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Diffstat (limited to 'Stars45/SimObject.cpp')
-rw-r--r-- | Stars45/SimObject.cpp | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/Stars45/SimObject.cpp b/Stars45/SimObject.cpp new file mode 100644 index 0000000..c7a2acb --- /dev/null +++ b/Stars45/SimObject.cpp @@ -0,0 +1,174 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: SimObject.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Simulation Object and Observer classes +*/ + +#include "MemDebug.h" +#include "SimObject.h" + +#include "Graphic.h" +#include "Light.h" +#include "Scene.h" + +// +--------------------------------------------------------------------+ + +SimObserver::~SimObserver() +{ + ListIter<SimObject> observed = observe_list; + while (++observed) + observed->Unregister(this); +} + +void +SimObserver::Observe(SimObject* obj) +{ + if (obj) { + obj->Register(this); + + if (!observe_list.contains(obj)) + observe_list.append(obj); + } +} + +void +SimObserver::Ignore(SimObject* obj) +{ + if (obj) { + obj->Unregister(this); + observe_list.remove(obj); + } +} + +bool +SimObserver::Update(SimObject* obj) +{ + if (obj) + observe_list.remove(obj); + + return true; +} + +const char* +SimObserver::GetObserverName() const +{ + static char name[32]; + sprintf_s(name, "SimObserver 0x%08x", (DWORD) this); + return name; +} + +// +--------------------------------------------------------------------+ + +SimObject::~SimObject() +{ + Notify(); +} + +// +--------------------------------------------------------------------+ + +void +SimObject::Notify() +{ + if (!notifying) { + notifying = true; + + int nobservers = observers.size(); + int nupdate = 0; + + if (nobservers > 0) { + ListIter<SimObserver> iter = observers; + while (++iter) { + SimObserver* observer = iter.value(); + observer->Update(this); + nupdate++; + } + + observers.clear(); + } + + if (nobservers != nupdate) { + ::Print("WARNING: incomplete notify sim object '%s' - %d of %d notified\n", + Name(), nupdate, nobservers); + } + + notifying = false; + } + else { + ::Print("WARNING: double notify on sim object '%s'\n", Name()); + } +} + +// +--------------------------------------------------------------------+ + +void +SimObject::Register(SimObserver* observer) +{ + if (!notifying && !observers.contains(observer)) + observers.append(observer); +} + +// +--------------------------------------------------------------------+ + +void +SimObject::Unregister(SimObserver* observer) +{ + if (!notifying) + observers.remove(observer); +} + +// +--------------------------------------------------------------------+ + +void +SimObject::Activate(Scene& scene) +{ + if (rep) + scene.AddGraphic(rep); + if (light) + scene.AddLight(light); + + active = true; +} + +void +SimObject::Deactivate(Scene& scene) +{ + if (rep) + scene.DelGraphic(rep); + if (light) + scene.DelLight(light); + + active = false; +} + |