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-rw-r--r--Stars45/NetServerConfig.h101
1 files changed, 0 insertions, 101 deletions
diff --git a/Stars45/NetServerConfig.h b/Stars45/NetServerConfig.h
deleted file mode 100644
index be582ce..0000000
--- a/Stars45/NetServerConfig.h
+++ /dev/null
@@ -1,101 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-*/
-
-#ifndef NetServerConfig_h
-#define NetServerConfig_h
-
-#include "Types.h"
-#include "Game.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class NetAddr;
-class NetUser;
-
-// +--------------------------------------------------------------------+
-
-class NetServerConfig
-{
-public:
- static const char* TYPENAME() { return "NetServerConfig"; }
-
- NetServerConfig();
- ~NetServerConfig();
-
- enum GAME_TYPE {
- NET_GAME_LAN,
- NET_GAME_PRIVATE,
- NET_GAME_PUBLIC
- };
-
- const Text& Hostname() const { return hostname; }
- const Text& Name() const { return name; }
- const Text& GetAdminName() const { return admin_name; }
- const Text& GetAdminPass() const { return admin_pass; }
- const Text& GetGamePass() const { return game_pass; }
- const Text& GetMission() const { return mission; }
- WORD GetAdminPort() const { return admin_port; }
- WORD GetLobbyPort() const { return lobby_port; }
- WORD GetGamePort() const { return game_port; }
- int GetPoolsize() const { return poolsize; }
- int GetSessionTimeout() const { return session_timeout; }
- int GetGameType() const { return game_type; }
- int GetAuthLevel() const { return auth_level; }
-
- void SetHostname(const char* s) { hostname = Clean(s); }
- void SetName(const char* s) { name = Clean(s); }
- void SetAdminName(const char* s){ admin_name = Clean(s); }
- void SetAdminPass(const char* s){ admin_pass = Clean(s); }
- void SetGamePass(const char* s) { game_pass = Clean(s); }
- void SetMission(const char* s) { mission = Clean(s); }
- void SetGameType(int t) { game_type = t; }
- void SetAdminPort(WORD p) { admin_port = p; }
- void SetLobbyPort(WORD p) { lobby_port = p; }
- void SetGamePort(WORD p) { game_port = p; }
- void SetPoolsize(int s) { poolsize = s; }
- void SetSessionTimeout(int t) { session_timeout = t; }
- void SetAuthLevel(int n) { auth_level = n; }
-
- void Load();
- void Save();
-
- bool IsUserBanned(NetUser* user);
- void BanUser(NetUser* user);
-
- static void Initialize();
- static void Close();
- static NetServerConfig* GetInstance() { return instance; }
-
-private:
- void LoadBanList();
- Text Clean(const char* s);
-
- Text hostname;
- Text name;
- Text admin_name;
- Text admin_pass;
- Text game_pass;
- Text mission;
-
- WORD admin_port;
- WORD lobby_port;
- WORD game_port;
- int poolsize;
- int session_timeout;
- int game_type;
- int auth_level;
-
- List<NetAddr> banned_addrs;
- List<Text> banned_names;
-
- static NetServerConfig* instance;
-};
-
-#endif // NetServerConfig_h