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-rw-r--r--Stars45/Sim.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/Stars45/Sim.cpp b/Stars45/Sim.cpp
index e5482da..6d1f0fc 100644
--- a/Stars45/Sim.cpp
+++ b/Stars45/Sim.cpp
@@ -1,6 +1,6 @@
/* Project Starshatter 5.0
Destroyer Studios LLC
- Copyright © 1997-2007. All Rights Reserved.
+ Copyright (C) 1997-2007. All Rights Reserved.
SUBSYSTEM: Stars.exe
FILE: Sim.cpp
@@ -2733,11 +2733,14 @@ SimRegion::DamageShips()
// then delete the ship:
if (ship_destroyed) {
NetUtil::SendObjKill(ship, owner, shot->IsMissile() ? NetObjKill::KILL_SECONDARY : NetObjKill::KILL_PRIMARY);
-
+ Director* director;
+
Print(" %s Killed %s (%s)\n", owner_name, ship->Name(), FormatGameTime());
- // alert the killer
- Director* director = owner->GetDirector();
+ if (owner)
+ director = owner->GetDirector();
+
+ // alert the killer
if (director && director->Type() > SteerAI::SEEKER && director->Type() < SteerAI::GROUND) {
ShipAI* shipAI = (ShipAI*) director;
shipAI->Splash(ship);