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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: NetPacket.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Wrapper for low-level datagram class
+*/
+
+#ifndef NetPacket_h
+#define NetPacket_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "NetData.h"
+
+// +--------------------------------------------------------------------+
+
+class NetLink;
+class NetMsg;
+
+// +--------------------------------------------------------------------+
+
+class NetPacket
+{
+public:
+ static const char* TYPENAME() { return "NetPacket"; }
+
+ NetPacket(NetMsg* g);
+ NetPacket(DWORD netid, BYTE type);
+ ~NetPacket();
+
+ bool Send(NetLink& link);
+
+ // various accessors:
+ DWORD NetID() const;
+ BYTE Type() const;
+
+ DWORD GetPingSequence();
+ void SetPingSequence(DWORD seq);
+ DWORD GetNetID();
+ void SetNetID(DWORD id);
+ Point GetShipLocation();
+ void SetShipLocation(const Point& loc);
+ Point GetShipVelocity();
+ void SetShipVelocity(const Point& vel);
+ Point GetShipOrientation();
+ void SetShipOrientation(const Point& rpy);
+ double GetThrottle();
+ void SetThrottle(double t);
+ const char* GetName();
+ void SetName(const char* name);
+ const char* GetDesign();
+ void SetDesign(const char* design);
+ const char* GetRegion();
+ void SetRegion(const char* rgn_name);
+ bool GetTrigger(int i);
+ void SetTrigger(int i, bool trigger);
+
+
+protected:
+ NetMsg* msg;
+};
+
+
+// +--------------------------------------------------------------------+
+
+#endif NetPacket_h
+