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-rw-r--r--Stars45/Player.h310
1 files changed, 155 insertions, 155 deletions
diff --git a/Stars45/Player.h b/Stars45/Player.h
index 39dbfcd..71c6308 100644
--- a/Stars45/Player.h
+++ b/Stars45/Player.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: Player.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: Player.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Player / Logbook class
+ OVERVIEW
+ ========
+ Player / Logbook class
*/
@@ -33,155 +33,155 @@ class Sound;
class Player
{
public:
- static const char* TYPENAME() { return "Player"; }
-
- Player(const char* name);
- virtual ~Player();
-
- int operator == (const Player& u) const { return name == u.name; }
-
- int Identity() const { return uid; }
- const Text& Name() const { return name; }
- const Text& Password() const { return pass; }
- const Text& Squadron() const { return squadron; }
- const Text& Signature() const { return signature; }
- const Text& ChatMacro(int n) const;
- int CreateDate() const { return create_date; }
- int Rank() const;
- int Medal(int n) const;
- int Points() const { return points; }
- int Medals() const { return medals; }
- int FlightTime() const { return flight_time; }
- int Missions() const { return missions; }
- int Kills() const { return kills; }
- int Losses() const { return losses; }
- int Campaigns() const { return campaigns; }
- int Trained() const { return trained; }
-
- int FlightModel() const { return flight_model; }
- int FlyingStart() const { return flying_start; }
- int LandingModel() const { return landing_model; }
- int AILevel() const { return ai_level; }
- int HUDMode() const { return hud_mode; }
- int HUDColor() const { return hud_color; }
- int FriendlyFire() const { return ff_level; }
- int GridMode() const { return grid; }
- int Gunsight() const { return gunsight; }
-
- bool ShowAward() const { return award != 0; }
- Text AwardName() const;
- Text AwardDesc() const;
- Bitmap* AwardImage() const;
- Sound* AwardSound() const;
-
- bool CanCommand(int ship_class);
-
- void SetName(const char* n);
- void SetPassword(const char* p);
- void SetSquadron(const char* s);
- void SetSignature(const char* s);
- void SetChatMacro(int n, const char* m);
- void SetCreateDate(int d);
- void SetRank(int r);
- void SetPoints(int p);
- void SetMedals(int m);
- void SetCampaigns(int n);
- void SetTrained(int n);
- void SetFlightTime(int t);
- void SetMissions(int m);
- void SetKills(int k);
- void SetLosses(int l);
-
- void AddFlightTime(int t);
- void AddPoints(int p);
- void AddMedal(int m);
- void AddMissions(int m);
- void AddKills(int k);
- void AddLosses(int l);
-
- bool HasTrained(int n) const;
- bool HasCompletedCampaign(int id) const;
- void SetCampaignComplete(int id);
-
- void SetFlightModel(int n);
- void SetFlyingStart(int n);
- void SetLandingModel(int n);
- void SetAILevel(int n);
- void SetHUDMode(int n);
- void SetHUDColor(int n);
- void SetFriendlyFire(int n);
- void SetGridMode(int n);
- void SetGunsight(int n);
-
- void ClearShowAward();
-
- Text EncodeStats();
- void DecodeStats(const char* stats);
-
- int GetMissionPoints(ShipStats* stats, DWORD start_time);
- void ProcessStats(ShipStats* stats, DWORD start_time);
- bool EarnedAward(AwardInfo* a, ShipStats* s);
-
- static const char* RankName(int rank);
- static const char* RankAbrv(int rank);
- static int RankFromName(const char* name);
- static Bitmap* RankInsignia(int rank, int size);
- static const char* RankDescription(int rank);
- static const char* MedalName(int medal);
- static Bitmap* MedalInsignia(int medal, int size);
- static const char* MedalDescription(int medal);
- static int CommandRankRequired(int ship_class);
-
- static List<Player>& GetRoster();
- static Player* GetCurrentPlayer();
- static void SelectPlayer(Player* p);
- static Player* Create(const char* name);
- static void Destroy(Player* p);
- static Player* Find(const char* name);
- static void Initialize();
- static void Close();
- static void Load();
- static void Save();
- static bool ConfigExists();
- static void LoadAwardTables();
+ static const char* TYPENAME() { return "Player"; }
+
+ Player(const char* name);
+ virtual ~Player();
+
+ int operator == (const Player& u) const { return name == u.name; }
+
+ int Identity() const { return uid; }
+ const Text& Name() const { return name; }
+ const Text& Password() const { return pass; }
+ const Text& Squadron() const { return squadron; }
