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Diffstat (limited to 'Stars45/NetServerConfig.h')
-rw-r--r-- | Stars45/NetServerConfig.h | 101 |
1 files changed, 0 insertions, 101 deletions
diff --git a/Stars45/NetServerConfig.h b/Stars45/NetServerConfig.h deleted file mode 100644 index be582ce..0000000 --- a/Stars45/NetServerConfig.h +++ /dev/null @@ -1,101 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - -*/ - -#ifndef NetServerConfig_h -#define NetServerConfig_h - -#include "Types.h" -#include "Game.h" -#include "Text.h" - -// +--------------------------------------------------------------------+ - -class NetAddr; -class NetUser; - -// +--------------------------------------------------------------------+ - -class NetServerConfig -{ -public: - static const char* TYPENAME() { return "NetServerConfig"; } - - NetServerConfig(); - ~NetServerConfig(); - - enum GAME_TYPE { - NET_GAME_LAN, - NET_GAME_PRIVATE, - NET_GAME_PUBLIC - }; - - const Text& Hostname() const { return hostname; } - const Text& Name() const { return name; } - const Text& GetAdminName() const { return admin_name; } - const Text& GetAdminPass() const { return admin_pass; } - const Text& GetGamePass() const { return game_pass; } - const Text& GetMission() const { return mission; } - WORD GetAdminPort() const { return admin_port; } - WORD GetLobbyPort() const { return lobby_port; } - WORD GetGamePort() const { return game_port; } - int GetPoolsize() const { return poolsize; } - int GetSessionTimeout() const { return session_timeout; } - int GetGameType() const { return game_type; } - int GetAuthLevel() const { return auth_level; } - - void SetHostname(const char* s) { hostname = Clean(s); } - void SetName(const char* s) { name = Clean(s); } - void SetAdminName(const char* s){ admin_name = Clean(s); } - void SetAdminPass(const char* s){ admin_pass = Clean(s); } - void SetGamePass(const char* s) { game_pass = Clean(s); } - void SetMission(const char* s) { mission = Clean(s); } - void SetGameType(int t) { game_type = t; } - void SetAdminPort(WORD p) { admin_port = p; } - void SetLobbyPort(WORD p) { lobby_port = p; } - void SetGamePort(WORD p) { game_port = p; } - void SetPoolsize(int s) { poolsize = s; } - void SetSessionTimeout(int t) { session_timeout = t; } - void SetAuthLevel(int n) { auth_level = n; } - - void Load(); - void Save(); - - bool IsUserBanned(NetUser* user); - void BanUser(NetUser* user); - - static void Initialize(); - static void Close(); - static NetServerConfig* GetInstance() { return instance; } - -private: - void LoadBanList(); - Text Clean(const char* s); - - Text hostname; - Text name; - Text admin_name; - Text admin_pass; - Text game_pass; - Text mission; - - WORD admin_port; - WORD lobby_port; - WORD game_port; - int poolsize; - int session_timeout; - int game_type; - int auth_level; - - List<NetAddr> banned_addrs; - List<Text> banned_names; - - static NetServerConfig* instance; -}; - -#endif // NetServerConfig_h |