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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: ShipDesign.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Starship Design parameters class
+*/
+
+#include "MemDebug.h"
+#include "ShipDesign.h"
+#include "Ship.h"
+#include "Shot.h"
+#include "Power.h"
+#include "HardPoint.h"
+#include "Weapon.h"
+#include "WeaponDesign.h"
+#include "Shield.h"
+#include "Sensor.h"
+#include "NavLight.h"
+#include "NavSystem.h"
+#include "Drive.h"
+#include "QuantumDrive.h"
+#include "Farcaster.h"
+#include "Thruster.h"
+#include "FlightDeck.h"
+#include "LandingGear.h"
+#include "Computer.h"
+#include "SystemDesign.h"
+#include "Component.h"
+
+#include "Game.h"
+#include "Solid.h"
+#include "Skin.h"
+#include "Sprite.h"
+#include "Light.h"
+#include "Bitmap.h"
+#include "Sound.h"
+#include "DataLoader.h"
+#include "ParseUtil.h"
+
+// +--------------------------------------------------------------------+
+
+const char* ship_design_class_name[32] = {
+ "Drone", "Fighter",
+ "Attack", "LCA",
+ "Courier", "Cargo",
+ "Corvette", "Freighter",
+
+ "Frigate", "Destroyer",
+ "Cruiser", "Battleship",
+ "Carrier", "Dreadnaught",
+
+ "Station", "Farcaster",
+
+ "Mine", "DEFSAT",
+ "COMSAT", "SWACS",
+
+ "Building", "Factory",
+ "SAM", "EWR",
+ "C3I", "Starbase",
+
+ "0x04000000", "0x08000000",
+ "0x10000000", "0x20000000",
+ "0x40000000", "0x80000000"
+};
+
+// +--------------------------------------------------------------------+
+
+static const int NAMELEN = 64;
+static bool degrees = false;
+
+struct ShipCatalogEntry {
+ static const char* TYPENAME() { return "ShipCatalogEntry"; }
+
+ ShipCatalogEntry() : hide(false), design(0) {}
+
+ ShipCatalogEntry(const char* n, const char* t, const char* p, const char* f, bool h=false) :
+ name(n), type(t), path(p), file(f), hide(h), design(0) {}
+
+ ~ShipCatalogEntry() { delete design; }
+
+ Text name;
+ Text type;
+ Text path;
+ Text file;
+ bool hide;
+
+ ShipDesign* design;
+};
+
+static List<ShipCatalogEntry> catalog;
+static List<ShipCatalogEntry> mod_catalog;
+
+// +--------------------------------------------------------------------+
+
+#define GET_DEF_BOOL(n) if (defname==(#n)) GetDefBool((n), def, filename)
+#define GET_DEF_TEXT(n) if (defname==(#n)) GetDefText((n), def, filename)
+#define GET_DEF_NUM(n) if (defname==(#n)) GetDefNumber((n), def, filename)
+#define GET_DEF_VEC(n) if (defname==(#n)) GetDefVec((n), def, filename)
+
+static char cockpit_name[80];
+static List<Text> detail[4];
+static List<Point> offset[4];
+
+static char errmsg[256];
+
+// +--------------------------------------------------------------------+
+
+ShipLoad::ShipLoad()
+{
+ ZeroMemory(name, sizeof(name));
+ ZeroMemory(load, sizeof(load));
+ mass = 0;
+}
+
+ShipSquadron::ShipSquadron()
+{
+ name[0] = 0;
+ design = 0;
+ count = 4;
+ avail = 4;
+}
+
+static void PrepareModel(Model& model)
+{
+ bool uses_bumps = false;
+
+ ListIter<Material> iter = model.GetMaterials();
+ while (++iter && !uses_bumps) {
+ Material* mtl = iter.value();
+ if (mtl->tex_bumpmap != 0 && mtl->bump != 0)
+ uses_bumps = true;
+ }
+
+ if (uses_bumps)
+ model.ComputeTangents();
+}
+
+// +--------------------------------------------------------------------+
+
+ShipDesign::ShipDesign()
+: sensor(0), navsys(0), shield(0), type(0), decoy(0),
+probe(0), gear(0), valid(false), secret(false), auto_roll(1), cockpit_model(0),
+bolt_hit_sound_resource(0), beam_hit_sound_resource(0), lod_levels(0)
+{
+ ZeroMemory(filename, sizeof(filename));
+ ZeroMemory(path_name, sizeof(path_name));
+ ZeroMemory(name, sizeof(name));
+ ZeroMemory(display_name, sizeof(display_name));
+ ZeroMemory(abrv, sizeof(abrv));
+
+ for (int i = 0; i < 4; i++)
+ feature_size[i] = 0.0f;
+}
+
+// +--------------------------------------------------------------------+
+
+ShipDesign::ShipDesign(const char* n, const char* p, const char* fname, bool s)
+: sensor(0), navsys(0), shield(0), type(0),
+quantum_drive(0), farcaster(0), thruster(0), shield_model(0), decoy(0),
+probe(0), gear(0), valid(false), secret(s), auto_roll(1), cockpit_model(0),
+bolt_hit_sound_resource(0), beam_hit_sound_resource(0), lod_levels(0)
+{
+ ZeroMemory(filename, sizeof(filename));
+ ZeroMemory(path_name, sizeof(path_name));
+ ZeroMemory(name, sizeof(name));
+ ZeroMemory(display_name, sizeof(display_name));
+ ZeroMemory(abrv, sizeof(abrv));
+
+ strcpy_s(name, n);
+
+ if (!strstr(fname, ".def"))
+ sprintf_s(filename, "%s.def", fname);
+ else
+ strcpy_s(filename, fname);
+
+ for (int i = 0; i < 4; i++)
+ feature_size[i] = 0.0f;
+
+ scale = 1.0f;
+
+ agility = 2e2f;
+ air_factor = 0.1f;
+ vlimit = 8e3f;
+ drag = 2.5e-5f;
+ arcade_drag = 1.0f;
+ roll_drag = 5.0f;
+ pitch_drag = 5.0f;
+ yaw_drag = 5.0f;
+
+ roll_rate = 0.0f;
+ pitch_rate = 0.0f;
+ yaw_rate = 0.0f;
+
+ trans_x = 0.0f;
+ trans_y = 0.0f;
+ trans_z = 0.0f;
+
+ turn_bank = (float) (PI/8);
+
+ CL = 0.0f;
+ CD = 0.0f;
+ stall = 0.0f;
+
+ prep_time = 30.0f;
+ avoid_time = 0.0f;
+ avoid_fighter = 0.0f;
+ avoid_strike = 0.0f;
+ avoid_target = 0.0f;
+ commit_range = 0.0f;
+
+ splash_radius = -1.0f;
+ scuttle = 5e3f;
+ repair_speed = 1.0f;
+ repair_teams = 2;
+ repair_auto = true;
+ repair_screen = true;
+ wep_screen = true;
+
+ chase_vec = Vec3(0, -100, 20);
+ bridge_vec = Vec3(0, 0, 0);
+ beauty_cam = Vec3(0, 0, 0);
+ cockpit_scale = 1.0f;
+
+ radius = 1.0f;
+ integrity = 500.0f;
+
+ primary = 0;
+ secondary = 1;
+ main_drive = -1;
+
+ pcs = 3.0f;
+ acs = 1.0f;
+ detet = 250.0e3f;
+ e_factor[0] = 0.1f;
+ e_factor[1] = 0.3f;
+ e_factor[2] = 1.0f;
+
+ explosion_scale = 0.0f;
+ death_spiral_time = 3.0f;
+
+ if (!secret)
+ Print("Loading ShipDesign '%s'\n", name);
+
+ strcpy_s(path_name, p);
+ if (path_name[strlen(path_name)-1] != '/')
+ strcat_s(path_name, "/");
+
+ // Load Design File:
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath(path_name);
+
+ BYTE* block;
+ int blocklen = loader->LoadBuffer(filename, block, true);
+
+ // file not found:
+ if (blocklen <= 4) {
+ valid = false;
+ return;
+ }
+
+ Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen));
+ Term* term = parser.ParseTerm();
+
+ if (!term) {
+ Print("ERROR: could not parse '%s'\n", filename);
+ valid = false;
+ return;
+ }
+ else {
+ TermText* file_type = term->isText();
+ if (!file_type || file_type->value() != "SHIP") {
+ Print("ERROR: invalid ship design file '%s'\n", filename);
+ valid = false;
+ return;
+ }
+ }
+
+ cockpit_name[0] = 0;
+ valid = true;
+ degrees = false;
+
+ do {
+ delete term;
+
+ term = parser.ParseTerm();
+
+ if (term) {
+ TermDef* def = term->isDef();
+ if (def) {
+ ParseShip(def);
+ }
+ else {
+ Print("WARNING: term ignored in '%s'\n", filename);
+ term->print();
+ }
+ }
+ }
+ while (term);
+
+ for (int i = 0; i < 4; i++) {
+ int n = 0;
+ ListIter<Text> iter = detail[i];
+ while (++iter) {
+ const char* model_name = iter.value()->data();
+
+ Model* model = new(__FILE__,__LINE__) Model;
+ if (!model->Load(model_name, scale)) {
+ Print("ERROR: Could not load detail %d, model '%s'\n", i, model_name);
+ delete model;
+ model = 0;
+ valid = false;
+ }
+
+ else {
+ lod_levels = i+1;
+
+ if (model->Radius() > radius)
+ radius = (float) model->Radius();
+
+ models[i].append(model);
+ PrepareModel(*model);
+
+ if (offset[i].size()) {
+ *offset[i].at(n) *= scale;
+ offsets[i].append(offset[i].at(n)); // transfer ownership
+ }
+ else
+ offsets[i].append(new(__FILE__,__LINE__) Point);
+
+ n++;
+ }
+ }
+
+ detail[i].destroy();
+ }
+
+ if (!secret)
+ Print(" Ship Design Radius = %f\n", radius);
+
+ if (cockpit_name[0]) {
+ const char* model_name = cockpit_name;
+
+ cockpit_model = new(__FILE__,__LINE__) Model;
+ if (!cockpit_model->Load(model_name, cockpit_scale)) {
+ Print("ERROR: Could not load cockpit model '%s'\n", model_name);
+ delete cockpit_model;
+ cockpit_model = 0;
+ }
+ else {
+ if (!secret)
+ Print(" Loaded cockpit model '%s', preparing tangents\n", model_name);
+ PrepareModel(*cockpit_model);
+ }
+ }
+
+ if (beauty.Width() < 1 && loader->FindFile("beauty.pcx"))
+ loader->LoadBitmap("beauty.pcx", beauty);
+
+ if (hud_icon.Width() < 1 && loader->FindFile("hud_icon.pcx"))
+ loader->LoadBitmap("hud_icon.pcx", hud_icon);
+
+ loader->ReleaseBuffer(block);
+ loader->SetDataPath(0);
+
+ if (abrv[0] == 0) {
+ switch (type) {
+ case Ship::DRONE: strcpy_s(abrv, "DR"); break;
+ case Ship::FIGHTER: strcpy_s(abrv, "F"); break;
+ case Ship::ATTACK: strcpy_s(abrv, "F/A"); break;
+ case Ship::LCA: strcpy_s(abrv, "LCA"); break;
+ case Ship::CORVETTE: strcpy_s(abrv, "FC"); break;
+ case Ship::COURIER:
+ case Ship::CARGO:
+ case Ship::FREIGHTER: strcpy_s(abrv, "MV"); break;
+ case Ship::FRIGATE: strcpy_s(abrv, "FF"); break;
+ case Ship::DESTROYER: strcpy_s(abrv, "DD"); break;
+ case Ship::CRUISER: strcpy_s(abrv, "CA"); break;
+ case Ship::BATTLESHIP: strcpy_s(abrv, "BB"); break;
+ case Ship::CARRIER: strcpy_s(abrv, "CV"); break;
+ case Ship::DREADNAUGHT: strcpy_s(abrv, "DN"); break;
+ case Ship::MINE: strcpy_s(abrv, "MINE"); break;
+ case Ship::COMSAT: strcpy_s(abrv, "COMS"); break;
+ case Ship::DEFSAT: strcpy_s(abrv, "DEFS"); break;
+ case Ship::SWACS: strcpy_s(abrv, "SWAC"); break;
+ default: break;
+ }
+ }
+
+ if (scuttle < 1)
+ scuttle = 1;
+
+ if (splash_radius < 0)
+ splash_radius = radius * 12.0f;
+
+ if (repair_speed <= 1e-6)
+ repair_speed = 1.0e-6f;
+
+ if (commit_range <= 0) {
+ if (type <= Ship::LCA)
+ commit_range = 80.0e3f;
+ else
+ commit_range = 200.0e3f;
+ }
+
+ // calc standard loadout weights:
+ ListIter<ShipLoad> sl = loadouts;
+ while (++sl) {
+ for (int i = 0; i < hard_points.size(); i++) {
+ HardPoint* hp = hard_points[i];
+ sl->mass += hp->GetCarryMass(sl->load[i]);
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+ShipDesign::~ShipDesign()
+{
+ delete bolt_hit_sound_resource;
+ delete beam_hit_sound_resource;
+ delete cockpit_model;
+ delete navsys;
+ delete sensor;
+ delete shield;
+ delete thruster;
+ delete farcaster;
+ delete quantum_drive;
+ delete decoy;
+ delete probe;
+ delete gear;
+
+ navlights.destroy();
+ flight_decks.destroy();
+ hard_points.destroy();
+ computers.destroy();
+ weapons.destroy();
+ drives.destroy();
+ reactors.destroy();
+ loadouts.destroy();
+ map_sprites.destroy();
+
+ delete shield_model;
+ for (int i = 0; i < 4; i++) {
+ models[i].destroy();
+ offsets[i].destroy();
+ }
+
+ spin_rates.destroy();
+
+ for (int i = 0; i < 10; i++) {
+ delete debris[i].model;
+ }
+}
+
+const char*
+ShipDesign::DisplayName() const
+{
+ if (display_name[0])
+ return display_name;
+
+ return name;
+}
+
+// +--------------------------------------------------------------------+
+
+void AddModCatalogEntry(const char* design_name, const char* design_path)
+{
+ if (!design_name || !*design_name)
+ return;
+
+ ShipCatalogEntry* entry = 0;
+
+ for (int i = 0; i < catalog.size(); i++) {
+ ShipCatalogEntry* e = catalog[i];
+ if (e->name == design_name) {
+ if (design_path && *design_path && e->path != design_path)
+ continue;
+ entry = e;
+ return;
+ }
+ }
+
+ for (int i = 0; i < mod_catalog.size(); i++) {
+ ShipCatalogEntry* e = mod_catalog[i];
+ if (e->name == design_name) {
+ if (design_path && *design_path) {
+ Text full_path = "Mods/Ships/";
+ full_path += design_path;
+
+ if (e->path != full_path)
+ continue;
+ }
+
+ entry = e;
+ return;
+ }
+ }
+
+ // still here? not found yet:
+ Text file = Text(design_name) + ".def";
+ Text path = Text("Mods/Ships/");
+ Text name;
+ Text type;
+ bool valid = false;
+
+ if (design_path && *design_path)
+ path += design_path;
+ else
+ path += design_name;
+
+ path += "/";
+
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath(path);
+
+ BYTE* block;
+ int blocklen = loader->LoadBuffer(file, block, true);
+
+ // file not found:
+ if (blocklen <= 4) {
+ return;
+ }
+
+ Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen));
+ Term* term = parser.ParseTerm();
+
+ if (!term) {
+ Print("ERROR: could not parse '%s'\n", file.data());
+ delete block;
+ return;
+ }
+ else {
+ TermText* file_type = term->isText();
+ if (!file_type || file_type->value() != "SHIP") {
+ Print("ERROR: invalid ship design file '%s'\n", file.data());
+ delete block;
+ return;
+ }
+ }
+
+ valid = true;
+
+ do {
+ delete term;
+
+ term = parser.ParseTerm();
+
+ if (term) {
+ TermDef* def = term->isDef();
+ if (def) {
+ Text defname = def->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "class") {
+ if (!GetDefText(type, def, file)) {
+ Print("WARNING: invalid or missing ship class in '%s'\n", file.data());
+ valid = false;
+ }
+ }
+
+ else if (defname == "name") {
+ if (!GetDefText(name, def, file)) {
+ Print("WARNING: invalid or missing ship name in '%s'\n", file.data());
+ valid = false;
+ }
+ }
+ }
+ else {
+ Print("WARNING: term ignored in '%s'\n", file.data());
+ term->print();
+ }
+ }
+ }
+ while (term && valid && (name.length() < 1 || type.length() < 1));
+
+ delete block;
+
+ if (valid && name.length() && type.length()) {
+ Print("Add Mod Catalog Entry '%s' Class '%s'\n", name.data(), type.data());
+
+ ShipCatalogEntry* entry = new(__FILE__,__LINE__) ShipCatalogEntry(name, type, path, file);
+ mod_catalog.append(entry);
+ }
+}
+
+void
+ShipDesign::Initialize()
+{
+ if (catalog.size()) return;
+
+ LoadCatalog("Ships/", "catalog.def");
+ LoadSkins("Mods/Skins/");
+
+ List<Text> mod_designs;
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath("Mods/Ships/");
+ loader->ListFiles("*.def", mod_designs, true);
+
+ for (int i = 0; i < mod_designs.size(); i++) {
+ Text full_name = *mod_designs[i];
+ full_name.setSensitive(false);
+
+ if (full_name.contains('/') && !full_name.contains("catalog")) {
+ char path[1024];
+ strcpy_s(path, full_name.data());
+
+ char* name = path + full_name.length();
+ while (*name != '/')
+ name--;
+
+ *name++ = 0;
+
+ char* p = strrchr(name, '.');
+ if (p && strlen(p) > 3) {
+ if ((p[1] == 'd' || p[1] == 'D') &&
+ (p[2] == 'e' || p[2] == 'E') &&
+ (p[3] == 'f' || p[3] == 'F')) {
+
+ *p = 0;
+ }
+ }
+
+ // Just do a quick parse of the def file and add the
+ // info to the catalog. DON'T preload all of the models,
+ // textures, and weapons at this time. That takes way
+ // too long with some of the larger user mods.
+
+ AddModCatalogEntry(name, path);
+ }
+ }
+
+ mod_designs.destroy();
+ loader->SetDataPath(0);
+}
+
+void
+ShipDesign::Close()
+{
+ mod_catalog.destroy();
+ catalog.destroy();
+}
+
+// +--------------------------------------------------------------------+
+
+int
+ShipDesign::LoadCatalog(const char* path, const char* fname, bool mod)
+{
+ int result = 0;
+
+ // Load Design Catalog File:
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath(path);
+
+ char filename[NAMELEN];
+ ZeroMemory(filename, NAMELEN);
+ strncpy(filename, fname, NAMELEN-1);
+
+ Print("Loading ship design catalog: %s%s\n", path, filename);
+
+ BYTE* block;
+ int blocklen = loader->LoadBuffer(filename, block, true);
+ Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen));
+ Term* term = parser.ParseTerm();
+
+ if (!term) {
+ Print("ERROR: could not parse '%s'\n", filename);
+ loader->ReleaseBuffer(block);
+ loader->SetDataPath(0);
+ return result;
+ }
+ else {
+ TermText* file_type = term->isText();
+ if (!file_type || file_type->value() != "SHIPCATALOG") {
+ Print("ERROR: invalid ship catalog file '%s'\n", filename);
+ loader->ReleaseBuffer(block);
+ loader->SetDataPath(0);
+ return result;
+ }
+ }
+
+ do {
+ delete term;
+
+ term = parser.ParseTerm();
+
+ Text name, type, fname, path;
+ bool hide = false;
+
+ if (term) {
+ TermDef* def = term->isDef();
+ if (def && def->term() && def->term()->isStruct()) {
+ TermStruct* val = def->term()->isStruct();
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "name") {
+ if (!GetDefText(name, pdef, filename))
+ Print("WARNING: invalid or missing ship name in '%s'\n", filename);
+ }
+ else if (defname == "type") {
+ if (!GetDefText(type, pdef, filename))
+ Print("WARNING: invalid or missing ship type in '%s'\n", filename);
+ }
+ else if (defname == "path") {
+ if (!GetDefText(path, pdef, filename))
+ Print("WARNING: invalid or missing ship path in '%s'\n", filename);
+ }
+ else if (defname == "file") {
+ if (!GetDefText(fname, pdef, filename))
+ Print("WARNING: invalid or missing ship file in '%s'\n", filename);
+ }
+ else if (defname == "hide" || defname == "secret") {
+ GetDefBool(hide, pdef, filename);
+ }
+ }
+ }
+
+ ShipCatalogEntry* entry = new(__FILE__,__LINE__) ShipCatalogEntry(name, type, path, fname, hide);
+
+ if (mod) mod_catalog.append(entry);
+ else catalog.append(entry);
+
+ result++;
+ }
+ else {
+ Print("WARNING: term ignored in '%s'\n", filename);
+ term->print();
+ }
+ }
+ }
+ while (term);
+
+ loader->ReleaseBuffer(block);
+ loader->SetDataPath(0);
+
+ return result;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::LoadSkins(const char* path, const char* archive)
+{
+ // Load MOD Skin Files:
+ List<Text> list;
+ DataLoader* loader = DataLoader::GetLoader();
+ bool oldfs = loader->IsFileSystemEnabled();
+
+ loader->UseFileSystem(true);
+ loader->SetDataPath(path);
+ loader->ListArchiveFiles(archive, "*.def", list);
+
+ ListIter<Text> iter = list;
+ while (++iter) {
+ Text filename = *iter.value();
+ BYTE* block;
+ int blocklen = loader->LoadBuffer(filename, block, true);
+
+ // file not found:
+ if (blocklen <= 4) {
+ continue;
+ }
+
+ Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen));
+ Term* term = parser.ParseTerm();
+ ShipDesign* design = 0;
+
+ if (!term) {
+ Print("ERROR: could not parse '%s'\n", filename.data());
+ return;
+ }
+ else {
+ TermText* file_type = term->isText();
+ if (!file_type || file_type->value() != "SKIN") {
+ Print("ERROR: invalid skin file '%s'\n", filename.data());
+ return;
+ }
+ }
+
+ do {
+ delete term;
+
+ term = parser.ParseTerm();
+
+ if (term) {
+ TermDef* def = term->isDef();
+ if (def) {
+ Text defname = def->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "name") {
+ Text name;
+ GetDefText(name, def, filename);
+ design = Get(name);
+ }
+
+ else if (defname == "skin" && design != 0) {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: skin struct missing in '%s'\n", filename.data());
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ Skin* skin = design->ParseSkin(val);
+
+ if (skin)
+ skin->SetPath(archive);
+ }
+ }
+ }
+ }
+ }
+ while (term);
+ }
+
+ loader->UseFileSystem(oldfs);
+}
+
+// +--------------------------------------------------------------------+
+
+int
+ShipDesign::StandardCatalogSize()
+{
+ return catalog.size();
+}
+
+void
+ShipDesign::PreloadCatalog(int index)
+{
+ if (index >= 0 && index < catalog.size()) {
+ ShipCatalogEntry* entry = catalog[index];
+
+ if (entry->hide)
+ return;
+
+ int ship_class = ClassForName(entry->type);
+ if (ship_class > Ship::STARSHIPS)
+ return;
+
+ if (!entry->path.contains("Alliance_"))
+ return;
+
+ if (!entry->design) {
+ entry->design = new(__FILE__,__LINE__) ShipDesign(entry->name,
+ entry->path,
+ entry->file,
+ entry->hide);
+ }
+ }
+
+ else {
+ ListIter<ShipCatalogEntry> iter = catalog;
+ while (++iter) {
+ ShipCatalogEntry* entry = iter.value();
+
+ if (!entry->design) {
+ entry->design = new(__FILE__,__LINE__) ShipDesign(entry->name,
+ entry->path,
+ entry->file,
+ entry->hide);
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+ShipDesign::CheckName(const char* design_name)
+{
+ ShipCatalogEntry* entry = 0;
+
+ for (int i = 0; i < catalog.size(); i++) {
+ if (catalog.at(i)->name == design_name) {
+ entry = catalog.at(i);
+ break;
+ }
+ }
+
+ if (!entry) {
+ for (int i = 0; i < mod_catalog.size(); i++) {
+ if (mod_catalog.at(i)->name == design_name) {
+ entry = mod_catalog.at(i);
+ break;
+ }
+ }
+ }
+
+ return entry != 0;
+}
+
+// +--------------------------------------------------------------------+
+
+ShipDesign*
+ShipDesign::Get(const char* design_name, const char* design_path)
+{
+ if (!design_name || !*design_name)
+ return 0;
+
+ ShipCatalogEntry* entry = 0;
+
+ for (int i = 0; i < catalog.size(); i++) {
+ ShipCatalogEntry* e = catalog[i];
+ if (e->name == design_name) {
+ if (design_path && *design_path && e->path != design_path)
+ continue;
+ entry = e;
+ break;
+ }
+ }
+
+ if (!entry) {
+ for (int i = 0; i < mod_catalog.size(); i++) {
+ ShipCatalogEntry* e = mod_catalog[i];
+ if (e->name == design_name) {
+ if (design_path && *design_path) {
+ Text full_path = "Mods/Ships/";
+ full_path += design_path;
+
+ if (e->path != full_path)
+ continue;
+ }
+
+ entry = e;
+ break;
+ }
+ }
+ }
+
+ if (entry) {
+ if (!entry->design) {
+ entry->design = new(__FILE__,__LINE__) ShipDesign(entry->name,
+ entry->path,
+ entry->file,
+ entry->hide);
+ }
