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-rw-r--r--Stars45/Ship.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/Stars45/Ship.cpp b/Stars45/Ship.cpp
index 5753b00..f2ded5a 100644
--- a/Stars45/Ship.cpp
+++ b/Stars45/Ship.cpp
@@ -173,7 +173,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
systems.append(reactor);
}
- for (i = 0; i < design->drives.size(); i++) {
+ for (int i = 0; i < design->drives.size(); i++) {
Drive* drive = new(__FILE__,__LINE__) Drive(*design->drives[i]);
drive->SetShip(this);
drive->SetID(sys_id++);
@@ -242,7 +242,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
systems.append(shield);
}
- for (i = 0; i < design->flight_decks.size(); i++) {
+ for (int i = 0; i < design->flight_decks.size(); i++) {
FlightDeck* deck = new(__FILE__,__LINE__) FlightDeck(*design->flight_decks[i]);
deck->SetShip(this);
deck->SetCarrier(this);
@@ -270,7 +270,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
hangar->SetShip(this);
}
- for (i = 0; i < design->squadrons.size(); i++) {
+ for (int i = 0; i < design->squadrons.size(); i++) {
ShipSquadron* s = design->squadrons[i];
hangar->CreateSquadron(s->name, 0, s->design, s->count, GetIFF(), 0, 0, s->avail);
}
@@ -305,7 +305,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
int wep_index = 1;
- for (i = 0; i < design->weapons.size(); i++) {
+ for (int i = 0; i < design->weapons.size(); i++) {
Weapon* gun = new(__FILE__,__LINE__) Weapon(*design->weapons[i]);
gun->SetID(sys_id++);
gun->SetOwner(this);
@@ -332,7 +332,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
if (load && loadout_size > 0) {
loadout = new(__FILE__,__LINE__) int[loadout_size];
- for (i = 0; i < loadout_size; i++) {
+ for (int i = 0; i < loadout_size; i++) {
int mounted_weapon = loadout[i] = load[i];
if (mounted_weapon < 0)
@@ -358,7 +358,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
primary = -1;
secondary = -1;
- for (i = 0; i < weapons.size(); i++) {
+ for (int i = 0; i < weapons.size(); i++) {
WeaponGroup* group = weapons[i];
if (group->IsPrimary() && primary < 0) {
primary = i;
@@ -395,7 +395,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
systems.append(decoy);
}
- for (i = 0; i < design->navlights.size(); i++) {
+ for (int i = 0; i < design->navlights.size(); i++) {
NavLight* navlight = new(__FILE__,__LINE__) NavLight(*design->navlights[i]);
navlight->SetShip(this);
navlight->SetID(sys_id++);
@@ -429,7 +429,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
systems.append(probe);
}
- for (i = 0; i < design->computers.size(); i++) {
+ for (int i = 0; i < design->computers.size(); i++) {
Computer* comp = 0;
if (design->computers[i]->Subtype() == Computer::FLIGHT) {
@@ -467,7 +467,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
radio_orders = new(__FILE__,__LINE__) Instruction("", Point(0,0,0));
// Load Detail Set:
- for (i = 0; i < DetailSet::MAX_DETAIL; i++) {
+ for (int i = 0; i < DetailSet::MAX_DETAIL; i++) {
if (design->models[i].size() > 0) {
Solid* solid = new(__FILE__,__LINE__) ShipSolid(this);
solid->UseModel(design->models[i].at(0));
@@ -530,7 +530,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
dir = 0;
SetControls(0);
- for (i = 0; i < 4; i++) {
+ for (int i = 0; i < 4; i++) {
missile_id[i] = 0;
missile_eta[i] = 0;
trigger[i] = false;
@@ -2919,7 +2919,7 @@ Ship::LinearFrame(double seconds)
}
// fore-and-aft
- if (!trans_y && fabs(thrust < 1)) {
+ if (!trans_y && fabs(thrust) < 1.0f) {
Point transvec = cam.vpn();
transvec *= (transvec * velocity) * seconds * 0.25;
velocity -= transvec;
@@ -2987,7 +2987,7 @@ Ship::DockFrame(double seconds)
reactors[i]->ExecFrame(seconds);
// count up weapon ammo for status mfd:
- for (i = 0; i < weapons.size(); i++)
+ for (int i = 0; i < weapons.size(); i++)
weapons[i]->ExecFrame(seconds);
// show drive flare while on catapult:
@@ -3256,7 +3256,7 @@ Ship::SelectDetail(double seconds)
}
}
if (w->IsMissile()) {
- for (i = 0; i < w->Ammo(); i++) {
+ for (int i = 0; i < w->Ammo(); i++) {
Solid* store = w->GetVisibleStore(i);
if (store) {
if (detail_level == 0)
@@ -3323,7 +3323,7 @@ Ship::ShowRep()
}
if (w->IsMissile()) {
- for (i = 0; i < w->Ammo(); i++) {
+ for (int i = 0; i < w->Ammo(); i++) {
Solid* store = w->GetVisibleStore(i);
if (store) {
store->Show();
@@ -3363,7 +3363,7 @@ Ship::HideRep()
}
if (w->IsMissile()) {
- for (i = 0; i < w->Ammo(); i++) {
+ for (int i = 0; i < w->Ammo(); i++) {
Solid* store = w->GetVisibleStore(i);
if (store) {
store->Hide();
@@ -4895,16 +4895,16 @@ Ship::ExecMaintFrame(double seconds)
if (pwr != src) {
List<System> xfer;
- for (int i = 0; i < pwr->Clients().size(); i++) {
- System* s = pwr->Clients().at(i);
+ for (int j = 0; j < pwr->Clients().size(); i++) {
+ System* s = pwr->Clients().at(j);
if (s->GetSourceIndex() == isrc) {
xfer.append(s);
}
}
- for (i = 0; i < xfer.size(); i++) {
- System* s = xfer.at(i);
+ for (int j = 0; j < xfer.size(); i++) {
+ System* s = xfer.at(j);
pwr->RemoveClient(s);
src->AddClient(s);
}