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-rw-r--r--Stars45/ShieldRep.h42
1 files changed, 21 insertions, 21 deletions
diff --git a/Stars45/ShieldRep.h b/Stars45/ShieldRep.h
index 07c2bbd..dfae759 100644
--- a/Stars45/ShieldRep.h
+++ b/Stars45/ShieldRep.h
@@ -1,15 +1,15 @@
/* Project STARSHATTER
- John DiCamillo
- Copyright © 1997-2004. All Rights Reserved.
+ John DiCamillo
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: ShieldRep.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: ShieldRep.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- ShieldRep Solid class
+ OVERVIEW
+ ========
+ ShieldRep Solid class
*/
#ifndef ShieldRep_h
@@ -26,22 +26,22 @@ class Shot;
class ShieldRep : public Solid
{
public:
- ShieldRep();
- virtual ~ShieldRep();
+ ShieldRep();
+ virtual ~ShieldRep();
- // operations
- virtual void Render(Video* video, DWORD flags);
- virtual void Energize(double seconds, bool bubble=false);
- int ActiveHits() const { return nhits; }
- virtual void Hit(Vec3 impact, Shot* shot, double damage=0);
- virtual void TranslateBy(const Point& ref);
- virtual void Illuminate();
+ // operations
+ virtual void Render(Video* video, DWORD flags);
+ virtual void Energize(double seconds, bool bubble=false);
+ int ActiveHits() const { return nhits; }
+ virtual void Hit(Vec3 impact, Shot* shot, double damage=0);
+ virtual void TranslateBy(const Point& ref);
+ virtual void Illuminate();
protected:
- int nhits;
- ShieldHit* hits;
- Point true_eye_point;
- bool bubble;
+ int nhits;
+ ShieldHit* hits;
+ Point true_eye_point;
+ bool bubble;
};
#endif ShieldRep_h