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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: Shield.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Conventional Shield (system) class
+*/
+
+#ifndef Shield_h
+#define Shield_h
+
+#include "Types.h"
+#include "System.h"
+#include "Geometry.h"
+
+// +--------------------------------------------------------------------+
+
+class Shot;
+class Sound;
+
+// +--------------------------------------------------------------------+
+
+class Shield : public System
+{
+public:
+ enum SUBTYPE { DEFLECTOR = 1, GRAV_SHIELD, HYPER_SHIELD };
+
+ Shield(SUBTYPE s);
+ Shield(const Shield& rhs);
+ virtual ~Shield();
+
+ virtual void ExecFrame(double seconds);
+ double DeflectDamage(Shot* shot, double shot_damage);
+
+ double ShieldLevel() const { return shield_level * 100; }
+ double ShieldFactor() const { return shield_factor; }
+ double ShieldCurve() const { return shield_curve; }
+ void SetShieldFactor(double f) { shield_factor = (float) f; }
+ void SetShieldCurve(double c) { shield_curve = (float) c; }
+ double ShieldCutoff() const { return shield_cutoff; }
+ void SetShieldCutoff(double f) { shield_cutoff = (float) f; }
+ double Capacity() const { return capacity; }
+ double Consumption() const { return sink_rate; }
+ void SetConsumption(double r) { sink_rate = (float)r; }
+ bool ShieldCapacitor() const { return shield_capacitor; }
+ void SetShieldCapacitor(bool c);
+ bool ShieldBubble() const { return shield_bubble; }
+ void SetShieldBubble(bool b) { shield_bubble = b; }
+ double DeflectionCost() const { return deflection_cost; }
+ void SetDeflectionCost(double c) { deflection_cost = (float) c; }
+
+ // override from System:
+ virtual void SetPowerLevel(double level);
+ virtual void SetNetShieldLevel(int level);
+
+ virtual void Distribute(double delivered_energy, double seconds);
+ virtual void DoEMCON(int emcon);
+
+protected:
+ bool shield_capacitor;
+ bool shield_bubble;
+ float shield_factor;
+ float shield_level;
+ float shield_curve;
+ float shield_cutoff;
+ float requested_power_level;
+ float deflection_cost;
+};
+
+#endif Shield_h
+