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Diffstat (limited to 'Stars45/ShieldRep.h')
-rw-r--r-- | Stars45/ShieldRep.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/Stars45/ShieldRep.h b/Stars45/ShieldRep.h new file mode 100644 index 0000000..e7c0990 --- /dev/null +++ b/Stars45/ShieldRep.h @@ -0,0 +1,72 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: ShieldRep.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + ShieldRep Solid class +*/ + +#ifndef ShieldRep_h +#define ShieldRep_h + +#include "Types.h" +#include "Solid.h" + +// +--------------------------------------------------------------------+ + +struct ShieldHit; +class Shot; + +class ShieldRep : public Solid +{ +public: + ShieldRep(); + virtual ~ShieldRep(); + + // operations + virtual void Render(Video* video, DWORD flags); + virtual void Energize(double seconds, bool bubble=false); + int ActiveHits() const { return nhits; } + virtual void Hit(Vec3 impact, Shot* shot, double damage=0); + virtual void TranslateBy(const Point& ref); + virtual void Illuminate(); + +protected: + int nhits; + ShieldHit* hits; + Point true_eye_point; + bool bubble; +}; + +#endif ShieldRep_h + |