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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Common base class and interface for low-level ship AI
-*/
-
-#ifndef ShipAI_h
-#define ShipAI_h
-
-#include "Types.h"
-#include "SteerAI.h"
-
-// +--------------------------------------------------------------------+
-
-class Ship;
-class Shot;
-class Instruction;
-class TacticalAI;
-class Farcaster;
-
-// +--------------------------------------------------------------------+
-
-class ShipAI : public SteerAI
-{
-public:
- ShipAI(SimObject* s);
- virtual ~ShipAI();
-
- virtual void ExecFrame(double seconds);
- virtual int Subframe() const { return true; }
-
- virtual Ship* GetShip() const { return ship; }
-
- virtual Ship* GetWard() const;
- virtual void SetWard(Ship* s);
- virtual Ship* GetThreat() const { return threat; }
- virtual void SetThreat(Ship* s);
- virtual Ship* GetSupport() const { return support; }
- virtual void SetSupport(Ship* s);
- virtual Ship* GetRumor() const { return rumor; }
- virtual void SetRumor(Ship* s);
- virtual Shot* GetThreatMissile() const { return threat_missile; }
- virtual void SetThreatMissile(Shot* s);
- virtual Instruction* GetNavPoint() const { return navpt; }
- virtual void SetNavPoint(Instruction* n) { navpt = n; }
- virtual Point GetPatrol() const;
- virtual void SetPatrol(const Point& p);
- virtual void ClearPatrol();
- virtual void ClearRumor();
- virtual void ClearTactical();
-
- virtual Farcaster* GetFarcaster() { return farcaster; }
-
- // convert the goal point from world to local coords:
- virtual void FindObjective();
-
- virtual void Splash(const Ship* targ);
- virtual void SetTarget(SimObject* targ, System* sub=0);
- virtual void DropTarget(double drop_time=1.5);
- virtual double DropTime() const { return drop_time; }
- virtual void SetBracket(bool bracket);
- virtual void SetIdentify(bool identify);
-
- virtual void SetFormationDelta(const Point& point);
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
- virtual int GetAILevel() const { return ai_level; }
-
-protected:
- // accumulate behaviors:
- virtual void Navigator();
-
- // behaviors:
- virtual bool AvoidTestSingleObject(SimObject* obj,
- const Point& bearing,
- double avoid_dist,
- double& avoid_time,
- Steer& steer);
-
- virtual Steer AvoidCloseObject(SimObject* obj);
- virtual Steer AvoidCollision();
- virtual Steer AvoidTerrain();
- virtual Steer SeekTarget();
- virtual Steer EvadeThreat();
-
- virtual Point ClosingVelocity();
-
- // compute the goal point in world coords based on current ai state:
- virtual void FindObjectiveTarget(SimObject* tgt);
- virtual void FindObjectiveNavPoint();
- virtual void FindObjectiveFormation();
- virtual void FindObjectivePatrol();
- virtual void FindObjectiveQuantum();
- virtual void FindObjectiveFarcaster(SimRegion* src, SimRegion* dst);
-
- // fire on target if appropriate:
- virtual void AdjustDefenses();
- virtual void FireControl();
- virtual void HelmControl();
- virtual void ThrottleControl();
- virtual void NavlightControl();
-
- virtual void CheckTarget();
-
- Ship* ship;
- Ship* support;
- Ship* rumor;
- Ship* threat;
- Shot* threat_missile;
- Instruction* navpt;
- Point obstacle;
- TacticalAI* tactical;
- Farcaster* farcaster;
- int engaged_ship_id;
- int splash_count;
-
- Point formation_delta;
- double slot_dist;
-
- double throttle;
- double old_throttle;
- double seconds;
- double drop_time;
- double brake;
- DWORD last_avoid_time;
- DWORD last_call_time;
-
- int element_index;
- int too_close;
- bool bracket;
- bool identify;
- bool hold;
- bool takeoff;
-
- int patrol;
- Point patrol_loc;
- int ai_level;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif // ShipAI_h
-