this == &o; }
+
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+ virtual void Observe(SimObject* obj);
+ virtual void Ignore(SimObject* obj);
+
+
+protected:
+ List<SimObject> observe_list;
+};
+
+#endif SimObject_h
+