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-rw-r--r--Stars45/SimEvent.h240
1 files changed, 120 insertions, 120 deletions
diff --git a/Stars45/SimEvent.h b/Stars45/SimEvent.h
index 779fe00..031ac48 100644
--- a/Stars45/SimEvent.h
+++ b/Stars45/SimEvent.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: SimEvent.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: SimEvent.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Simulation Universe and Region classes
+ OVERVIEW
+ ========
+ Simulation Universe and Region classes
*/
#ifndef SimEvent_h
@@ -34,37 +34,37 @@ class CombatUnit;
class SimEvent
{
public:
- static const char* TYPENAME() { return "SimEvent"; }
-
- enum EVENT { LAUNCH=1, DOCK, LAND, EJECT, CRASH, COLLIDE, DESTROYED,
- MAKE_ORBIT, BREAK_ORBIT, QUANTUM_JUMP,
- LAUNCH_SHIP, RECOVER_SHIP,
- FIRE_GUNS, FIRE_MISSILE, DROP_DECOY,
- GUNS_KILL, MISSILE_KILL,
- LAUNCH_PROBE, SCAN_TARGET
- };
-
- SimEvent(int event, const char* tgt=0, const char* info=0);
- ~SimEvent();
-
- int GetEvent() const { return event; }
- int GetTime() const { return time; }
- Text GetEventDesc() const;
- const char* GetTarget() const { return target; }
- const char* GetInfo() const { return info; }
- int GetCount() const { return count; }
-
- void SetTarget(const char* tgt);
- void SetInfo(const char* info);
- void SetCount(int count);
- void SetTime(int time);
+ static const char* TYPENAME() { return "SimEvent"; }
+
+ enum EVENT { LAUNCH=1, DOCK, LAND, EJECT, CRASH, COLLIDE, DESTROYED,
+ MAKE_ORBIT, BREAK_ORBIT, QUANTUM_JUMP,
+ LAUNCH_SHIP, RECOVER_SHIP,
+ FIRE_GUNS, FIRE_MISSILE, DROP_DECOY,
+ GUNS_KILL, MISSILE_KILL,
+ LAUNCH_PROBE, SCAN_TARGET
+ };
+
+ SimEvent(int event, const char* tgt=0, const char* info=0);
+ ~SimEvent();
+
+ int GetEvent() const { return event; }
+ int GetTime() const { return time; }
+ Text GetEventDesc() const;
+ const char* GetTarget() const { return target; }
+ const char* GetInfo() const { return info; }
+ int GetCount() const { return count; }
+
+ void SetTarget(const char* tgt);
+ void SetInfo(const char* info);
+ void SetCount(int count);
+ void SetTime(int time);
private:
- int event;
- int time;
- Text target;
- Text info;
- int count;
+ int event;
+ int time;
+ Text target;
+ Text info;
+ int count;
};
// +--------------------------------------------------------------------+
@@ -72,91 +72,91 @@ private:
class ShipStats
{
public:
- static const char* TYPENAME() { return "ShipStats"; }
-
- ShipStats(const char* name, int iff=0);
- ~ShipStats();
-
- static void Initialize();
- static void Close();
- static ShipStats* Find(const char* name);
- static int NumStats();
- static ShipStats* GetStats(int i);
-
- void Summarize();
-
- const char* GetName() const { return name; }
- const char* GetType() const { return type; }
- const char* GetRole() const { return role; }
- const char* GetRegion() const { return region; }
- CombatGroup* GetCombatGroup() const { return combat_group; }
- CombatUnit* GetCombatUnit() const { return combat_unit; }
- int GetElementIndex() const { return elem_index; }
- int GetShipClass() const { return ship_class; }
- int GetIFF() const { return iff; }
- int GetGunKills() const { return kill1; }
- int GetMissileKills() const { return kill2; }
- int GetDeaths() const { return lost; }
- int GetColls() const { return coll; }
- int GetPoints() const { return points; }
- int GetCommandPoints()const { return cmd_points; }
-
- int GetGunShots() const { return gun_shots; }
- int GetGunHits() const { return gun_hits; }
- int GetMissileShots() const { return missile_shots; }
