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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: PlayerDlg.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Main Menu Dialog Active Window class
+*/
+
+#ifndef PlayerDlg_h
+#define PlayerDlg_h
+
+#include "Types.h"
+#include "FormWindow.h"
+#include "Bitmap.h"
+#include "Button.h"
+#include "ComboBox.h"
+#include "ListBox.h"
+#include "Font.h"
+
+// +--------------------------------------------------------------------+
+
+class MenuScreen;
+class Player;
+
+// +--------------------------------------------------------------------+
+
+class PlayerDlg : public FormWindow
+{
+public:
+ PlayerDlg(Screen* s, FormDef& def, MenuScreen* mgr);
+ virtual ~PlayerDlg();
+
+ virtual void RegisterControls();
+ virtual void Show();
+ virtual void ExecFrame();
+
+ // Operations:
+ virtual void OnApply(AWEvent* event);
+ virtual void OnCancel(AWEvent* event);
+ virtual void OnSelectPlayer(AWEvent* event);
+ virtual void OnAdd(AWEvent* event);
+ virtual void OnDel(AWEvent* event);
+ virtual void OnDelConfirm(AWEvent* event);
+ virtual void OnRank(AWEvent* event);
+ virtual void OnMedal(AWEvent* event);
+
+ virtual void UpdatePlayer();
+ virtual void ShowPlayer();
+
+protected:
+ MenuScreen* manager;
+
+ ListBox* lst_roster;
+ Button* btn_add;
+ Button* btn_del;
+
+ EditBox* txt_name;
+ EditBox* txt_password;
+ EditBox* txt_squadron;
+ EditBox* txt_signature;
+
+ EditBox* txt_chat[10];
+
+ ActiveWindow* lbl_createdate;
+ ActiveWindow* lbl_rank;
+ ActiveWindow* lbl_flighttime;
+ ActiveWindow* lbl_missions;
+ ActiveWindow* lbl_kills;
+ ActiveWindow* lbl_losses;
+ ActiveWindow* lbl_points;
+ ImageBox* img_rank;
+ ImageBox* img_medals[15];
+ int medals[15];
+
+ Button* apply;
+ Button* cancel;
+};
+
+#endif PlayerDlg_h
+