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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: PlanScreen.h
+ AUTHOR: John DiCamillo
+
+*/
+
+#ifndef PlanScreen_h
+#define PlanScreen_h
+
+#include "Types.h"
+#include "Bitmap.h"
+#include "Screen.h"
+#include "BaseScreen.h"
+
+// +--------------------------------------------------------------------+
+
+class MsnObjDlg;
+class MsnPkgDlg;
+class MsnWepDlg;
+class MsnNavDlg;
+class DebriefDlg;
+class AwardDlg;
+
+class Bitmap;
+class DataLoader;
+class Font;
+class Screen;
+class Video;
+class VideoFactory;
+
+// +--------------------------------------------------------------------+
+
+class PlanScreen : public BaseScreen
+{
+public:
+ PlanScreen();
+ virtual ~PlanScreen();
+
+ virtual void Setup(Screen* screen);
+ virtual void TearDown();
+ virtual bool CloseTopmost();
+
+ virtual bool IsShown() const { return isShown; }
+ virtual void Show();
+ virtual void Hide();
+
+ virtual void ShowMsnDlg();
+ virtual void HideMsnDlg();
+ virtual bool IsMsnShown();
+
+ virtual void ShowMsnObjDlg();
+ virtual void HideMsnObjDlg();
+ virtual bool IsMsnObjShown();
+ virtual MsnObjDlg* GetMsnObjDlg() { return objdlg; }
+
+ virtual void ShowMsnPkgDlg();
+ virtual void HideMsnPkgDlg();
+ virtual bool IsMsnPkgShown();
+ virtual MsnPkgDlg* GetMsnPkgDlg() { return pkgdlg; }
+
+ virtual void ShowMsnWepDlg();
+ virtual void HideMsnWepDlg();
+ virtual bool IsMsnWepShown();
+ virtual MsnWepDlg* GetMsnWepDlg() { return wepdlg; }
+
+ virtual void ShowNavDlg();
+ virtual void HideNavDlg();
+ virtual bool IsNavShown();
+ virtual NavDlg* GetNavDlg() { return (NavDlg*) navdlg; }
+
+ virtual void ShowDebriefDlg();
+ virtual void HideDebriefDlg();
+ virtual bool IsDebriefShown();
+ virtual DebriefDlg* GetDebriefDlg() { return debrief_dlg; }
+
+ virtual void ShowAwardDlg();
+ virtual void HideAwardDlg();
+ virtual bool IsAwardShown();
+ virtual AwardDlg* GetAwardDlg() { return award_dlg; }
+
+ virtual void ExecFrame();
+ virtual void HideAll();
+
+
+private:
+ Screen* screen;
+
+ MsnObjDlg* objdlg;
+ MsnPkgDlg* pkgdlg;
+ MsnWepDlg* wepdlg;
+ MsnNavDlg* navdlg;
+ DebriefDlg* debrief_dlg;
+ AwardDlg* award_dlg;
+
+ DataLoader* loader;
+
+ int wc, hc;
+ bool isShown;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif PlanScreen_h
+