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-rw-r--r--Stars45/RadioMessage.cpp242
1 files changed, 121 insertions, 121 deletions
diff --git a/Stars45/RadioMessage.cpp b/Stars45/RadioMessage.cpp
index 4072897..98f5f15 100644
--- a/Stars45/RadioMessage.cpp
+++ b/Stars45/RadioMessage.cpp
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: RadioMessage.cpp
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: RadioMessage.cpp
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Radio communication message class implementation
+ OVERVIEW
+ ========
+ Radio communication message class implementation
*/
#include "MemDebug.h"
@@ -20,30 +20,30 @@
// +----------------------------------------------------------------------+
RadioMessage::RadioMessage(Ship* dst, const Ship* s, int a)
- : dst_ship(dst), dst_elem(0), sender(s), action(a), channel(0)
+: dst_ship(dst), dst_elem(0), sender(s), action(a), channel(0)
{
- if (s)
- channel = s->GetIFF();
+ if (s)
+ channel = s->GetIFF();
}
RadioMessage::RadioMessage(Element* dst, const Ship* s, int a)
- : dst_ship(0), dst_elem(dst), sender(s), action(a), channel(0)
+: dst_ship(0), dst_elem(dst), sender(s), action(a), channel(0)
{
- if (s)
- channel = s->GetIFF();
+ if (s)
+ channel = s->GetIFF();
}
RadioMessage::RadioMessage(const RadioMessage& rm)
- : dst_ship(rm.dst_ship), dst_elem(rm.dst_elem),
- sender(rm.sender), action(rm.action), channel(rm.channel),
- info(rm.info), location(rm.location)
+: dst_ship(rm.dst_ship), dst_elem(rm.dst_elem),
+sender(rm.sender), action(rm.action), channel(rm.channel),
+info(rm.info), location(rm.location)
{
- if (rm.target_list.size() > 0) {
- for (int i = 0; i < rm.target_list.size(); i++) {
- SimObject* obj = rm.target_list.at(i);
- target_list.append(obj);
- }
- }
+ if (rm.target_list.size() > 0) {
+ for (int i = 0; i < rm.target_list.size(); i++) {
+ SimObject* obj = rm.target_list.at(i);
+ target_list.append(obj);
+ }
+ }
}
RadioMessage::~RadioMessage()
@@ -54,101 +54,101 @@ RadioMessage::~RadioMessage()
const char*
RadioMessage::ActionName(int a)
{
- if (a == ACK) {
- int coin = rand();
- if (coin < 10000) return "Acknowledged";
- if (coin < 17000) return "Roger that";
- if (coin < 20000) return "Understood";
- if (coin < 22000) return "Copy that";
- return "Affirmative";
- }
-
- if (a == DISTRESS) {
- int coin = rand();
- if (coin < 15000) return "Mayday! Mayday!";
- if (coin < 18000) return "She's breaking up!";
- if (coin < 21000) return "Checking out!";
- return "We're going down!";
- }
-
- if (a == WARN_ACCIDENT) {
- int coin = rand();
- if (coin < 15000) return "Check your fire!";
- if (coin < 18000) return "Watch it!";
- if (coin < 21000) return "Hey! We're on your side!";
- return "Confirm your targets!";
- }
-
- if (a == WARN_TARGETED) {
- int coin = rand();
- if (coin < 15000) return "Break off immediately!";
- if (coin < 20000) return "Buddy spike!";
- return "Abort! Abort!";
- }
-
- switch (a) {
- case NONE: return "";
-
- case NACK: return "Negative, Unable";
-
- case ATTACK: return "Engage";
- case ESCORT: return "Escort";
- case BRACKET: return "Bracket";
- case IDENTIFY: return "Identify";
-
- case COVER_ME: return "Cover Me";
- case MOVE_PATROL: return "Vector";
- case SKIP_NAVPOINT: return "Skip Navpoint";
- case RESUME_MISSION: return "Resume Mission";
- case RTB: return "Return to Base";
- case DOCK_WITH: return "Dock With";
- case QUANTUM_TO: return "Jump to";
- case FARCAST_TO: return "Farcast to";
-
- case GO_DIAMOND: return "Goto Diamond Formation";
- case GO_SPREAD: return "Goto Spread Formation";
- case GO_BOX: return "Goto Box Formation";
- case GO_TRAIL: return "Goto Trail Formation";
-
- case WEP_FREE: return "Break and Attack";
- case WEP_HOLD: return "Hold All Weapons";
- case FORM_UP: return "Return to Formation";
- case SAY_POSITION: return "Say Your Position";
-
- case LAUNCH_PROBE: return "Launch Probe";
- case GO_EMCON1: return "Goto EMCON 1";
- case GO_EMCON2: return "Goto EMCON 2";
- case GO_EMCON3: return "Goto EMCON 3";
-
- case REQUEST_PICTURE: return "Request Picture";
- case REQUEST_SUPPORT: return "Request Support";
- case PICTURE: return "Picture is clear";
-
- case CALL_INBOUND: return "Calling Inbound";
