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-rw-r--r--Stars45/Shot.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Stars45/Shot.cpp b/Stars45/Shot.cpp
index 4628615..da516b8 100644
--- a/Stars45/Shot.cpp
+++ b/Stars45/Shot.cpp
@@ -25,6 +25,7 @@
#include "Terrain.h"
#include "Game.h"
+#include "Clock.h"
#include "Bolt.h"
#include "Sprite.h"
#include "Solid.h"
@@ -504,7 +505,7 @@ Shot::Damage() const
fade = (design->length - len) / (design->length - design->min_range);
}
- damage = base_damage * charge * fade * Game::GetInstance()->GetClock()->Delta();
+ damage = base_damage * charge * fade * Clock::GetInstance()->Delta();
}
// energy wep damage based on time: