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-rw-r--r--Stars45/ShipCtrl.h44
1 files changed, 22 insertions, 22 deletions
diff --git a/Stars45/ShipCtrl.h b/Stars45/ShipCtrl.h
index f694832..3c7f573 100644
--- a/Stars45/ShipCtrl.h
+++ b/Stars45/ShipCtrl.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: ShipCtrl.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: ShipCtrl.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Starship (or space/ground station) class
+ OVERVIEW
+ ========
+ Starship (or space/ground station) class
*/
#ifndef ShipCtrl_h
@@ -32,27 +32,27 @@ class KeyMap;
class ShipCtrl : public Director
{
public:
- enum TYPE { DIR_TYPE = 1 };
+ enum TYPE { DIR_TYPE = 1 };
- ShipCtrl(Ship* s, MotionController* m);
+ ShipCtrl(Ship* s, MotionController* m);
- virtual void ExecFrame(double seconds);
- virtual int Subframe() const { return true; }
- virtual void Launch();
+ virtual void ExecFrame(double seconds);
+ virtual int Subframe() const { return true; }
+ virtual void Launch();
- static int KeyDown(int action);
- static int Toggled(int action);
+ static int KeyDown(int action);
+ static int Toggled(int action);
- virtual int Type() const { return DIR_TYPE; }
+ virtual int Type() const { return DIR_TYPE; }
protected:
- Ship* ship;
- MotionController* controller;
+ Ship* ship;
+ MotionController* controller;
- bool throttle_active;
- bool launch_latch;
- bool pickle_latch;
- bool target_latch;
+ bool throttle_active;
+ bool launch_latch;
+ bool pickle_latch;
+ bool target_latch;
};
#endif ShipCtrl_h