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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: RadioMessage.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ RadioMessage (radio comms) class declaration
+*/
+
+#ifndef RadioMessage_h
+#define RadioMessage_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "SimObject.h"
+#include "Instruction.h"
+#include "List.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class Element;
+class Ship;
+class SimObject;
+
+// +--------------------------------------------------------------------+
+
+class RadioMessage
+{
+public:
+ enum ACTION
+ {
+ NONE = 0,
+
+ DOCK_WITH = Instruction::DOCK,
+ RTB = Instruction::RTB,
+ QUANTUM_TO = Instruction::NUM_ACTIONS,
+ FARCAST_TO,
+
+ // protocol:
+ ACK,
+ NACK,
+
+ // target mgt:
+ ATTACK,
+ ESCORT,
+ BRACKET,
+ IDENTIFY,
+
+ // combat mgt:
+ COVER_ME,
+ WEP_FREE,
+ WEP_HOLD,
+ FORM_UP, // alias for wep_hold
+ SAY_POSITION,
+
+ // sensor mgt:
+ LAUNCH_PROBE,
+ GO_EMCON1,
+ GO_EMCON2,
+ GO_EMCON3,
+
+ // formation mgt:
+ GO_DIAMOND,
+ GO_SPREAD,
+ GO_BOX,
+ GO_TRAIL,
+
+ // mission mgt:
+ MOVE_PATROL,
+ SKIP_NAVPOINT,
+ RESUME_MISSION,
+
+ // misc announcements:
+ CALL_ENGAGING,
+ FOX_1,
+ FOX_2,
+ FOX_3,
+ SPLASH_1,
+ SPLASH_2,
+ SPLASH_3,
+ SPLASH_4,
+ SPLASH_5, // target destroyed
+ SPLASH_6, // enemy destroyed
+ SPLASH_7, // confirmed kill
+ DISTRESS,
+ BREAK_ORBIT,
+ MAKE_ORBIT,
+ QUANTUM_JUMP,
+
+ // friendly fire:
+ WARN_ACCIDENT,
+ WARN_TARGETED,
+ DECLARE_ROGUE,
+
+ // support:
+ PICTURE,
+ REQUEST_PICTURE,
+ REQUEST_SUPPORT,
+
+ // traffic control:
+ CALL_INBOUND,
+ CALL_APPROACH,
+ CALL_CLEARANCE,
+ CALL_FINALS,
+ CALL_WAVE_OFF,
+
+ NUM_ACTIONS
+ };
+
+ RadioMessage(Ship* dst, const Ship* sender, int action);
+ RadioMessage(Element* dst, const Ship* sender, int action);
+ RadioMessage(const RadioMessage& rm);
+ virtual ~RadioMessage();
+
+ // accessors:
+ static const char* ActionName(int a);
+
+ const Ship* Sender() const { return sender; }
+ Ship* DestinationShip() const { return dst_ship; }
+ Element* DestinationElem() const { return dst_elem; }
+ int Action() const { return action; }
+ List<SimObject>& TargetList() { return target_list; }
+ const Point& Location() const { return location; }
+ const Text& Info() const { return info; }
+ int Channel() const { return channel; }
+
+ // mutators:
+ void SetDestinationShip(Ship* s) { dst_ship = s; }
+ void SetDestinationElem(Element* e) { dst_elem = e; }
+ void AddTarget(SimObject* s);
+ void SetLocation(const Point& l) { location = l; }
+ void SetInfo(Text msg) { info = msg; }
+ void SetChannel(int c) { channel = c; }
+
+protected:
+ const Ship* sender;
+ Ship* dst_ship;
+ Element* dst_elem;
+ int action;
+ List<SimObject> target_list;
+ Point location;
+ Text info;
+ int channel;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif RadioMessage_h
+