+ return entry->design;
+ }
+ else {
+ Print("ShipDesign: no catalog entry for design '%s', checking mods...\n", design_name);
+ return ShipDesign::FindModDesign(design_name, design_path);
+ }
+}
+
+ShipDesign*
+ShipDesign::FindModDesign(const char* design_name, const char* design_path)
+{
+ Text file = Text(design_name) + ".def";
+ Text path = Text("Mods/Ships/");
+
+ if (design_path && *design_path)
+ path += design_path;
+ else
+ path += design_name;
+
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath(path);
+
+ ShipDesign* design = new(__FILE__,__LINE__) ShipDesign(design_name, path, file);
+
+ if (design->valid) {
+ Print("ShipDesign: found mod design '%s'\n", design->name);
+
+ ShipCatalogEntry* entry = new(__FILE__,__LINE__) ShipCatalogEntry(design->name,
+ ClassName(design->type),
+ path,
+ file);
+ mod_catalog.append(entry);
+ entry->design = design;
+ return entry->design;
+ }
+ else {
+ delete design;
+ }
+
+ return 0;
+}
+
+void
+ShipDesign::ClearModCatalog()
+{
+ mod_catalog.destroy();
+
+ for (int i = 0; i < catalog.size(); i++) {
+ ShipCatalogEntry* e = catalog[i];
+
+ if (e && e->design) {
+ ListIter<Skin> iter = e->design->skins;
+
+ while (++iter) {
+ Skin* skin = iter.value();
+ if (*skin->Path())
+ iter.removeItem();
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+int
+ShipDesign::GetDesignList(int type, List<Text>& designs)
+{
+ designs.clear();
+
+ for (int i = 0; i < catalog.size(); i++) {
+ ShipCatalogEntry* e = catalog[i];
+
+ int etype = ClassForName(e->type);
+ if (etype & type) {
+ if (!e->design)
+ e->design = new(__FILE__,__LINE__) ShipDesign(e->name,
+ e->path,
+ e->file,
+ e->hide);
+
+ if (e->hide || !e->design || !e->design->valid || e->design->secret)
+ continue;
+
+ designs.append(&e->name);
+ }
+ }
+
+ for (int i = 0; i < mod_catalog.size(); i++) {
+ ShipCatalogEntry* e = mod_catalog[i];
+
+ int etype = ClassForName(e->type);
+ if (etype & type) {
+ designs.append(&e->name);
+ }
+ }
+
+ return designs.size();
+}
+
+// +--------------------------------------------------------------------+
+
+int
+ShipDesign::ClassForName(const char* name)
+{
+ if (!name || !name[0])
+ return 0;
+
+ for (int i = 0; i < 32; i++) {
+ if (!_stricmp(name, ship_design_class_name[i])) {
+ return 1 << i;
+ }
+ }
+
+ return 0;
+}
+
+const char*
+ShipDesign::ClassName(int type)
+{
+ if (type != 0) {
+ int index = 0;
+
+ while (!(type & 1)) {
+ type >>= 1;
+ index++;
+ }
+
+ if (index >= 0 && index < 32)
+ return ship_design_class_name[index];
+ }
+
+ return "Unknown";
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParseShip(TermDef* def)
+{
+ char detail_name[NAMELEN];
+ Vec3 off_loc;
+ Vec3 spin;
+ Text defname = def->name()->value();
+
+ defname.setSensitive(false);
+
+ if (defname == "cockpit_model") {
+ if (!GetDefText(cockpit_name, def, filename))
+ Print("WARNING: invalid or missing cockpit_model in '%s'\n", filename);
+ }
+
+ else if (defname == "model" || defname == "detail_0") {
+ if (!GetDefText(detail_name, def, filename))
+ Print("WARNING: invalid or missing model in '%s'\n", filename);
+
+ detail[0].append(new(__FILE__,__LINE__) Text(detail_name));
+ }
+
+ else if (defname == "detail_1") {
+ if (!GetDefText(detail_name, def, filename))
+ Print("WARNING: invalid or missing detail_1 in '%s'\n", filename);
+
+ detail[1].append(new(__FILE__,__LINE__) Text(detail_name));
+ }
+
+ else if (defname == "detail_2") {
+ if (!GetDefText(detail_name, def, filename))
+ Print("WARNING: invalid or missing detail_2 in '%s'\n", filename);
+
+ detail[2].append(new(__FILE__,__LINE__) Text(detail_name));
+ }
+
+ else if (defname == "detail_3") {
+ if (!GetDefText(detail_name, def, filename))
+ Print("WARNING: invalid or missing detail_3 in '%s'\n", filename);
+
+ detail[3].append(new(__FILE__,__LINE__) Text(detail_name));
+ }
+
+ else if (defname == "spin") {
+ if (!GetDefVec(spin, def, filename))
+ Print("WARNING: invalid or missing spin in '%s'\n", filename);
+
+ spin_rates.append(new(__FILE__,__LINE__) Point(spin));
+ }
+
+ else if (defname == "offset_0") {
+ if (!GetDefVec(off_loc, def, filename))
+ Print("WARNING: invalid or missing offset_0 in '%s'\n", filename);
+
+ offset[0].append(new(__FILE__,__LINE__) Point(off_loc));
+ }
+
+ else if (defname == "offset_1") {
+ if (!GetDefVec(off_loc, def, filename))
+ Print("WARNING: invalid or missing offset_1 in '%s'\n", filename);
+
+ offset[1].append(new(__FILE__,__LINE__) Point(off_loc));
+ }
+
+ else if (defname == "offset_2") {
+ if (!GetDefVec(off_loc, def, filename))
+ Print("WARNING: invalid or missing offset_2 in '%s'\n", filename);
+
+ offset[2].append(new(__FILE__,__LINE__) Point(off_loc));
+ }
+
+ else if (defname == "offset_3") {
+ if (!GetDefVec(off_loc, def, filename))
+ Print("WARNING: invalid or missing offset_3 in '%s'\n", filename);
+
+ offset[3].append(new(__FILE__,__LINE__) Point(off_loc));
+ }
+
+ else if (defname == "beauty") {
+ if (def->term() && def->term()->isArray()) {
+ GetDefVec(beauty_cam, def, filename);
+
+ if (degrees) {
+ beauty_cam.x *= (float) DEGREES;
+ beauty_cam.y *= (float) DEGREES;
+ }
+ }
+
+ else {
+ char beauty_name[64];
+ if (!GetDefText(beauty_name, def, filename))
+ Print("WARNING: invalid or missing beauty in '%s'\n", filename);
+
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->LoadBitmap(beauty_name, beauty);
+ }
+ }
+
+ else if (defname == "hud_icon") {
+ char hud_icon_name[64];
+ if (!GetDefText(hud_icon_name, def, filename))
+ Print("WARNING: invalid or missing hud_icon in '%s'\n", filename);
+
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->LoadBitmap(hud_icon_name, hud_icon);
+ }
+
+ else if (defname == "feature_0") {
+ if (!GetDefNumber(feature_size[0], def, filename))
+ Print("WARNING: invalid or missing feature_0 in '%s'\n", filename);
+ }
+
+ else if (defname == "feature_1") {
+ if (!GetDefNumber(feature_size[1], def, filename))
+ Print("WARNING: invalid or missing feature_1 in '%s'\n", filename);
+ }
+
+ else if (defname == "feature_2") {
+ if (!GetDefNumber(feature_size[2], def, filename))
+ Print("WARNING: invalid or missing feature_2 in '%s'\n", filename);
+ }
+
+ else if (defname == "feature_3") {
+ if (!GetDefNumber(feature_size[3], def, filename))
+ Print("WARNING: invalid or missing feature_3 in '%s'\n", filename);
+ }
+
+
+ else if (defname == "class") {
+ char typestr[64];
+ if (!GetDefText(typestr, def, filename))
+ Print("WARNING: invalid or missing ship class in '%s'\n", filename);
+
+ type = ClassForName(typestr);
+
+ if (type <= Ship::LCA) {
+ repair_auto = false;
+ repair_screen = false;
+ wep_screen = false;
+ }
+ }
+
+ else GET_DEF_TEXT(name);
+ else GET_DEF_TEXT(description);
+ else GET_DEF_TEXT(display_name);
+ else GET_DEF_TEXT(abrv);
+ else GET_DEF_NUM(pcs);
+ else GET_DEF_NUM(acs);
+ else GET_DEF_NUM(detet);
+ else GET_DEF_NUM(scale);
+ else GET_DEF_NUM(explosion_scale);
+ else GET_DEF_NUM(mass);
+ else GET_DEF_NUM(vlimit);
+ else GET_DEF_NUM(agility);
+ else GET_DEF_NUM(air_factor);
+ else GET_DEF_NUM(roll_rate);
+ else GET_DEF_NUM(pitch_rate);
+ else GET_DEF_NUM(yaw_rate);
+ else GET_DEF_NUM(integrity);
+ else GET_DEF_NUM(drag);
+ else GET_DEF_NUM(arcade_drag);
+ else GET_DEF_NUM(roll_drag);
+ else GET_DEF_NUM(pitch_drag);
+ else GET_DEF_NUM(yaw_drag);
+ else GET_DEF_NUM(trans_x);
+ else GET_DEF_NUM(trans_y);
+ else GET_DEF_NUM(trans_z);
+ else GET_DEF_NUM(turn_bank);
+ else GET_DEF_NUM(cockpit_scale);
+ else GET_DEF_NUM(auto_roll);
+
+ else GET_DEF_NUM(CL);
+ else GET_DEF_NUM(CD);
+ else GET_DEF_NUM(stall);
+
+ else GET_DEF_NUM(prep_time);
+ else GET_DEF_NUM(avoid_time);
+ else GET_DEF_NUM(avoid_fighter);
+ else GET_DEF_NUM(avoid_strike);
+ else GET_DEF_NUM(avoid_target);
+ else GET_DEF_NUM(commit_range);
+
+ else GET_DEF_NUM(splash_radius);
+ else GET_DEF_NUM(scuttle);
+ else GET_DEF_NUM(repair_speed);
+ else GET_DEF_NUM(repair_teams);
+ else GET_DEF_BOOL(secret);
+ else GET_DEF_BOOL(repair_auto);
+ else GET_DEF_BOOL(repair_screen);
+ else GET_DEF_BOOL(wep_screen);
+ else GET_DEF_BOOL(degrees);
+
+ else if (defname == "emcon_1") {
+ GetDefNumber(e_factor[0], def, filename);
+ }
+
+ else if (defname == "emcon_2") {
+ GetDefNumber(e_factor[1], def, filename);
+ }
+
+ else if (defname == "emcon_3") {
+ GetDefNumber(e_factor[2], def, filename);
+ }
+
+ else if (defname == "chase") {
+ if (!GetDefVec(chase_vec, def, filename))
+ Print("WARNING: invalid or missing chase cam loc in '%s'\n", filename);
+
+ chase_vec *= (float) scale;
+ }
+
+ else if (defname == "bridge") {
+ if (!GetDefVec(bridge_vec, def, filename))
+ Print("WARNING: invalid or missing bridge cam loc in '%s'\n", filename);
+
+ bridge_vec *= (float) scale;
+ }
+
+ else if (defname == "power") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: power source struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParsePower(val);
+ }
+ }
+
+ else if (defname == "main_drive" || defname == "drive") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: main drive struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseDrive(val);
+ }
+ }
+
+ else if (defname == "quantum" || defname == "quantum_drive") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: quantum_drive struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseQuantumDrive(val);
+ }
+ }
+
+ else if (defname == "sender" || defname == "farcaster") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: farcaster struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseFarcaster(val);
+ }
+ }
+
+ else if (defname == "thruster") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: thruster struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseThruster(val);
+ }
+ }
+
+ else if (defname == "navlight") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: navlight struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseNavlight(val);
+ }
+ }
+
+ else if (defname == "flightdeck") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: flightdeck struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseFlightDeck(val);
+ }
+ }
+
+ else if (defname == "gear") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: gear struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseLandingGear(val);
+ }
+ }
+
+ else if (defname == "weapon") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: weapon struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseWeapon(val);
+ }
+ }
+
+ else if (defname == "hardpoint") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: hardpoint struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseHardPoint(val);
+ }
+ }
+
+ else if (defname == "loadout") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: loadout struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseLoadout(val);
+ }
+ }
+
+ else if (defname == "decoy") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: decoy struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseWeapon(val);
+ }
+ }
+
+ else if (defname == "probe") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: probe struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseWeapon(val);
+ }
+ }
+
+ else if (defname == "sensor") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: sensor struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseSensor(val);
+ }
+ }
+
+ else if (defname == "nav") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: nav struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseNavsys(val);
+ }
+ }
+
+ else if (defname == "computer") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: computer struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseComputer(val);
+ }
+ }
+
+ else if (defname == "shield") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: shield struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseShield(val);
+ }
+ }
+
+ else if (defname == "death_spiral") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: death spiral struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseDeathSpiral(val);
+ }
+ }
+
+ else if (defname == "map") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: map struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseMap(val);
+ }
+ }
+
+ else if (defname == "squadron") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: squadron struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseSquadron(val);
+ }
+ }
+
+ else if (defname == "skin") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: skin struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseSkin(val);
+ }
+ }
+
+ else {
+ Print("WARNING: unknown parameter '%s' in '%s'\n",
+ defname.data(), filename);
+ }
+
+ if (description.length())
+ description = Game::GetText(description);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParsePower(TermStruct* val)
+{
+ int stype = 0;
+ float output = 1000.0f;
+ float fuel = 0.0f;
+ Vec3 loc(0.0f, 0.0f, 0.0f);
+ float size = 0.0f;
+ float hull = 0.5f;
+ Text design_name;
+ Text pname;
+ Text pabrv;
+ int etype = 0;
+ int emcon_1 = -1;
+ int emcon_2 = -1;
+ int emcon_3 = -1;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "type") {
+ TermText* tname = pdef->term()->isText();
+
+ if (tname) {
+ if (tname->value()[0] == 'B') stype = PowerSource::BATTERY;
+ else if (tname->value()[0] == 'A') stype = PowerSource::AUX;
+ else if (tname->value()[0] == 'F') stype = PowerSource::FUSION;
+ else Print("WARNING: unknown power source type '%s' in '%s'\n", tname->value().data(), filename);
+ }
+ }
+
+ else if (defname == "name") {
+ GetDefText(pname, pdef, filename);
+ }
+
+ else if (defname == "abrv") {
+ GetDefText(pabrv, pdef, filename);
+ }
+
+ else if (defname == "design") {
+ GetDefText(design_name, pdef, filename);
+ }
+
+ else if (defname == "max_output") {
+ GetDefNumber(output, pdef, filename);
+ }
+ else if (defname == "fuel_range") {
+ GetDefNumber(fuel, pdef, filename);
+ }
+
+ else if (defname == "loc") {
+ GetDefVec(loc, pdef, filename);
+ loc *= (float) scale;
+ }
+ else if (defname == "size") {
+ GetDefNumber(size, pdef, filename);
+ size *= (float) scale;
+ }
+ else if (defname == "hull_factor") {
+ GetDefNumber(hull, pdef, filename);
+ }
+
+ else if (defname == "explosion") {
+ GetDefNumber(etype, pdef, filename);
+ }
+
+ else if (defname == "emcon_1") {
+ GetDefNumber(emcon_1, pdef, filename);
+ }
+
+ else if (defname == "emcon_2") {
+ GetDefNumber(emcon_2, pdef, filename);
+ }
+
+ else if (defname == "emcon_3") {
+ GetDefNumber(emcon_3, pdef, filename);
+ }
+ }
+ }
+
+ PowerSource* source = new(__FILE__,__LINE__) PowerSource((PowerSource::SUBTYPE) stype, output);
+ if (pname.length()) source->SetName(pname);
+ if (pabrv.length()) source->SetName(pabrv);
+ source->SetFuelRange(fuel);
+ source->Mount(loc, size, hull);
+ source->SetExplosionType(etype);
+
+ if (design_name.length()) {
+ SystemDesign* sd = SystemDesign::Find(design_name);
+ if (sd)
+ source->SetDesign(sd);
+ }
+
+ if (emcon_1 >= 0 && emcon_1 <= 100)
+ source->SetEMCONPower(1, emcon_1);
+
+ if (emcon_2 >= 0 && emcon_2 <= 100)
+ source->SetEMCONPower(1, emcon_2);
+
+ if (emcon_3 >= 0 && emcon_3 <= 100)
+ source->SetEMCONPower(1, emcon_3);
+
+ reactors.append(source);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParseDrive(TermStruct* val)
+{
+ Text dname;
+ Text dabrv;
+ int dtype = 0;
+ int etype = 0;
+ float dthrust = 1.0f;
+ float daug = 0.0f;
+ float dscale = 1.0f;
+ Vec3 loc(0.0f, 0.0f, 0.0f);
+ float size = 0.0f;
+ float hull = 0.5f;
+ Text design_name;
+ int emcon_1 = -1;
+ int emcon_2 = -1;
+ int emcon_3 = -1;
+ bool trail = true;
+ Drive* drive = 0;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "type") {
+ TermText* tname = pdef->term()->isText();
+
+ if (tname) {
+ Text tval = tname->value();
+ tval.setSensitive(false);
+
+ if (tval == "Plasma") dtype = Drive::PLASMA;
+ else if (tval == "Fusion") dtype = Drive::FUSION;
+ else if (tval == "Alien") dtype = Drive::GREEN;
+ else if (tval == "Green") dtype = Drive::GREEN;
+ else if (tval == "Red") dtype = Drive::RED;
+ else if (tval == "Blue") dtype = Drive::BLUE;
+ else if (tval == "Yellow") dtype = Drive::YELLOW;
+ else if (tval == "Stealth") dtype = Drive::STEALTH;
+
+ else Print("WARNING: unknown drive type '%s' in '%s'\n", tname->value().data(), filename);
+ }
+ }
+ else if (defname == "name") {
+ if (!GetDefText(dname, pdef, filename))
+ Print("WARNING: invalid or missing name for drive in '%s'\n", filename);
+ }
+
+ else if (defname == "abrv") {
+ if (!GetDefText(dabrv, pdef, filename))
+ Print("WARNING: invalid or missing abrv for drive in '%s'\n", filename);
+ }
+
+ else if (defname == "design") {
+ if (!GetDefText(design_name, pdef, filename))
+ Print("WARNING: invalid or missing design for drive in '%s'\n", filename);
+ }
+
+ else if (defname == "thrust") {
+ if (!GetDefNumber(dthrust, pdef, filename))
+ Print("WARNING: invalid or missing thrust for drive in '%s'\n", filename);
+ }
+
+ else if (defname == "augmenter") {
+ if (!GetDefNumber(daug, pdef, filename))
+ Print("WARNING: invalid or missing augmenter for drive in '%s'\n", filename);
+ }
+
+ else if (defname == "scale") {
+ if (!GetDefNumber(dscale, pdef, filename))
+ Print("WARNING: invalid or missing scale for drive in '%s'\n", filename);
+ }
+
+ else if (defname == "port") {
+ Vec3 port;
+ float flare_scale = 0;
+
+ if (pdef->term()->isArray()) {
+ GetDefVec(port, pdef, filename);
+ port *= scale;
+ flare_scale = dscale;
+ }
+
+ else if (pdef->term()->isStruct()) {
+ TermStruct* val = pdef->term()->isStruct();
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef2 = val->elements()->at(i)->isDef();
+ if (pdef2) {
+ if (pdef2->name()->value() == "loc") {
+ GetDefVec(port, pdef2, filename);
+ port *= scale;
+ }
+
+ else if (pdef2->name()->value() == "scale") {
+ GetDefNumber(flare_scale, pdef2, filename);
+ }
+ }
+ }
+
+ if (flare_scale <= 0)
+ flare_scale = dscale;
+ }
+
+ if (!drive)
+ drive = new(__FILE__,__LINE__) Drive((Drive::SUBTYPE) dtype, dthrust, daug, trail);
+
+ drive->AddPort(port, flare_scale);
+ }
+
+ else if (defname == "loc") {
+ if (!GetDefVec(loc, pdef, filename))
+ Print("WARNING: invalid or missing loc for drive in '%s'\n", filename);
+ loc *= (float) scale;
+ }
+
+ else if (defname == "size") {
+ if (!GetDefNumber(size, pdef, filename))
+ Print("WARNING: invalid or missing size for drive in '%s'\n", filename);
+ size *= (float) scale;
+ }
+
+ else if (defname == "hull_factor") {
+ if (!GetDefNumber(hull, pdef, filename))
+ Print("WARNING: invalid or missing hull_factor for drive in '%s'\n", filename);
+ }
+
+ else if (defname == "explosion") {
+ if (!GetDefNumber(etype, pdef, filename))
+ Print("WARNING: invalid or missing explosion for drive in '%s'\n", filename);
+ }
+
+ else if (defname == "emcon_1") {
+ GetDefNumber(emcon_1, pdef, filename);
+ }
+
+ else if (defname == "emcon_2") {
+ GetDefNumber(emcon_2, pdef, filename);
+ }
+
+ else if (defname == "emcon_3") {
+ GetDefNumber(emcon_3, pdef, filename);
+ }
+
+ else if (defname == "trail" || defname == "show_trail") {
+ GetDefBool(trail, pdef, filename);
+ }
+ }
+ }
+
+ if (!drive)
+ drive = new(__FILE__,__LINE__) Drive((Drive::SUBTYPE) dtype, dthrust, daug, trail);
+
+ drive->SetSourceIndex(reactors.size()-1);
+ drive->Mount(loc, size, hull);
+ if (dname.length()) drive->SetName(dname);
+ if (dabrv.length()) drive->SetAbbreviation(dabrv);
+ drive->SetExplosionType(etype);
+
+ if (design_name.length()) {
+ SystemDesign* sd = SystemDesign::Find(design_name);
+ if (sd)
+ drive->SetDesign(sd);
+ }
+
+ if (emcon_1 >= 0 && emcon_1 <= 100)
+ drive->SetEMCONPower(1, emcon_1);
+
+ if (emcon_2 >= 0 && emcon_2 <= 100)
+ drive->SetEMCONPower(1, emcon_2);
+
+ if (emcon_3 >= 0 && emcon_3 <= 100)
+ drive->SetEMCONPower(1, emcon_3);
+
+ main_drive = drives.size();
+ drives.append(drive);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParseQuantumDrive(TermStruct* val)
+{
+ double capacity = 250e3;
+ double consumption = 1e3;
+ Vec3 loc(0.0f, 0.0f, 0.0f);
+ float size = 0.0f;
+ float hull = 0.5f;
+ float countdown = 5.0f;
+ Text design_name;
+ Text type_name;
+ Text abrv;
+ int subtype = QuantumDrive::QUANTUM;
+ int emcon_1 = -1;
+ int emcon_2 = -1;
+ int emcon_3 = -1;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "design") {
+ GetDefText(design_name, pdef, filename);
+ }
+ else if (defname == "abrv") {
+ GetDefText(abrv, pdef, filename);
+ }
+ else if (defname == "type") {
+ GetDefText(type_name, pdef, filename);
+ type_name.setSensitive(false);
+
+ if (type_name.contains("hyper")) {
+ subtype = QuantumDrive::HYPER;
+ }
+ }
+ else if (defname == "capacity") {
+ GetDefNumber(capacity, pdef, filename);
+ }
+ else if (defname == "consumption") {
+ GetDefNumber(consumption, pdef, filename);
+ }
+ else if (defname == "loc") {
+ GetDefVec(loc, pdef, filename);
+ loc *= (float) scale;
+ }
+ else if (defname == "size") {
+ GetDefNumber(size, pdef, filename);
+ size *= (float) scale;
+ }
+ else if (defname == "hull_factor") {
+ GetDefNumber(hull, pdef, filename);
+ }
+ else if (defname == "jump_time") {
+ GetDefNumber(countdown, pdef, filename);
+ }
+ else if (defname == "countdown") {
+ GetDefNumber(countdown, pdef, filename);
+ }
+
+ else if (defname == "emcon_1") {
+ GetDefNumber(emcon_1, pdef, filename);
+ }
+
+ else if (defname == "emcon_2") {
+ GetDefNumber(emcon_2, pdef, filename);
+ }
+
+ else if (defname == "emcon_3") {
+ GetDefNumber(emcon_3, pdef, filename);
+ }
+ }
+ }
+
+ QuantumDrive* drive = new(__FILE__,__LINE__) QuantumDrive((QuantumDrive::SUBTYPE) subtype, capacity, consumption);
+ drive->SetSourceIndex(reactors.size()-1);
+ drive->Mount(loc, size, hull);
+ drive->SetCountdown(countdown);
+
+ if (design_name.length()) {
+ SystemDesign* sd = SystemDesign::Find(design_name);
+ if (sd)
+ drive->SetDesign(sd);
+ }
+
+ if (abrv.length())
+ drive->SetAbbreviation(abrv);
+
+ if (emcon_1 >= 0 && emcon_1 <= 100)
+ drive->SetEMCONPower(1, emcon_1);
+
+ if (emcon_2 >= 0 && emcon_2 <= 100)
+ drive->SetEMCONPower(1, emcon_2);
+
+ if (emcon_3 >= 0 && emcon_3 <= 100)
+ drive->SetEMCONPower(1, emcon_3);
+
+ quantum_drive = drive;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParseFarcaster(TermStruct* val)
+{
+ Text design_name;
+ double capacity = 300e3;
+ double consumption = 15e3; // twenty second recharge
+ int napproach = 0;
+ Vec3 approach[Farcaster::NUM_APPROACH_PTS];
+ Vec3 loc(0.0f, 0.0f, 0.0f);
+ Vec3 start(0.0f, 0.0f, 0.0f);
+ Vec3 end(0.0f, 0.0f, 0.0f);
+ float size = 0.0f;
+ float hull = 0.5f;
+ int emcon_1 = -1;
+ int emcon_2 = -1;
+ int emcon_3 = -1;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "design") {
+ GetDefText(design_name, pdef, filename);
+ }
+ else if (defname == "capacity") {
+ GetDefNumber(capacity, pdef, filename);
+ }
+ else if (defname == "consumption") {
+ GetDefNumber(consumption, pdef, filename);
+ }
+ else if (defname == "loc") {
+ GetDefVec(loc, pdef, filename);
+ loc *= (float) scale;
+ }
+ else if (defname == "size") {
+ GetDefNumber(size, pdef, filename);
+ size *= (float) scale;
+ }
+ else if (defname == "hull_factor") {
+ GetDefNumber(hull, pdef, filename);
+ }
+
+ else if (defname == "start") {
+ GetDefVec(start, pdef, filename);
+ start *= (float) scale;
+ }
+ else if (defname == "end") {
+ GetDefVec(end, pdef, filename);
+ end *= (float) scale;
+ }
+ else if (defname == "approach") {
+ if (napproach < Farcaster::NUM_APPROACH_PTS) {
+ GetDefVec(approach[napproach], pdef, filename);
+ approach[napproach++] *= (float) scale;
+ }
+ else {
+ Print("WARNING: farcaster approach point ignored in '%s' (max=%d)\n",
+ filename, Farcaster::NUM_APPROACH_PTS);
+ }
+ }
+
+ else if (defname == "emcon_1") {
+ GetDefNumber(emcon_1, pdef, filename);
+ }
+
+ else if (defname == "emcon_2") {
+ GetDefNumber(emcon_2, pdef, filename);
+ }
+
+ else if (defname == "emcon_3") {
+ GetDefNumber(emcon_3, pdef, filename);
+ }
+ }
+ }
+
+ Farcaster* caster = new(__FILE__,__LINE__) Farcaster(capacity, consumption);
+ caster->SetSourceIndex(reactors.size()-1);
+ caster->Mount(loc, size, hull);
+
+ if (design_name.length()) {
+ SystemDesign* sd = SystemDesign::Find(design_name);
+ if (sd)
+ caster->SetDesign(sd);
+ }
+
+ caster->SetStartPoint(start);
+ caster->SetEndPoint(end);
+
+ for (int i = 0; i < napproach; i++)
+ caster->SetApproachPoint(i, approach[i]);
+
+ if (emcon_1 >= 0 && emcon_1 <= 100)
+ caster->SetEMCONPower(1, emcon_1);
+
+ if (emcon_2 >= 0 && emcon_2 <= 100)
+ caster->SetEMCONPower(1, emcon_2);
+
+ if (emcon_3 >= 0 && emcon_3 <= 100)
+ caster->SetEMCONPower(1, emcon_3);
+
+ farcaster = caster;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParseThruster(TermStruct* val)
+{
+ if (thruster) {
+ Print("WARNING: additional thruster ignored in '%s'\n", filename);
+ return;
+ }
+
+ double thrust = 100;
+
+ Vec3 loc(0.0f, 0.0f, 0.0f);
+ float size = 0.0f;
+ float hull = 0.5f;
+ Text design_name;
+ float tscale = 1.0f;
+ int emcon_1 = -1;
+ int emcon_2 = -1;
+ int emcon_3 = -1;
+ int dtype = 0;
+
+ Thruster* drive = 0;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+
+ if (defname == "type") {
+ TermText* tname = pdef->term()->isText();
+
+ if (tname) {
+ Text tval = tname->value();
+ tval.setSensitive(false);
+
+ if (tval == "Plasma") dtype = Drive::PLASMA;
+ else if (tval == "Fusion") dtype = Drive::FUSION;
+ else if (tval == "Alien") dtype = Drive::GREEN;
+ else if (tval == "Green") dtype = Drive::GREEN;
+ else if (tval == "Red") dtype = Drive::RED;
+ else if (tval == "Blue") dtype = Drive::BLUE;
+ else if (tval == "Yellow") dtype = Drive::YELLOW;
+ else if (tval == "Stealth") dtype = Drive::STEALTH;
+
+ else Print("WARNING: unknown thruster type '%s' in '%s'\n", tname->value().data(), filename);
+ }
+ }
+
+ else if (defname == "thrust") {
+ GetDefNumber(thrust, pdef, filename);
+ }
+
+ else if (defname == "design") {
+ GetDefText(design_name, pdef, filename);
+ }
+
+ else if (defname == "loc") {
+ GetDefVec(loc, pdef, filename);
+ loc *= (float) scale;
+ }
+ else if (defname == "size") {
+ GetDefNumber(size, pdef, filename);
+ size *= (float) scale;
+ }
+ else if (defname == "hull_factor") {
+ GetDefNumber(hull, pdef, filename);
+ }
+ else if (defname == "scale") {
+ GetDefNumber(tscale, pdef, filename);
+ }
+ else if (defname.contains("port") && pdef->term()) {
+ Vec3 port;
+ float port_scale = 0;
+ DWORD fire = 0;
+
+ if (pdef->term()->isArray()) {
+ GetDefVec(port, pdef, filename);
+ port *= scale;
+ port_scale = tscale;
+ }
+
+ else if (pdef->term()->isStruct()) {
+ TermStruct* val = pdef->term()->isStruct();
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef2 = val->elements()->at(i)->isDef();
+ if (pdef2) {
+ if (pdef2->name()->value() == "loc") {
+ GetDefVec(port, pdef2, filename);
+ port *= scale;
+ }
+
+ else if (pdef2->name()->value() == "fire") {
+ GetDefNumber(fire, pdef2, filename);
+ }
+
+ else if (pdef2->name()->value() == "scale") {
+ GetDefNumber(port_scale, pdef2, filename);
+ }
+ }
+ }
+
+ if (port_scale <= 0)
+ port_scale = tscale;
+ }
+
+ if (!drive)
+ drive = new(__FILE__,__LINE__) Thruster(dtype, thrust, tscale);
+
+ if (defname == "port" || defname == "port_bottom")
+ drive->AddPort(Thruster::BOTTOM, port, fire, port_scale);
+
+ else if (defname == "port_top")
+ drive->AddPort(Thruster::TOP, port, fire, port_scale);
+
+ else if (defname == "port_left")
+ drive->AddPort(Thruster::LEFT, port, fire, port_scale);
+
+ else if (defname == "port_right")
+ drive->AddPort(Thruster::RIGHT, port, fire, port_scale);
+
+ else if (defname == "port_fore")
+ drive->AddPort(Thruster::FORE, port, fire, port_scale);
+
+ else if (defname == "port_aft")
+ drive->AddPort(Thruster::AFT, port, fire, port_scale);
+ }
+
+ else if (defname == "emcon_1") {
+ GetDefNumber(emcon_1, pdef, filename);
+ }
+
+ else if (defname == "emcon_2") {
+ GetDefNumber(emcon_2, pdef, filename);
+ }
+
+ else if (defname == "emcon_3") {
+ GetDefNumber(emcon_3, pdef, filename);
+ }
+ }
+ }
+
+ if (!drive)
+ drive = new(__FILE__,__LINE__) Thruster(dtype, thrust, tscale);
+ drive->SetSourceIndex(reactors.size()-1);
+ drive->Mount(loc, size, hull);
+
+ if (design_name.length()) {
+ SystemDesign* sd = SystemDesign::Find(design_name);
+ if (sd)
+ drive->SetDesign(sd);
+ }
+
+ if (emcon_1 >= 0 && emcon_1 <= 100)
+ drive->SetEMCONPower(1, emcon_1);
+
+ if (emcon_2 >= 0 && emcon_2 <= 100)
+ drive->SetEMCONPower(1, emcon_2);
+
+ if (emcon_3 >= 0 && emcon_3 <= 100)
+ drive->SetEMCONPower(1, emcon_3);
+
+ thruster = drive;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParseNavlight(TermStruct* val)
+{
+ Text dname;
+ Text dabrv;
+ Text design_name;
+ int nlights = 0;
+ float dscale = 1.0f;
+ float period = 10.0f;
+ Vec3 bloc[NavLight::MAX_LIGHTS];
+ int btype[NavLight::MAX_LIGHTS];
+ DWORD pattern[NavLight::MAX_LIGHTS];
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "name")
+ GetDefText(dname, pdef, filename);
+ else if (defname == "abrv")
+ GetDefText(dabrv, pdef, filename);
+
+ else if (defname == "design") {
+ GetDefText(design_name, pdef, filename);
+ }
+
+ else if (defname == "scale") {
+ GetDefNumber(dscale, pdef, filename);
+ }
+ else if (defname == "period") {
+ GetDefNumber(period, pdef, filename);
+ }
+ else if (defname == "light") {
+ if (!pdef->term() || !pdef->term()->isStruct()) {
+ Print("WARNING: light struct missing for ship '%s' in '%s'\n", name, filename);
+ }
+ else {
+ TermStruct* val = pdef->term()->isStruct();
+
+ Vec3 loc;
+ int t = 0;
+ DWORD ptn = 0;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "type") {
+ GetDefNumber(t, pdef, filename);
+ }
+ else if (defname == "loc") {
+ GetDefVec(loc, pdef, filename);
+ }
+ else if (defname == "pattern") {
+ GetDefNumber(ptn, pdef, filename);
+ }
+ }
+ }
+
+ if (t < 1 || t > 4)
+ t = 1;
+
+ if (nlights < NavLight::MAX_LIGHTS) {
+ bloc[nlights] = loc * scale;
+ btype[nlights] = t-1;
+ pattern[nlights] = ptn;
+ nlights++;
+ }
+ else {
+ Print("WARNING: Too many lights ship '%s' in '%s'\n", name, filename);
+ }
+ }
+ }
+ }
+ }
+
+ NavLight* nav = new(__FILE__,__LINE__) NavLight(period, dscale);
+ if (dname.length()) nav->SetName(dname);
+ if (dabrv.length()) nav->SetAbbreviation(dabrv);
+
+ if (design_name.length()) {
+ SystemDesign* sd = SystemDesign::Find(design_name);
+ if (sd)
+ nav->SetDesign(sd);
+ }
+
+ for (int i = 0; i < nlights; i++)
+ nav->AddBeacon(bloc[i], pattern[i], btype[i]);
+
+ navlights.append(nav);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParseFlightDeck(TermStruct* val)
+{
+ Text dname;
+ Text dabrv;
+ Text design_name;
+ float dscale = 1.0f;
+ float az = 0.0f;
+ int etype = 0;
+
+ bool launch = false;
+ bool recovery = false;
+ int nslots = 0;
+ int napproach = 0;
+ int nrunway = 0;
+ DWORD filters[10];
+ Vec3 spots[10];
+ Vec3 approach[FlightDeck::NUM_APPROACH_PTS];
+ Vec3 runway[2];
+ Vec3 loc(0,0,0);
+ Vec3 start(0,0,0);
+ Vec3 end(0,0,0);
+ Vec3 cam(0,0,0);
+ Vec3 box(0,0,0);
+ float cycle_time = 0.0f;
+ float size = 0.0f;
+ float hull = 0.5f;
+
+ float light = 0.0f;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "name")
+ GetDefText(dname, pdef, filename);
+ else if (defname == "abrv")
+ GetDefText(dabrv, pdef, filename);
+ else if (defname == "design")
+ GetDefText(design_name, pdef, filename);
+
+ else if (defname == "start") {
+ GetDefVec(start, pdef, filename);
+ start *= (float) scale;
+ }
+ else if (defname == "end") {
+ GetDefVec(end, pdef, filename);
+ end *= (float) scale;
+ }
+ else if (defname == "cam") {
+ GetDefVec(cam, pdef, filename);
+ cam *= (float) scale;
+ }
+ else if (defname == "box" || defname == "bounding_box") {
+ GetDefVec(box, pdef, filename);
+ box *= (float) scale;
+ }
+ else if (defname == "approach") {
+ if (napproach < FlightDeck::NUM_APPROACH_PTS) {
+ GetDefVec(approach[napproach], pdef, filename);
+ approach[napproach++] *= (float) scale;
+ }
+ else {
+ Print("WARNING: flight deck approach point ignored in '%s' (max=%d)\n",
+ filename, FlightDeck::NUM_APPROACH_PTS);
+ }
+ }
+ else if (defname == "runway") {
+ GetDefVec(runway[nrunway], pdef, filename);
+ runway[nrunway++] *= (float) scale;
+ }
+ else if (defname == "spot") {
+ if (pdef->term()->isStruct()) {
+ TermStruct* s = pdef->term()->isStruct();
+ for (int i = 0; i < s->elements()->size(); i++) {
+ TermDef* d = s->elements()->at(i)->isDef();
+ if (d) {
+ if (d->name()->value() == "loc") {
+ GetDefVec(spots[nslots], d, filename);
+ spots[nslots] *= (float) scale;
+ }
+ else if (d->name()->value() == "filter") {
+ GetDefNumber(filters[nslots], d, filename);
+ }
+ }
+ }
+
+ nslots++;
+ }
+
+ else if (pdef->term()->isArray()) {
+ GetDefVec(spots[nslots], pdef, filename);
+ spots[nslots] *= (float) scale;
+ filters[nslots++] = 0xf;
+ }
+ }
+
+ else if (defname == "light") {
+ GetDefNumber(light, pdef, filename);
+ }
+
+ else if (defname == "cycle_time") {
+ GetDefNumber(cycle_time, pdef, filename);
+ }
+
+ else if (defname == "launch") {
+ GetDefBool(launch, pdef, filename);
+ }
+
+ else if (defname == "recovery") {
+ GetDefBool(recovery, pdef, filename);
+ }
+
+ else if (defname == "azimuth") {
+ GetDefNumber(az, pdef, filename);
+ if (degrees) az *= (float) DEGREES;
+ }
+
+ else if (defname == "loc") {
+ GetDefVec(loc, pdef, filename);
+ loc *= (float) scale;
+ }
+ else if (defname == "size") {
+ GetDefNumber(size, pdef, filename);
+ size *= (float) scale;
+ }
+ else if (defname == "hull_factor") {
+ GetDefNumber(hull, pdef, filename);
+ }
+ else if (defname == "explosion") {
+ GetDefNumber(etype, pdef, filename);
+ }
+ }
+ }
+
+ FlightDeck* deck = new(__FILE__,__LINE__) FlightDeck();
+ deck->Mount(loc, size, hull);
+ if (dname.length()) deck->SetName(dname);
+ if (dabrv.length()) deck->SetAbbreviation(dabrv);
+
+ if (design_name.length()) {
+ SystemDesign* sd = SystemDesign::Find(design_name);
+ if (sd)
+ deck->SetDesign(sd);
+ }
+
+ if (launch)
+ deck->SetLaunchDeck();
+ else if (recovery)
+ deck->SetRecoveryDeck();
+
+ deck->SetAzimuth(az);
+ deck->SetBoundingBox(box);
+ deck->SetStartPoint(start);
+ deck->SetEndPoint(end);
+ deck->SetCamLoc(cam);
+ deck->SetExplosionType(etype);
+
+ if (light > 0)
+ deck->SetLight(light);
+
+ for (int i = 0; i < napproach; i++)
+ deck->SetApproachPoint(i, approach[i]);
+
+ for (int i = 0; i < nrunway; i++)
+ deck->SetRunwayPoint(i, runway[i]);
+
+ for (int i = 0; i < nslots; i++)
+ deck->AddSlot(spots[i], filters[i]);
+
+ if (cycle_time > 0)
+ deck->SetCycleTime(cycle_time);
+
+ flight_decks.append(deck);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParseLandingGear(TermStruct* val)
+{
+ Text dname;
+ Text dabrv;
+ Text design_name;
+ int ngear = 0;
+ Vec3 start[LandingGear::MAX_GEAR];
+ Vec3 end[LandingGear::MAX_GEAR];
+ Model* model[LandingGear::MAX_GEAR];
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "name")
+ GetDefText(dname, pdef, filename);
+ else if (defname == "abrv")
+ GetDefText(dabrv, pdef, filename);
+
+ else if (defname == "design") {
+ GetDefText(design_name, pdef, filename);
+ }
+
+ else if (defname == "gear") {
+ if (!pdef->term() || !pdef->term()->isStruct()) {
+ Print("WARNING: gear struct missing for ship '%s' in '%s'\n", name, filename);
+ }
+ else {
+ TermStruct* val = pdef->term()->isStruct();
+
+ Vec3 v1, v2;
+ char mod_name[256];
+
+ ZeroMemory(mod_name, sizeof(mod_name));
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "model") {
+ GetDefText(mod_name, pdef, filename);
+ }
+ else if (defname == "start") {
+ GetDefVec(v1, pdef, filename);
+ }
+ else if (defname == "end") {
+ GetDefVec(v2, pdef, filename);
+ }
+ }
+ }
+
+ if (ngear < LandingGear::MAX_GEAR) {
+ Model* m = new(__FILE__,__LINE__) Model;
+ if (!m->Load(mod_name, scale)) {
+ Print("WARNING: Could not load landing gear model '%s'\n", mod_name);
+ delete m;
+ m = 0;
+ }
+ else {
+ model[ngear] = m;
+ start[ngear] = v1 * scale;
+ end[ngear] = v2 * scale;
+ ngear++;
+ }
+ }
+ else {
+ Print("WARNING: Too many landing gear ship '%s' in '%s'\n", name, filename);
+ }
+ }
+ }
+ }
+ }
+
+ gear = new(__FILE__,__LINE__) LandingGear();
+ if (dname.length()) gear->SetName(dname);
+ if (dabrv.length()) gear->SetAbbreviation(dabrv);
+
+ if (design_name.length()) {
+ SystemDesign* sd = SystemDesign::Find(design_name);
+ if (sd)
+ gear->SetDesign(sd);
+ }
+
+ for (int i = 0; i < ngear; i++)
+ gear->AddGear(model[i], start[i], end[i]);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParseWeapon(TermStruct* val)
+{
+ Text wtype;
+ Text wname;
+ Text wabrv;
+ Text design_name;
+ Text group_name;
+ int nmuz = 0;
+ Vec3 muzzles[Weapon::MAX_BARRELS];
+ Vec3 loc(0.0f, 0.0f, 0.0f);
+ float size = 0.0f;
+ float hull = 0.5f;
+ float az = 0.0f;
+ float el = 0.0f;
+ float az_max = 1e6f;
+ float az_min = 1e6f;
+ float el_max = 1e6f;
+ float el_min = 1e6f;
+ float az_rest = 1e6f;
+ float el_rest = 1e6f;
+ int etype = 0;
+ int emcon_1 = -1;
+ int emcon_2 = -1;
+ int emcon_3 = -1;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "type")
+ GetDefText(wtype, pdef, filename);
+ else if (defname == "name")
+ GetDefText(wname, pdef, filename);
+ else if (defname == "abrv")
+ GetDefText(wabrv, pdef, filename);
+ else if (defname == "design")
+ GetDefText(design_name, pdef, filename);
+ else if (defname == "group")
+ GetDefText(group_name, pdef, filename);
+
+ else if (defname == "muzzle") {
+ if (nmuz < Weapon::MAX_BARRELS) {
+ GetDefVec(muzzles[nmuz], pdef, filename);
+ nmuz++;
+ }
+ else {
+ Print("WARNING: too many muzzles (max=%d) for weapon in '%s'\n", filename, Weapon::MAX_BARRELS);
+ }
+ }
+ else if (defname == "loc") {
+ GetDefVec(loc, pdef, filename);
+ loc *= (float) scale;
+ }
+ else if (defname == "size") {
+ GetDefNumber(size, pdef, filename);
+ size *= (float) scale;
+ }
+ else if (defname == "hull_factor") {
+ GetDefNumber(hull, pdef, filename);
+ }
+ else if (defname == "azimuth") {
+ GetDefNumber(az, pdef, filename);
+ if (degrees) az *= (float) DEGREES;
+ }
+ else if (defname == "elevation") {
+ GetDefNumber(el, pdef, filename);
+ if (degrees) el *= (float) DEGREES;
+ }
+
+ else if (defname==("aim_az_max")) {
+ GetDefNumber(az_max,pdef,filename);
+ if (degrees) az_max *= (float) DEGREES;
+ az_min = 0.0f - az_max;
+ }
+
+ else if (defname==("aim_el_max")) {
+ GetDefNumber(el_max,pdef,filename);
+ if (degrees) el_max *= (float) DEGREES;
+ el_min = 0.0f - el_max;
+ }
+
+ else if (defname==("aim_az_min")) {
+ GetDefNumber(az_min,pdef,filename);
+ if (degrees) az_min *= (float) DEGREES;
+ }
+
+ else if (defname==("aim_el_min")) {
+ GetDefNumber(el_min,pdef,filename);
+ if (degrees) el_min *= (float) DEGREES;
+ }
+
+ else if (defname==("aim_az_rest")) {
+ GetDefNumber(az_rest,pdef,filename);
+ if (degrees) az_rest *= (float) DEGREES;
+ }
+
+ else if (defname==("aim_el_rest")) {
+ GetDefNumber(el_rest,pdef,filename);
+ if (degrees) el_rest *= (float) DEGREES;
+ }
+
+ else if (defname == "rest_azimuth") {
+ GetDefNumber(az_rest, pdef, filename);
+ if (degrees) az_rest *= (float) DEGREES;
+ }
+ else if (defname == "rest_elevation") {
+ GetDefNumber(el_rest, pdef, filename);
+ if (degrees) el_rest *= (float) DEGREES;
+ }
+ else if (defname == "explosion") {
+ GetDefNumber(etype, pdef, filename);
+ }
+
+ else if (defname == "emcon_1") {
+ GetDefNumber(emcon_1, pdef, filename);
+ }
+
+ else if (defname == "emcon_2") {
+ GetDefNumber(emcon_2, pdef, filename);
+ }
+
+ else if (defname == "emcon_3") {
+ GetDefNumber(emcon_3, pdef, filename);
+ }
+ else {
+ Print("WARNING: unknown weapon parameter '%s' in '%s'\n",
+ defname.data(), filename);
+ }
+ }
+ }
+
+ WeaponDesign* meta = WeaponDesign::Find(wtype);
+ if (!meta) {
+ Print("WARNING: unusual weapon name '%s' in '%s'\n", (const char*) wtype, filename);
+ }
+ else {
+ // non-turret weapon muzzles are relative to ship scale:
+ if (meta->turret_model == 0) {
+ for (int i = 0; i < nmuz; i++)
+ muzzles[i] *= (float) scale;
+ }
+
+ // turret weapon muzzles are relative to weapon scale:
+ else {
+ for (int i = 0; i < nmuz; i++)
+ muzzles[i] *= (float) meta->scale;
+ }
+
+ Weapon* gun = new(__FILE__,__LINE__) Weapon(meta, nmuz, muzzles, az, el);
+ gun->SetSourceIndex(reactors.size()-1);
+ gun->Mount(loc, size, hull);
+
+ if (az_max < 1e6) gun->SetAzimuthMax(az_max);
+ if (az_min < 1e6) gun->SetAzimuthMin(az_min);
+ if (az_rest < 1e6) gun->SetRestAzimuth(az_rest);
+
+ if (el_max < 1e6) gun->SetElevationMax(el_max);
+ if (el_min < 1e6) gun->SetElevationMin(el_min);
+ if (el_rest < 1e6) gun->SetRestElevation(el_rest);
+
+ if (emcon_1 >= 0 && emcon_1 <= 100)
+ gun->SetEMCONPower(1, emcon_1);
+
+ if (emcon_2 >= 0 && emcon_2 <= 100)
+ gun->SetEMCONPower(1, emcon_2);
+
+ if (emcon_3 >= 0 && emcon_3 <= 100)
+ gun->SetEMCONPower(1, emcon_3);
+
+ if (wname.length()) gun->SetName(wname);
+ if (wabrv.length()) gun->SetAbbreviation(wabrv);
+
+ if (design_name.length()) {
+ SystemDesign* sd = SystemDesign::Find(design_name);
+ if (sd)
+ gun->SetDesign(sd);
+ }
+
+ if (group_name.length()) {
+ gun->SetGroup(group_name);
+ }
+
+ gun->SetExplosionType(etype);
+
+ if (meta->decoy_type && !decoy)
+ decoy = gun;
+ else if (meta->probe && !probe)
+ probe = gun;
+ else
+ weapons.append(gun);
+ }
+
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath(path_name);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParseHardPoint(TermStruct* val)
+{
+ Text wtypes[8];
+ Text wname;
+ Text wabrv;
+ Text design;
+ Vec3 muzzle;
+ Vec3 loc(0.0f, 0.0f, 0.0f);
+ float size = 0.0f;
+ float hull = 0.5f;
+ float az = 0.0f;
+ float el = 0.0f;
+ int ntypes = 0;
+ int emcon_1 = -1;
+ int emcon_2 = -1;
+ int emcon_3 = -1;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "type")
+ GetDefText(wtypes[ntypes++], pdef, filename);
+ else if (defname == "name")
+ GetDefText(wname, pdef, filename);
+ else if (defname == "abrv")
+ GetDefText(wabrv, pdef, filename);
+ else if (defname == "design")
+ GetDefText(design, pdef, filename);
+
+ else if (defname == "muzzle") {
+ GetDefVec(muzzle, pdef, filename);
+ muzzle *= (float) scale;
+ }
+ else if (defname == "loc") {
+ GetDefVec(loc, pdef, filename);
+ loc *= (float) scale;
+ }
+ else if (defname == "size") {
+ GetDefNumber(size, pdef, filename);
+ size *= (float) scale;
+ }
+ else if (defname == "hull_factor") {
+ GetDefNumber(hull, pdef, filename);
+ }
+ else if (defname == "azimuth") {
+ GetDefNumber(az, pdef, filename);
+ if (degrees) az *= (float) DEGREES;
+ }
+ else if (defname == "elevation") {
+ GetDefNumber(el, pdef, filename);
+ if (degrees) el *= (float) DEGREES;
+ }
+
+ else if (defname == "emcon_1") {
+ GetDefNumber(emcon_1, pdef, filename);
+ }
+
+ else if (defname == "emcon_2") {
+ GetDefNumber(emcon_2, pdef, filename);
+ }
+
+ else if (defname == "emcon_3") {
+ GetDefNumber(emcon_3, pdef, filename);
+ }
+ else {
+ Print("WARNING: unknown weapon parameter '%s' in '%s'\n",
+ defname.data(), filename);
+ }
+ }
+ }
+
+ HardPoint* hp = new(__FILE__,__LINE__) HardPoint(muzzle, az, el);
+ if (hp) {
+ for (int i = 0; i < ntypes; i++) {
+ WeaponDesign* meta = WeaponDesign::Find(wtypes[i]);
+ if (!meta) {
+ Print("WARNING: unusual weapon name '%s' in '%s'\n", (const char*) wtypes[i], filename);
+ }
+ else {
+ hp->AddDesign(meta);
+ }
+ }
+
+ hp->Mount(loc, size, hull);
+ if (wname.length()) hp->SetName(wname);
+ if (wabrv.length()) hp->SetAbbreviation(wabrv);
+ if (design.length()) hp->SetDesign(design);
+
+ hard_points.append(hp);
+ }
+
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath(path_name);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParseLoadout(TermStruct* val)
+{
+ ShipLoad* load = new(__FILE__,__LINE__) ShipLoad;
+
+ if (!load) return;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "name")
+ GetDefText(load->name, pdef, filename);
+
+ else if (defname == "stations")
+ GetDefArray(load->load, 16, pdef, filename);
+
+ else
+ Print("WARNING: unknown loadout parameter '%s' in '%s'\n",
+ defname.data(), filename);
+ }
+ }
+
+ loadouts.append(load);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParseSensor(TermStruct* val)
+{
+ Text design_name;
+ Vec3 loc(0.0f, 0.0f, 0.0f);
+ float size = 0.0f;
+ float hull = 0.5f;
+ int nranges = 0;
+ float ranges[8];
+ int emcon_1 = -1;
+ int emcon_2 = -1;
+ int emcon_3 = -1;
+
+ ZeroMemory(ranges, sizeof(ranges));
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "range") {
+ GetDefNumber(ranges[nranges++], pdef, filename);
+ }
+ else if (defname == "loc") {
+ GetDefVec(loc, pdef, filename);
+ loc *= (float) scale;
+ }
+ else if (defname == "size") {
+ size *= (float) scale;
+ GetDefNumber(size, pdef, filename);
+ }
+ else if (defname == "hull_factor") {
+ GetDefNumber(hull, pdef, filename);
+ }
+ else if (defname == "design") {
+ GetDefText(design_name, pdef, filename);
+ }
+ else if (defname == "emcon_1") {
+ GetDefNumber(emcon_1, pdef, filename);
+ }
+
+ else if (defname == "emcon_2") {
+ GetDefNumber(emcon_2, pdef, filename);
+ }
+
+ else if (defname == "emcon_3") {
+ GetDefNumber(emcon_3, pdef, filename);
+ }
+ }
+ }
+
+ if (!sensor) {
+ sensor = new(__FILE__,__LINE__) Sensor();
+
+ if (design_name.length()) {
+ SystemDesign* sd = SystemDesign::Find(design_name);
+ if (sd)
+ sensor->SetDesign(sd);
+ }
+
+ for (int i = 0; i < nranges; i++)
+ sensor->AddRange(ranges[i]);
+
+ if (emcon_1 >= 0 && emcon_1 <= 100)
+ sensor->SetEMCONPower(1, emcon_1);
+
+ if (emcon_2 >= 0 && emcon_2 <= 100)
+ sensor->SetEMCONPower(1, emcon_2);
+
+ if (emcon_3 >= 0 && emcon_3 <= 100)
+ sensor->SetEMCONPower(1, emcon_3);
+
+ sensor->Mount(loc, size, hull);
+ sensor->SetSourceIndex(reactors.size()-1);
+ }
+ else {
+ Print("WARNING: additional sensor ignored in '%s'\n", filename);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParseNavsys(TermStruct* val)
+{
+ Text design_name;
+ Vec3 loc(0.0f, 0.0f, 0.0f);
+ float size = 0.0f;
+ float hull = 0.5f;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "loc") {
+ GetDefVec(loc, pdef, filename);
+ loc *= (float) scale;
+ }
+ else if (defname == "size") {
+ size *= (float) scale;
+ GetDefNumber(size, pdef, filename);
+ }
+ else if (defname == "hull_factor") {
+ GetDefNumber(hull, pdef, filename);
+ }
+ else if (defname == "design")
+ GetDefText(design_name, pdef, filename);
+ }
+ }
+
+ if (!navsys) {
+ navsys = new(__FILE__,__LINE__) NavSystem;
+
+ if (design_name.length()) {
+ SystemDesign* sd = SystemDesign::Find(design_name);
+ if (sd)
+ navsys->SetDesign(sd);
+ }
+
+ navsys->Mount(loc, size, hull);
+ navsys->SetSourceIndex(reactors.size()-1);
+ }
+ else {
+ Print("WARNING: additional nav system ignored in '%s'\n", filename);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParseComputer(TermStruct* val)
+{
+ Text comp_name("Computer");
+ Text comp_abrv("Comp");
+ Text design_name;
+ int comp_type = 1;
+ Vec3 loc(0.0f, 0.0f, 0.0f);
+ float size = 0.0f;
+ float hull = 0.5f;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "name") {
+ GetDefText(comp_name, pdef, filename);
+ }
+ else if (defname == "abrv") {
+ GetDefText(comp_abrv, pdef, filename);
+ }
+ else if (defname == "design") {
+ GetDefText(design_name, pdef, filename);
+ }
+ else if (defname == "type") {
+ GetDefNumber(comp_type, pdef, filename);
+ }
+ else if (defname == "loc") {
+ GetDefVec(loc, pdef, filename);
+ loc *= (float) scale;
+ }
+ else if (defname == "size") {
+ size *= (float) scale;
+ GetDefNumber(size, pdef, filename);
+ }
+ else if (defname == "hull_factor") {
+ GetDefNumber(hull, pdef, filename);
+ }
+ }
+ }
+
+ Computer* comp = new(__FILE__,__LINE__) Computer(comp_type, comp_name);
+ comp->Mount(loc, size, hull);
+ comp->SetAbbreviation(comp_abrv);
+ comp->SetSourceIndex(reactors.size()-1);
+
+ if (design_name.length()) {
+ SystemDesign* sd = SystemDesign::Find(design_name);
+ if (sd)
+ comp->SetDesign(sd);
+ }
+
+ computers.append(comp);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParseShield(TermStruct* val)
+{
+ Text dname;
+ Text dabrv;
+ Text design_name;
+ Text model_name;
+ double factor = 0;
+ double capacity = 0;
+ double consumption = 0;
+ double cutoff = 0;
+ double curve = 0;
+ double def_cost = 1;
+ int shield_type = 0;
+ Vec3 loc(0.0f, 0.0f, 0.0f);
+ float size = 0.0f;
+ float hull = 0.5f;
+ int etype = 0;
+ bool shield_capacitor = false;
+ bool shield_bubble = false;
+ int emcon_1 = -1;
+ int emcon_2 = -1;
+ int emcon_3 = -1;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "type") {
+ GetDefNumber(shield_type, pdef, filename);
+ }
+ else if (defname == "name")
+ GetDefText(dname, pdef, filename);
+ else if (defname == "abrv")
+ GetDefText(dabrv, pdef, filename);
+ else if (defname == "design")
+ GetDefText(design_name, pdef, filename);
+ else if (defname == "model")
+ GetDefText(model_name, pdef, filename);
+
+ else if (defname == "loc") {
+ GetDefVec(loc, pdef, filename);
+ loc *= (float) scale;
+ }
+ else if (defname == "size") {
+ GetDefNumber(size, pdef, filename);
+ size *= (float) scale;
+ }
+ else if (defname == "hull_factor")
+ GetDefNumber(hull, pdef, filename);
+
+ else if (defname.contains("factor"))
+ GetDefNumber(factor, pdef, filename);
+ else if (defname.contains("cutoff"))
+ GetDefNumber(cutoff, pdef, filename);
+ else if (defname.contains("curve"))
+ GetDefNumber(curve, pdef, filename);
+ else if (defname.contains("capacitor"))
+ GetDefBool(shield_capacitor, pdef, filename);
+ else if (defname.contains("bubble"))
+ GetDefBool(shield_bubble, pdef, filename);
+ else if (defname == "capacity")
+ GetDefNumber(capacity, pdef, filename);
+ else if (defname == "consumption")
+ GetDefNumber(consumption, pdef, filename);
+ else if (defname == "deflection_cost")
+ GetDefNumber(def_cost, pdef, filename);
+ else if (defname == "explosion")
+ GetDefNumber(etype, pdef, filename);
+
+ else if (defname == "emcon_1") {
+ GetDefNumber(emcon_1, pdef, filename);
+ }
+
+ else if (defname == "emcon_2") {
+ GetDefNumber(emcon_2, pdef, filename);
+ }
+
+ else if (defname == "emcon_3") {
+ GetDefNumber(emcon_3, pdef, filename);
+ }
+
+ else if (defname == "bolt_hit_sound") {
+ GetDefText(bolt_hit_sound, pdef, filename);
+ }
+
+ else if (defname == "beam_hit_sound") {
+ GetDefText(beam_hit_sound, pdef, filename);
+ }
+ }
+ }
+
+ if (!shield) {
+ if (shield_type) {
+ shield = new(__FILE__,__LINE__) Shield((Shield::SUBTYPE) shield_type);
+ shield->SetSourceIndex(reactors.size()-1);
+ shield->Mount(loc, size, hull);
+ if (dname.length()) shield->SetName(dname);
+ if (dabrv.length()) shield->SetAbbreviation(dabrv);
+
+ if (design_name.length()) {
+ SystemDesign* sd = SystemDesign::Find(design_name);
+ if (sd)
+ shield->SetDesign(sd);
+ }
+
+ shield->SetExplosionType(etype);
+ shield->SetShieldCapacitor(shield_capacitor);
+ shield->SetShieldBubble(shield_bubble);
+
+ if (factor > 0) shield->SetShieldFactor(factor);
+ if (capacity > 0) shield->SetCapacity(capacity);
+ if (cutoff > 0) shield->SetShieldCutoff(cutoff);
+ if (consumption > 0) shield->SetConsumption(consumption);
+ if (def_cost > 0) shield->SetDeflectionCost(def_cost);
+ if (curve > 0) shield->SetShieldCurve(curve);
+
+ if (emcon_1 >= 0 && emcon_1 <= 100)
+ shield->SetEMCONPower(1, emcon_1);
+
+ if (emcon_2 >= 0 && emcon_2 <= 100)
+ shield->SetEMCONPower(1, emcon_2);
+
+ if (emcon_3 >= 0 && emcon_3 <= 100)
+ shield->SetEMCONPower(1, emcon_3);
+
+ if (model_name.length()) {
+ shield_model = new(__FILE__,__LINE__) Model;
+ if (!shield_model->Load(model_name, scale)) {
+ Print("ERROR: Could not load shield model '%s'\n", model_name.data());
+ delete shield_model;
+ shield_model = 0;
+ valid = false;
+ }
+ else {
+ shield_model->SetDynamic(true);
+ shield_model->SetLuminous(true);
+ }
+ }
+
+ DataLoader* loader = DataLoader::GetLoader();
+ DWORD SOUND_FLAGS = Sound::LOCALIZED | Sound::LOC_3D;
+
+ if (bolt_hit_sound.length()) {
+ if (!loader->LoadSound(bolt_hit_sound, bolt_hit_sound_resource, SOUND_FLAGS, true)) {
