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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: SimObject.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Simulation Object and Observer classes
+*/
+
+#include "MemDebug.h"
+#include "SimObject.h"
+
+#include "Graphic.h"
+#include "Light.h"
+#include "Scene.h"
+
+// +--------------------------------------------------------------------+
+
+SimObserver::~SimObserver()
+{
+ ListIter<SimObject> observed = observe_list;
+ while (++observed)
+ observed->Unregister(this);
+}
+
+void
+SimObserver::Observe(SimObject* obj)
+{
+ if (obj) {
+ obj->Register(this);
+
+ if (!observe_list.contains(obj))
+ observe_list.append(obj);
+ }
+}
+
+void
+SimObserver::Ignore(SimObject* obj)
+{
+ if (obj) {
+ obj->Unregister(this);
+ observe_list.remove(obj);
+ }
+}
+
+bool
+SimObserver::Update(SimObject* obj)
+{
+ if (obj)
+ observe_list.remove(obj);
+
+ return true;
+}
+
+const char*
+SimObserver::GetObserverName() const
+{
+ static char name[32];
+ sprintf_s(name, "SimObserver 0x%08x", (DWORD) this);
+ return name;
+}
+
+// +--------------------------------------------------------------------+
+
+SimObject::~SimObject()
+{
+ Notify();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+SimObject::Notify()
+{
+ if (!notifying) {
+ notifying = true;
+
+ int nobservers = observers.size();
+ int nupdate = 0;
+
+ if (nobservers > 0) {
+ ListIter<SimObserver> iter = observers;
+ while (++iter) {
+ SimObserver* observer = iter.value();
+ observer->Update(this);
+ nupdate++;
+ }
+
+ observers.clear();
+ }
+
+ if (nobservers != nupdate) {
+ ::Print("WARNING: incomplete notify sim object '%s' - %d of %d notified\n",
+ Name(), nupdate, nobservers);
+ }
+
+ notifying = false;
+ }
+ else {
+ ::Print("WARNING: double notify on sim object '%s'\n", Name());
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+SimObject::Register(SimObserver* observer)
+{
+ if (!notifying && !observers.contains(observer))
+ observers.append(observer);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+SimObject::Unregister(SimObserver* observer)
+{
+ if (!notifying)
+ observers.remove(observer);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+SimObject::Activate(Scene& scene)
+{
+ if (rep)
+ scene.AddGraphic(rep);
+ if (light)
+ scene.AddLight(light);
+
+ active = true;
+}
+
+void
+SimObject::Deactivate(Scene& scene)
+{
+ if (rep)
+ scene.DelGraphic(rep);
+ if (light)
+ scene.DelLight(light);
+
+ active = false;
+}
+