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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: QuantumFlash.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Quantum Warp Out special effect class
+*/
+
+#ifndef QuantumFlash_h
+#define QuantumFlash_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "Graphic.h"
+#include "Polygon.h"
+#include "SimObject.h"
+
+// +--------------------------------------------------------------------+
+
+class QuantumFlash : public Graphic
+{
+public:
+ QuantumFlash();
+ virtual ~QuantumFlash();
+
+ // operations
+ virtual void Render(Video* video, DWORD flags);
+
+ // accessors / mutators
+ virtual void SetOrientation(const Matrix& o);
+ void SetDirection(const Point& v);
+ void SetEndPoints(const Point& from, const Point& to);
+
+ double Shade() const { return shade; }
+ void SetShade(double s);
+
+protected:
+ void UpdateVerts(const Point& cam_pos);
+
+ double length;
+ double width;
+ double shade;
+
+ int npolys, nverts;
+ Material* mtl;
+ VertexSet* verts;
+ Poly* polys;
+ Matrix* beams;
+ Bitmap* texture;
+
+ Matrix orientation;
+};
+
+#endif QuantumFlash_h