+ loader->SetDataPath("Sounds/");
+ loader->LoadSound(bolt_hit_sound, bolt_hit_sound_resource, SOUND_FLAGS);
+ loader->SetDataPath(path_name);
+ }
+ }
+
+ if (beam_hit_sound.length()) {
+ if (!loader->LoadSound(beam_hit_sound, beam_hit_sound_resource, SOUND_FLAGS, true)) {
+ loader->SetDataPath("Sounds/");
+ loader->LoadSound(beam_hit_sound, beam_hit_sound_resource, SOUND_FLAGS);
+ loader->SetDataPath(path_name);
+ }
+ }
+ }
+ else {
+ Print("WARNING: invalid shield type in '%s'\n", filename);
+ }
+ }
+ else {
+ Print("WARNING: additional shield ignored in '%s'\n", filename);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParseDeathSpiral(TermStruct* val)
+{
+ int exp_index = -1;
+ int debris_index = -1;
+ int fire_index = -1;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* def = val->elements()->at(i)->isDef();
+ if (def) {
+ Text defname = def->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "time") {
+ GetDefNumber(death_spiral_time, def, filename);
+ }
+
+ else if (defname == "explosion") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: explosion struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseExplosion(val, ++exp_index);
+ }
+ }
+
+ // BACKWARD COMPATIBILITY:
+ else if (defname == "explosion_type") {
+ GetDefNumber(explosion[++exp_index].type, def, filename);
+ }
+
+ else if (defname == "explosion_time") {
+ GetDefNumber(explosion[exp_index].time, def, filename);
+ }
+
+ else if (defname == "explosion_loc") {
+ GetDefVec(explosion[exp_index].loc, def, filename);
+ explosion[exp_index].loc *= (float) scale;
+ }
+
+ else if (defname == "final_type") {
+ GetDefNumber(explosion[++exp_index].type, def, filename);
+ explosion[exp_index].final = true;
+ }
+
+ else if (defname == "final_loc") {
+ GetDefVec(explosion[exp_index].loc, def, filename);
+ explosion[exp_index].loc *= (float) scale;
+ }
+
+
+ else if (defname == "debris") {
+ if (def->term() && def->term()->isText()) {
+ Text model_name;
+ GetDefText(model_name, def, filename);
+ Model* model = new(__FILE__,__LINE__) Model;
+ if (!model->Load(model_name, scale)) {
+ Print("Could not load debris model '%s'\n", model_name.data());
+ delete model;
+ return;
+ }
+
+ PrepareModel(*model);
+ debris[++debris_index].model = model;
+ fire_index = -1;
+ }
+ else if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: debris struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseDebris(val, ++debris_index);
+ }
+ }
+
+ else if (defname == "debris_mass") {
+ GetDefNumber(debris[debris_index].mass, def, filename);
+ }
+
+ else if (defname == "debris_speed") {
+ GetDefNumber(debris[debris_index].speed, def, filename);
+ }
+
+ else if (defname == "debris_drag") {
+ GetDefNumber(debris[debris_index].drag, def, filename);
+ }
+
+ else if (defname == "debris_loc") {
+ GetDefVec(debris[debris_index].loc, def, filename);
+ debris[debris_index].loc *= (float) scale;
+ }
+
+ else if (defname == "debris_count") {
+ GetDefNumber(debris[debris_index].count, def, filename);
+ }
+
+ else if (defname == "debris_life") {
+ GetDefNumber(debris[debris_index].life, def, filename);
+ }
+
+ else if (defname == "debris_fire") {
+ if (++fire_index < 5) {
+ GetDefVec(debris[debris_index].fire_loc[fire_index], def, filename);
+ debris[debris_index].fire_loc[fire_index] *= (float) scale;
+ }
+ }
+
+ else if (defname == "debris_fire_type") {
+ GetDefNumber(debris[debris_index].fire_type, def, filename);
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParseExplosion(TermStruct* val, int index)
+{
+ ShipExplosion* exp = &explosion[index];
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* def = val->elements()->at(i)->isDef();
+ if (def) {
+ Text defname = def->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "time") {
+ GetDefNumber(exp->time, def, filename);
+ }
+
+ else if (defname == "type") {
+ GetDefNumber(exp->type, def, filename);
+ }
+
+ else if (defname == "loc") {
+ GetDefVec(exp->loc, def, filename);
+ exp->loc *= (float) scale;
+ }
+
+ else if (defname == "final") {
+ GetDefBool(exp->final, def, filename);
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParseDebris(TermStruct* val, int index)
+{
+ char model_name[NAMELEN];
+ int fire_index = 0;
+ ShipDebris* deb = &debris[index];
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* def = val->elements()->at(i)->isDef();
+ if (def) {
+ Text defname = def->name()->value();
+
+ if (defname == "model") {
+ GetDefText(model_name, def, filename);
+ Model* model = new(__FILE__,__LINE__) Model;
+ if (!model->Load(model_name, scale)) {
+ Print("Could not load debris model '%s'\n", model_name);
+ delete model;
+ return;
+ }
+
+ PrepareModel(*model);
+ deb->model = model;
+ }
+
+ else if (defname == "mass") {
+ GetDefNumber(deb->mass, def, filename);
+ }
+
+ else if (defname == "speed") {
+ GetDefNumber(deb->speed, def, filename);
+ }
+
+ else if (defname == "drag") {
+ GetDefNumber(deb->drag, def, filename);
+ }
+
+ else if (defname == "loc") {
+ GetDefVec(deb->loc, def, filename);
+ deb->loc *= (float) scale;
+ }
+
+ else if (defname == "count") {
+ GetDefNumber(deb->count, def, filename);
+ }
+
+ else if (defname == "life") {
+ GetDefNumber(deb->life, def, filename);
+ }
+
+ else if (defname == "fire") {
+ if (fire_index < 5) {
+ GetDefVec(deb->fire_loc[fire_index], def, filename);
+ deb->fire_loc[fire_index] *= (float) scale;
+ fire_index++;
+ }
+ }
+
+ else if (defname == "fire_type") {
+ GetDefNumber(deb->fire_type, def, filename);
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParseMap(TermStruct* val)
+{
+ char sprite_name[NAMELEN];
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "sprite") {
+ GetDefText(sprite_name, pdef, filename);
+
+ Bitmap* sprite = new(__FILE__,__LINE__) Bitmap();
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->LoadBitmap(sprite_name, *sprite, Bitmap::BMP_TRANSLUCENT);
+
+ map_sprites.append(sprite);
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipDesign::ParseSquadron(TermStruct* val)
+{
+ char name[NAMELEN];
+ char design[NAMELEN];
+ int count = 4;
+ int avail = 4;
+
+ name[0] = 0;
+ design[0] = 0;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "name") {
+ GetDefText(name, pdef, filename);
+ }
+ else if (defname == "design") {
+ GetDefText(design, pdef, filename);
+ }
+ else if (defname == "count") {
+ GetDefNumber(count, pdef, filename);
+ }
+ else if (defname == "avail") {
+ GetDefNumber(avail, pdef, filename);
+ }
+ }
+ }
+
+ ShipSquadron* s = new(__FILE__,__LINE__) ShipSquadron;
+ strcpy_s(s->name, name);
+
+ s->design = Get(design);
+ s->count = count;
+ s->avail = avail;
+
+ squadrons.append(s);
+}
+
+// +--------------------------------------------------------------------+
+
+Skin*
+ShipDesign::ParseSkin(TermStruct* val)
+{
+ Skin* skin = 0;
+ char name[NAMELEN];
+
+ name[0] = 0;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* def = val->elements()->at(i)->isDef();
+ if (def) {
+ Text defname = def->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "name") {
+ GetDefText(name, def, filename);
+
+ skin = new(__FILE__,__LINE__) Skin(name);
+ }
+ else if (defname == "material" || defname == "mtl") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: skin struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseSkinMtl(val, skin);
+ }
+ }
+ }
+ }
+
+ if (skin && skin->NumCells()) {
+ skins.append(skin);
+ }
+
+ else if (skin) {
+ delete skin;
+ skin = 0;
+ }
+
+ return skin;
+}
+
+void
+ShipDesign::ParseSkinMtl(TermStruct* val, Skin* skin)
+{
+ Material* mtl = new(__FILE__,__LINE__) Material;
+ if (mtl == nullptr)
+ return;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* def = val->elements()->at(i)->isDef();
+ if (def) {
+ Text defname = def->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "name") {
+ GetDefText(mtl->name, def, filename);
+ }
+ else if (defname == "Ka") {
+ GetDefColor(mtl->Ka, def, filename);
+ }
+ else if (defname == "Kd") {
+ GetDefColor(mtl->Kd, def, filename);
+ }
+ else if (defname == "Ks") {
+ GetDefColor(mtl->Ks, def, filename);
+ }
+ else if (defname == "Ke") {
+ GetDefColor(mtl->Ke, def, filename);
+ }
+ else if (defname == "Ns" || defname == "power") {
+ GetDefNumber(mtl->power, def, filename);
+ }
+ else if (defname == "bump") {
+ GetDefNumber(mtl->bump, def, filename);
+ }
+ else if (defname == "luminous") {
+ GetDefBool(mtl->luminous, def, filename);
+ }
+
+ else if (defname == "blend") {
+ if (def->term() && def->term()->isNumber())
+ GetDefNumber(mtl->blend, def, filename);
+
+ else if (def->term() && def->term()->isText()) {
+ Text val;
+ GetDefText(val, def, filename);
+ val.setSensitive(false);
+
+ if (val == "alpha" || val == "translucent")
+ mtl->blend = Material::MTL_TRANSLUCENT;
+
+ else if (val == "additive")
+ mtl->blend = Material::MTL_ADDITIVE;
+
+ else
+ mtl->blend = Material::MTL_SOLID;
+ }
+ }
+
+ else if (defname.indexOf("tex_d") == 0) {
+ char tex_name[64];
+ if (!GetDefText(tex_name, def, filename))
+ Print("WARNING: invalid or missing tex_diffuse in '%s'\n", filename);
+
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->LoadTexture(tex_name, mtl->tex_diffuse);
+ }
+
+ else if (defname.indexOf("tex_s") == 0) {
+ char tex_name[64];
+ if (!GetDefText(tex_name, def, filename))
+ Print("WARNING: invalid or missing tex_specular in '%s'\n", filename);
+
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->LoadTexture(tex_name, mtl->tex_specular);
+ }
+
+ else if (defname.indexOf("tex_b") == 0) {
+ char tex_name[64];
+ if (!GetDefText(tex_name, def, filename))
+ Print("WARNING: invalid or missing tex_bumpmap in '%s'\n", filename);
+
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->LoadTexture(tex_name, mtl->tex_bumpmap);
+ }
+
+ else if (defname.indexOf("tex_e") == 0) {
+ char tex_name[64];
+ if (!GetDefText(tex_name, def, filename))
+ Print("WARNING: invalid or missing tex_emissive in '%s'\n", filename);
+
+ DataLoader* loader = DataLoader::GetLoader();
+
+ loader->LoadTexture(tex_name, mtl->tex_emissive);
+ }
+ }
+ }
+
+ if (skin && mtl)
+ skin->AddMaterial(mtl);
+}
+
+const Skin*
+ShipDesign::FindSkin(const char* skin_name) const
+{
+ int n = skins.size();
+
+ for (int i = 0; i < n; i++) {
+ Skin* s = skins[n-1-i];
+
+ if (!strcmp(s->Name(), skin_name))
+ return s;
+ }
+
+ return 0;
+}