- case CALL_APPROACH: return "Roger your approach";
- case CALL_CLEARANCE: return "You have clearance";
- case CALL_FINALS: return "On final approach";
- case CALL_WAVE_OFF: return "Wave off - Runway is closed";
-
- case DECLARE_ROGUE: return "Prepare to be destroyed!";
-
- case CALL_ENGAGING: return "Engaging";
- case FOX_1: return "Fox One!";
- case FOX_2: return "Fox Two!";
- case FOX_3: return "Fox Three!";
- case SPLASH_1: return "Splash One!";
- case SPLASH_2: return "Splash Two!";
- case SPLASH_3: return "Splash Three!";
- case SPLASH_4: return "Splash Four!";
- case SPLASH_5: return "Target Destroyed!";
- case SPLASH_6: return "Enemy Destroyed!";
- case SPLASH_7: return "Confirmed Kill!";
- case BREAK_ORBIT: return "Breaking Orbit";
- case MAKE_ORBIT: return "Heading for Orbit";
- case QUANTUM_JUMP: return "Going Quantum";
-
- default: return "Unknown";
- }
+ if (a == ACK) {
+ int coin = rand();
+ if (coin < 10000) return "Acknowledged";
+ if (coin < 17000) return "Roger that";
+ if (coin < 20000) return "Understood";
+ if (coin < 22000) return "Copy that";
+ return "Affirmative";
+ }
+
+ if (a == DISTRESS) {
+ int coin = rand();
+ if (coin < 15000) return "Mayday! Mayday!";
+ if (coin < 18000) return "She's breaking up!";
+ if (coin < 21000) return "Checking out!";
+ return "We're going down!";
+ }
+
+ if (a == WARN_ACCIDENT) {
+ int coin = rand();
+ if (coin < 15000) return "Check your fire!";
+ if (coin < 18000) return "Watch it!";
+ if (coin < 21000) return "Hey! We're on your side!";
+ return "Confirm your targets!";
+ }
+
+ if (a == WARN_TARGETED) {
+ int coin = rand();
+ if (coin < 15000) return "Break off immediately!";
+ if (coin < 20000) return "Buddy spike!";
+ return "Abort! Abort!";
+ }
+
+ switch (a) {
+ case NONE: return "";
+
+ case NACK: return "Negative, Unable";
+
+ case ATTACK: return "Engage";
+ case ESCORT: return "Escort";
+ case BRACKET: return "Bracket";
+ case IDENTIFY: return "Identify";
+
+ case COVER_ME: return "Cover Me";
+ case MOVE_PATROL: return "Vector";
+ case SKIP_NAVPOINT: return "Skip Navpoint";
+ case RESUME_MISSION: return "Resume Mission";
+ case RTB: return "Return to Base";
+ case DOCK_WITH: return "Dock With";
+ case QUANTUM_TO: return "Jump to";
+ case FARCAST_TO: return "Farcast to";
+
+ case GO_DIAMOND: return "Goto Diamond Formation";
+ case GO_SPREAD: return "Goto Spread Formation";
+ case GO_BOX: return "Goto Box Formation";
+ case GO_TRAIL: return "Goto Trail Formation";
+
+ case WEP_FREE: return "Break and Attack";
+ case WEP_HOLD: return "Hold All Weapons";
+ case FORM_UP: return "Return to Formation";
+ case SAY_POSITION: return "Say Your Position";
+
+ case LAUNCH_PROBE: return "Launch Probe";
+ case GO_EMCON1: return "Goto EMCON 1";
+ case GO_EMCON2: return "Goto EMCON 2";
+ case GO_EMCON3: return "Goto EMCON 3";
+
+ case REQUEST_PICTURE: return "Request Picture";
+ case REQUEST_SUPPORT: return "Request Support";
+ case PICTURE: return "Picture is clear";
+
+ case CALL_INBOUND: return "Calling Inbound";
+ case CALL_APPROACH: return "Roger your approach";
+ case CALL_CLEARANCE: return "You have clearance";
+ case CALL_FINALS: return "On final approach";
+ case CALL_WAVE_OFF: return "Wave off - Runway is closed";
+
+ case DECLARE_ROGUE: return "Prepare to be destroyed!";
+
+ case CALL_ENGAGING: return "Engaging";
+ case FOX_1: return "Fox One!";
+ case FOX_2: return "Fox Two!";
+ case FOX_3: return "Fox Three!";
+ case SPLASH_1: return "Splash One!";
+ case SPLASH_2: return "Splash Two!";
+ case SPLASH_3: return "Splash Three!";
+ case SPLASH_4: return "Splash Four!";
+ case SPLASH_5: return "Target Destroyed!";
+ case SPLASH_6: return "Enemy Destroyed!";
+ case SPLASH_7: return "Confirmed Kill!";
+ case BREAK_ORBIT: return "Breaking Orbit";
+ case MAKE_ORBIT: return "Heading for Orbit";
+ case QUANTUM_JUMP: return "Going Quantum";
+
+ default: return "Unknown";
+ }
}
// +----------------------------------------------------------------------+
@@ -156,9 +156,9 @@ RadioMessage::ActionName(int a)
void
RadioMessage::AddTarget(SimObject* obj)
{
- if (obj && !target_list.contains(obj)) {
- target_list.append(obj);
- }
+ if (obj && !target_list.contains(obj)) {
+ target_list.append(obj);
+ }
}