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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: NetUser.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ This class represents a user connecting to the multiplayer lobby
+*/
+
+
+#include "MemDebug.h"
+#include "NetUser.h"
+#include "NetAuth.h"
+#include "NetLobby.h"
+#include "Player.h"
+#include "FormatUtil.h"
+
+// +-------------------------------------------------------------------+
+
+static Color user_colors[] = {
+ Color::BrightBlue,
+ Color::BrightRed,
+ Color::BrightGreen,
+ Color::Cyan,
+ Color::Orange,
+ Color::Magenta,
+ Color::Yellow,
+ Color::White,
+ Color::Gray,
+ Color::DarkRed,
+ Color::Tan,
+ Color::Violet
+};
+
+static int user_color_index = 0;
+
+// +-------------------------------------------------------------------+
+
+NetUser::NetUser(const char* n)
+ : name(n), netid(0), host(false),
+ rank(0), flight_time(0), missions(0), kills(0), losses(0),
+ auth_state(NetAuth::NET_AUTH_INITIAL),
+ auth_level(NetAuth::NET_AUTH_MINIMAL)
+{
+ if (user_color_index < 0 || user_color_index >= 12)
+ user_color_index = 0;
+
+ color = user_colors[user_color_index++];
+
+ ZeroMemory(salt, sizeof(salt));
+}
+
+NetUser::NetUser(const Player* player)
+ : netid(0), host(false),
+ rank(0), flight_time(0), missions(0), kills(0), losses(0),
+ auth_state(NetAuth::NET_AUTH_INITIAL),
+ auth_level(NetAuth::NET_AUTH_MINIMAL)
+{
+ if (user_color_index < 0 || user_color_index >= 12)
+ user_color_index = 0;
+
+ color = user_colors[user_color_index++];
+
+ if (player) {
+ name = player->Name();
+ pass = player->Password();
+ signature = player->Signature();
+ squadron = player->Squadron();
+ rank = player->Rank();
+ flight_time = player->FlightTime();
+ missions = player->Missions();
+ kills = player->Kills();
+ losses = player->Losses();
+ }
+
+ ZeroMemory(salt, sizeof(salt));
+}
+
+NetUser::~NetUser()
+{ }
+
+// +-------------------------------------------------------------------+
+
+Text
+NetUser::GetDescription()
+{
+ Text content;
+
+ content += "name \"";
+ content += SafeQuotes(name);
+ content += "\" sig \"";
+ content += SafeQuotes(signature);
+ content += "\" squad \"";
+ content += SafeQuotes(squadron);
+
+ char buffer[256];
+ sprintf_s(buffer, "\" rank %d time %d miss %d kill %d loss %d host %s ",
+ rank, flight_time, missions, kills, losses,
+ host ? "true" : "false");
+
+ content += buffer;
+
+ return content;
+}
+
+// +-------------------------------------------------------------------+
+
+bool
+NetUser::IsAuthOK() const
+{
+ return auth_state == NetAuth::NET_AUTH_OK;
+}