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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: Power.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Power generation and usage classes
+*/
+
+#ifndef Power_h
+#define Power_h
+
+#include "Types.h"
+#include "System.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class PowerSource : public System
+{
+public:
+ enum SUBTYPE { BATTERY, AUX, FUSION };
+
+ PowerSource(SUBTYPE s, double max_output, double fuel_ratio=0);
+ PowerSource(const PowerSource& rhs);
+
+ virtual void ExecFrame(double seconds);
+
+ void AddClient(System* client);
+ void RemoveClient(System* client);
+
+ List<System>& Clients() { return clients; }
+
+ virtual int Charge() const;
+
+ virtual void SetFuelRange(double hours);
+
+ bool RouteChanged() const { return route_changed; }
+ void RouteScanned() { route_changed = false; }
+
+ // override from System:
+ virtual void SetPowerLevel(double level);
+ virtual void SetOverride(bool over);
+
+ // for power drain damage:
+ virtual void DrainPower(double to_level);
+
+protected:
+ float max_output;
+ float fuel_ratio;
+ List<System> clients;
+ bool route_changed;
+ float requested_power_level;
+};
+
+#endif Power_h
+