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Diffstat (limited to 'Stars45/NetLobbyServer.h')
-rw-r--r-- | Stars45/NetLobbyServer.h | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/Stars45/NetLobbyServer.h b/Stars45/NetLobbyServer.h new file mode 100644 index 0000000..a2a9803 --- /dev/null +++ b/Stars45/NetLobbyServer.h @@ -0,0 +1,143 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: NetLobbyServer.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + UDP Server Engine for Multiplayer Lobby +*/ + + +#ifndef NetLobbyServer_h +#define NetLobbyServer_h + +// FOR NETWORK MENU TESTING (extra latency in msec): +// #define EXTRA_LATENCY 300 + +#include "NetLobby.h" + +// +-------------------------------------------------------------------+ + +class Mission; +class MissionElement; +class NetChatEntry; +class NetServerConfig; +class NetUser; +class NetUnitEntry; + +// +-------------------------------------------------------------------+ + +class NetLobbyServer : public NetLobby +{ +public: + NetLobbyServer(); + virtual ~NetLobbyServer(); + + int operator == (const NetLobbyServer& s) const { return this == &s; } + + virtual void ExecFrame(); + virtual bool IsHost() const { return true; } + virtual bool IsServer() const { return true; } + + virtual void BanUser(NetUser* user); + virtual void AddUser(NetUser* user); + virtual void DelUser(NetUser* user); + virtual void SendUsers(); + virtual void RequestAuth(NetUser* user); + + virtual void AddChat(NetUser* user, const char* msg, bool route=true); + virtual void ClearChat(); + virtual void SaveChat(); + + virtual List<NetUnitEntry>& + GetUnitMap(); + virtual void MapUnit(int n, const char* user, bool lock=false); + virtual void UnmapUnit(const char* user); + virtual void SendUnits(); + + virtual void SelectMission(DWORD id); + virtual Text Serialize(Mission* m, NetUser* u=0); + virtual Mission* GetSelectedMission(); + + virtual Text GetServerName() const { return server_name; } + virtual void SetServerName(const char* s) { server_name = s; } + virtual Text GetServerMission() const { return server_mission; } + virtual void SetServerMission(const char* script) + { server_mission = script; } + + virtual void GameStart(); + virtual void GameStop(); + + virtual void GameOn(); + virtual void GameOff(); + + // singleton locator: + static NetLobbyServer* GetInstance(); + +protected: + virtual void CheckSessions(); + + virtual void SendData(NetUser* dst, int type, Text msg); + virtual void DoPing(NetPeer* peer, Text msg); + virtual void DoServerInfo(NetPeer* peer, Text msg); + virtual void DoServerMods(NetPeer* peer, Text msg); + virtual void DoLogin(NetPeer* peer, Text msg); + virtual void DoLogout(NetPeer* peer, Text msg); + virtual void DoUserAuth(NetPeer* peer, Text msg); + virtual void DoChat(NetPeer* peer, Text msg); + virtual void DoUserList(NetPeer* peer, Text msg); + virtual void DoBanUser(NetPeer* peer, Text msg); + virtual void DoMissionList(NetPeer* peer, Text msg); + virtual void DoMissionSelect(NetPeer* peer, Text msg); + virtual void DoMissionData(NetPeer* peer, Text msg); + virtual void DoUnitList(NetPeer* peer, Text msg); + virtual void DoMapUnit(NetPeer* peer, Text msg); + virtual void DoGameStart(NetPeer* peer, Text msg); + virtual void DoGameStop(NetPeer* peer, Text msg); + + virtual void LoadMOTD(); + virtual void SendMOTD(NetUser* user); + virtual void SendMods(NetUser* user); + + Text server_name; + NetAddr server_addr; + DWORD announce_time; + NetServerConfig* server_config; + Text server_mission; + int motd_index; + + List<Text> motd; +}; + +// +-------------------------------------------------------------------+ + +#endif NetLobbyServer_h
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