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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: NetPlayer.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Network Player (Director) class
+*/
+
+#ifndef NetPlayer_h
+#define NetPlayer_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "Director.h"
+#include "SimObject.h"
+#include "List.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class Sim;
+class Ship;
+class NetMsg;
+class NetObjLoc;
+class NetObjHyper;
+class NetObjTarget;
+class NetObjEmcon;
+class NetSysDamage;
+class NetSysStatus;
+class NetWepTrigger;
+class NetWepRelease;
+class NetWepDestroy;
+class NetCommMsg;
+
+// +--------------------------------------------------------------------+
+
+class NetPlayer : public Director, public SimObserver
+{
+public:
+ static const char* TYPENAME() { return "NetPlayer"; }
+
+ NetPlayer(DWORD nid) : netid(nid), objid(0), ship(0), iff(0) { }
+ ~NetPlayer();
+
+ int operator == (const NetPlayer& p) const { return netid == p.netid; }
+
+ DWORD GetNetID() const { return netid; }
+ DWORD GetObjID() const { return objid; }
+ void SetObjID(DWORD o) { objid = o; }
+
+ int GetIFF() const { return iff; }
+ Ship* GetShip() const { return ship; }
+ void SetShip(Ship* s);
+
+ const char* Name() const { return name; }
+ void SetName(const char* n) { name = n; }
+ const char* SerialNumber() const { return serno; }
+ void SetSerialNumber(const char* n) { serno = n; }
+
+ virtual void ExecFrame(double seconds);
+
+ bool DoObjLoc(NetObjLoc* obj_loc);
+ bool DoObjHyper(NetObjHyper* obj_hyper);
+ bool DoObjTarget(NetObjTarget* obj_target);
+ bool DoObjEmcon(NetObjEmcon* obj_emcon);
+ bool DoWepTrigger(NetWepTrigger* trigger);
+ bool DoWepRelease(NetWepRelease* release);
+ bool DoCommMessage(NetCommMsg* comm_msg);
+ bool DoSysDamage(NetSysDamage* sys_damage);
+ bool DoSysStatus(NetSysStatus* sys_status);
+
+ virtual int Type() const { return 2; }
+
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+protected:
+ DWORD netid;
+ DWORD objid;
+ Text name;
+ Text serno;
+ Ship* ship;
+ int iff;
+
+ Point loc_error;
+ double bleed_time;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif NetPlayer_h
+