+ const Text& Signature() const { return signature; }
+ const Text& ChatMacro(int n) const;
+ int CreateDate() const { return create_date; }
+ int Rank() const;
+ int Medal(int n) const;
+ int Points() const { return points; }
+ int Medals() const { return medals; }
+ int FlightTime() const { return flight_time; }
+ int Missions() const { return missions; }
+ int Kills() const { return kills; }
+ int Losses() const { return losses; }
+ int Campaigns() const { return campaigns; }
+ int Trained() const { return trained; }
+
+ int FlightModel() const { return flight_model; }
+ int FlyingStart() const { return flying_start; }
+ int LandingModel() const { return landing_model; }
+ int AILevel() const { return ai_level; }
+ int HUDMode() const { return hud_mode; }
+ int HUDColor() const { return hud_color; }
+ int FriendlyFire() const { return ff_level; }
+ int GridMode() const { return grid; }
+ int Gunsight() const { return gunsight; }
+
+ bool ShowAward() const { return award != 0; }
+ Text AwardName() const;
+ Text AwardDesc() const;
+ Bitmap* AwardImage() const;
+ Sound* AwardSound() const;
+
+ bool CanCommand(int ship_class);
+
+ void SetName(const char* n);
+ void SetPassword(const char* p);
+ void SetSquadron(const char* s);
+ void SetSignature(const char* s);
+ void SetChatMacro(int n, const char* m);
+ void SetCreateDate(int d);
+ void SetRank(int r);
+ void SetPoints(int p);
+ void SetMedals(int m);
+ void SetCampaigns(int n);
+ void SetTrained(int n);
+ void SetFlightTime(int t);
+ void SetMissions(int m);
+ void SetKills(int k);
+ void SetLosses(int l);
+
+ void AddFlightTime(int t);
+ void AddPoints(int p);
+ void AddMedal(int m);
+ void AddMissions(int m);
+ void AddKills(int k);
+ void AddLosses(int l);
+
+ bool HasTrained(int n) const;
+ bool HasCompletedCampaign(int id) const;
+ void SetCampaignComplete(int id);
+
+ void SetFlightModel(int n);
+ void SetFlyingStart(int n);
+ void SetLandingModel(int n);
+ void SetAILevel(int n);
+ void SetHUDMode(int n);
+ void SetHUDColor(int n);
+ void SetFriendlyFire(int n);
+ void SetGridMode(int n);
+ void SetGunsight(int n);
+
+ void ClearShowAward();
+
+ Text EncodeStats();
+ void DecodeStats(const char* stats);
+
+ int GetMissionPoints(ShipStats* stats, DWORD start_time);
+ void ProcessStats(ShipStats* stats, DWORD start_time);
+ bool EarnedAward(AwardInfo* a, ShipStats* s);
+
+ static const char* RankName(int rank);
+ static const char* RankAbrv(int rank);
+ static int RankFromName(const char* name);
+ static Bitmap* RankInsignia(int rank, int size);
+ static const char* RankDescription(int rank);
+ static const char* MedalName(int medal);
+ static Bitmap* MedalInsignia(int medal, int size);
+ static const char* MedalDescription(int medal);
+ static int CommandRankRequired(int ship_class);
+
+ static List<Player>& GetRoster();
+ static Player* GetCurrentPlayer();
+ static void SelectPlayer(Player* p);
+ static Player* Create(const char* name);
+ static void Destroy(Player* p);
+ static Player* Find(const char* name);
+ static void Initialize();
+ static void Close();
+ static void Load();
+ static void Save();
+ static bool ConfigExists();
+ static void LoadAwardTables();
protected:
- Player();
-
- void CreateUniqueID();
-
- int uid;
- Text name;
- Text pass;
- Text squadron;
- Text signature;
- Text chat_macros[10];
- int mfd[4];
-
- // stats:
- int create_date;
- int points;
- int medals; // bitmap of earned medals
- int flight_time;
- int missions;
- int kills;
- int losses;
- int campaigns; // bitmap of completed campaigns
- int trained; // id of highest training mission completed
-
- // gameplay options:
- int flight_model;
- int flying_start;
- int landing_model;
- int ai_level;
- int hud_mode;
- int hud_color;
- int ff_level;
- int grid;
- int gunsight;
-
- // transient:
- AwardInfo* award;
+ Player();
+
+ void CreateUniqueID();
+
+ int uid;
+ Text name;
+ Text pass;
+ Text squadron;
+ Text signature;
+ Text chat_macros[10];
+ int mfd[4];
+
+ // stats:
+ int create_date;
+ int points;
+ int medals; // bitmap of earned medals
+ int flight_time;
+ int missions;
+ int kills;
+ int losses;
+ int campaigns; // bitmap of completed campaigns
+ int trained; // id of highest training mission completed
+
+ // gameplay options:
+ int flight_model;
+ int flying_start;
+ int landing_model;
+ int ai_level;
+ int hud_mode;
+ int hud_color;
+ int ff_level;
+ int grid;
+ int gunsight;
+
+ // transient:
+ AwardInfo* award;
};
#endif Player_h \ No newline at end of file