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-rw-r--r--Stars45/Shield.h96
1 files changed, 48 insertions, 48 deletions
diff --git a/Stars45/Shield.h b/Stars45/Shield.h
index 0fa16c3..1e25394 100644
--- a/Stars45/Shield.h
+++ b/Stars45/Shield.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: Shield.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: Shield.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Conventional Shield (system) class
+ OVERVIEW
+ ========
+ Conventional Shield (system) class
*/
#ifndef Shield_h
@@ -29,48 +29,48 @@ class Sound;
class Shield : public System
{
public:
- enum SUBTYPE { DEFLECTOR = 1, GRAV_SHIELD, HYPER_SHIELD };
-
- Shield(SUBTYPE s);
- Shield(const Shield& rhs);
- virtual ~Shield();
-
- virtual void ExecFrame(double seconds);
- double DeflectDamage(Shot* shot, double shot_damage);
-
- double ShieldLevel() const { return shield_level * 100; }
- double ShieldFactor() const { return shield_factor; }
- double ShieldCurve() const { return shield_curve; }
- void SetShieldFactor(double f) { shield_factor = (float) f; }
- void SetShieldCurve(double c) { shield_curve = (float) c; }
- double ShieldCutoff() const { return shield_cutoff; }
- void SetShieldCutoff(double f) { shield_cutoff = (float) f; }
- double Capacity() const { return capacity; }
- double Consumption() const { return sink_rate; }
- void SetConsumption(double r) { sink_rate = (float)r; }
- bool ShieldCapacitor() const { return shield_capacitor; }
- void SetShieldCapacitor(bool c);
- bool ShieldBubble() const { return shield_bubble; }
- void SetShieldBubble(bool b) { shield_bubble = b; }
- double DeflectionCost() const { return deflection_cost; }
- void SetDeflectionCost(double c) { deflection_cost = (float) c; }
-
- // override from System:
- virtual void SetPowerLevel(double level);
- virtual void SetNetShieldLevel(int level);
-
- virtual void Distribute(double delivered_energy, double seconds);
- virtual void DoEMCON(int emcon);
+ enum SUBTYPE { DEFLECTOR = 1, GRAV_SHIELD, HYPER_SHIELD };
+
+ Shield(SUBTYPE s);
+ Shield(const Shield& rhs);
+ virtual ~Shield();
+
+ virtual void ExecFrame(double seconds);
+ double DeflectDamage(Shot* shot, double shot_damage);
+
+ double ShieldLevel() const { return shield_level * 100; }
+ double ShieldFactor() const { return shield_factor; }
+ double ShieldCurve() const { return shield_curve; }
+ void SetShieldFactor(double f) { shield_factor = (float) f; }
+ void SetShieldCurve(double c) { shield_curve = (float) c; }
+ double ShieldCutoff() const { return shield_cutoff; }
+ void SetShieldCutoff(double f) { shield_cutoff = (float) f; }
+ double Capacity() const { return capacity; }
+ double Consumption() const { return sink_rate; }
+ void SetConsumption(double r) { sink_rate = (float)r; }
+ bool ShieldCapacitor() const { return shield_capacitor; }
+ void SetShieldCapacitor(bool c);
+ bool ShieldBubble() const { return shield_bubble; }
+ void SetShieldBubble(bool b) { shield_bubble = b; }
+ double DeflectionCost() const { return deflection_cost; }
+ void SetDeflectionCost(double c) { deflection_cost = (float) c; }
+
+ // override from System:
+ virtual void SetPowerLevel(double level);
+ virtual void SetNetShieldLevel(int level);
+
+ virtual void Distribute(double delivered_energy, double seconds);
+ virtual void DoEMCON(int emcon);
protected:
- bool shield_capacitor;
- bool shield_bubble;
- float shield_factor;
- float shield_level;
- float shield_curve;
- float shield_cutoff;
- float requested_power_level;
- float deflection_cost;
+ bool shield_capacitor;
+ bool shield_bubble;
+ float shield_factor;
+ float shield_level;
+ float shield_curve;
+ float shield_cutoff;
+ float requested_power_level;
+ float deflection_cost;
};
#endif Shield_h