- int GetMissileHits() const { return missile_hits; }
-
- bool IsPlayer() const { return player; }
-
- List<SimEvent>&
- GetEvents() { return events; }
- SimEvent* AddEvent(SimEvent* e);
- SimEvent* AddEvent(int event, const char* tgt=0, const char* info=0);
- bool HasEvent(int event);
-
- void SetShipClass(int c) { ship_class = c; }
- void SetIFF(int i) { iff = i; }
- void SetType(const char* t);
- void SetRole(const char* r);
- void SetRegion(const char* r);
- void SetCombatGroup(CombatGroup* g);
- void SetCombatUnit(CombatUnit* u);
- void SetElementIndex(int n);
- void SetPlayer(bool p);
-
- void AddGunShot() { gun_shots++; }
- void AddGunHit() { gun_hits++; }
- void AddMissileShot() { missile_shots++; }
- void AddMissileHit() { missile_hits++; }
- void AddPoints(int p) { points += p; }
- void AddCommandPoints(int p) { cmd_points += p; }
+ static const char* TYPENAME() { return "ShipStats"; }
+
+ ShipStats(const char* name, int iff=0);
+ ~ShipStats();
+
+ static void Initialize();
+ static void Close();
+ static ShipStats* Find(const char* name);
+ static int NumStats();
+ static ShipStats* GetStats(int i);
+
+ void Summarize();
+
+ const char* GetName() const { return name; }
+ const char* GetType() const { return type; }
+ const char* GetRole() const { return role; }
+ const char* GetRegion() const { return region; }
+ CombatGroup* GetCombatGroup() const { return combat_group; }
+ CombatUnit* GetCombatUnit() const { return combat_unit; }
+ int GetElementIndex() const { return elem_index; }
+ int GetShipClass() const { return ship_class; }
+ int GetIFF() const { return iff; }
+ int GetGunKills() const { return kill1; }
+ int GetMissileKills() const { return kill2; }
+ int GetDeaths() const { return lost; }
+ int GetColls() const { return coll; }
+ int GetPoints() const { return points; }
+ int GetCommandPoints()const { return cmd_points; }
+
+ int GetGunShots() const { return gun_shots; }
+ int GetGunHits() const { return gun_hits; }
+ int GetMissileShots() const { return missile_shots; }
+ int GetMissileHits() const { return missile_hits; }
+
+ bool IsPlayer() const { return player; }
+
+ List<SimEvent>&
+ GetEvents() { return events; }
+ SimEvent* AddEvent(SimEvent* e);
+ SimEvent* AddEvent(int event, const char* tgt=0, const char* info=0);
+ bool HasEvent(int event);
+
+ void SetShipClass(int c) { ship_class = c; }
+ void SetIFF(int i) { iff = i; }
+ void SetType(const char* t);
+ void SetRole(const char* r);
+ void SetRegion(const char* r);
+ void SetCombatGroup(CombatGroup* g);
+ void SetCombatUnit(CombatUnit* u);
+ void SetElementIndex(int n);
+ void SetPlayer(bool p);
+
+ void AddGunShot() { gun_shots++; }
+ void AddGunHit() { gun_hits++; }
+ void AddMissileShot() { missile_shots++; }
+ void AddMissileHit() { missile_hits++; }
+ void AddPoints(int p) { points += p; }
+ void AddCommandPoints(int p) { cmd_points += p; }
private:
- Text name;
- Text type;
- Text role;
- Text region;
- CombatGroup* combat_group;
- CombatUnit* combat_unit;
- bool player;
- int elem_index;
- int ship_class;
- int iff;
- int kill1;
- int kill2;
- int lost;
- int coll;
-
- int gun_shots;
- int gun_hits;
-
- int missile_shots;
- int missile_hits;
-
- int points;
- int cmd_points;
-
- List<SimEvent> events;
+ Text name;
+ Text type;
+ Text role;
+ Text region;
+ CombatGroup* combat_group;
+ CombatUnit* combat_unit;
+ bool player;
+ int elem_index;
+ int ship_class;
+ int iff;
+ int kill1;
+ int kill2;
+ int lost;
+ int coll;
+
+ int gun_shots;
+ int gun_hits;
+
+ int missile_shots;
+ int missile_hits;
+
+ int points;
+ int cmd_points;
+
+ List<SimEvent> events;
};
#endif SimEvent_h