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-rw-r--r--Stars45/NetLobbyClient.h140
1 files changed, 70 insertions, 70 deletions
diff --git a/Stars45/NetLobbyClient.h b/Stars45/NetLobbyClient.h
index 9cb4549..99964d7 100644
--- a/Stars45/NetLobbyClient.h
+++ b/Stars45/NetLobbyClient.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: NetLobbyClient.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: NetLobbyClient.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- UDP-oriented network lobby client class
+ OVERVIEW
+ ========
+ UDP-oriented network lobby client class
*/
@@ -24,79 +24,79 @@
class NetLobbyClient : public NetLobby
{
public:
- NetLobbyClient();
- NetLobbyClient(const NetAddr& server_addr);
- virtual ~NetLobbyClient();
+ NetLobbyClient();
+ NetLobbyClient(const NetAddr& server_addr);
+ virtual ~NetLobbyClient();
- int operator == (const NetLobbyClient& c) const { return this == &c; }
+ int operator == (const NetLobbyClient& c) const { return this == &c; }
- virtual void ExecFrame();
- virtual bool Login(bool host=false);
- virtual bool Logout();
- virtual int GetLastError() const { return exit_code; }
+ virtual void ExecFrame();
+ virtual bool Login(bool host=false);
+ virtual bool Logout();
+ virtual int GetLastError() const { return exit_code; }
- // actions:
- virtual bool Ping();
- virtual void GameStart();
- virtual void GameStop();
+ // actions:
+ virtual bool Ping();
+ virtual void GameStart();
+ virtual void GameStop();
- virtual void BanUser(NetUser* user);
+ virtual void BanUser(NetUser* user);
- virtual void AddChat(NetUser* user, const char* msg, bool route=true);
- virtual List<NetChatEntry>&
- GetChat();
+ virtual void AddChat(NetUser* user, const char* msg, bool route=true);
+ virtual List<NetChatEntry>&
+ GetChat();
- NetAddr GetServerAddr() const { return addr; }
- virtual bool IsHost() const { return host; }
- virtual bool IsClient() const { return true; }
+ NetAddr GetServerAddr() const { return addr; }
+ virtual bool IsHost() const { return host; }
+ virtual bool IsClient() const { return true; }
- virtual List<NetUser>& GetUsers();
- virtual List<NetCampaignInfo>& GetCampaigns();
- virtual List<NetUnitEntry>& GetUnitMap();
- virtual void MapUnit(int n, const char* user, bool lock=false);
- virtual void SelectMission(DWORD id);
- virtual Mission* GetSelectedMission();
+ virtual List<NetUser>& GetUsers();
+ virtual List<NetCampaignInfo>& GetCampaigns();
+ virtual List<NetUnitEntry>& GetUnitMap();
+ virtual void MapUnit(int n, const char* user, bool lock=false);
+ virtual void SelectMission(DWORD id);
+ virtual Mission* GetSelectedMission();
- virtual List<ModInfo>& GetServerMods();
+ virtual List<ModInfo>& GetServerMods();
- // overrides for ping support:
- virtual const Text& GetMachineInfo();
- virtual int GetStatus() const;
- virtual int NumUsers();
- virtual bool HasHost();
- virtual WORD GetGamePort();
+ // overrides for ping support:
+ virtual const Text& GetMachineInfo();
+ virtual int GetStatus() const;
+ virtual int NumUsers();
+ virtual bool HasHost();
+ virtual WORD GetGamePort();
protected:
- virtual void SendData(int type, Text msg);
- virtual void DoServerInfo(NetPeer* peer, Text msg);
- virtual void DoServerMods(NetPeer* peer, Text msg);
- virtual void DoAuthUser(NetPeer* peer, Text msg);
- virtual void DoChat(NetPeer* peer, Text msg);
- virtual void DoUserList(NetPeer* peer, Text msg);
- virtual void DoMissionList(NetPeer* peer, Text msg);
- virtual void DoMissionSelect(NetPeer* peer, Text msg);
- virtual void DoMissionData(NetPeer* peer, Text msg);
- virtual void DoUnitList(NetPeer* peer, Text msg);
- virtual void DoMapUnit(NetPeer* peer, Text msg);
- virtual void DoGameStart(NetPeer* peer, Text msg);
- virtual void DoExit(NetPeer* peer, Text msg);
-
- DWORD server_id;
- NetAddr addr;
- bool host;
- Text gamepass;
- int exit_code;
-
- NetServerInfo server_info;
- List<MissionInfo> missions;
-
- bool temporary;
- DWORD ping_req_time;
- DWORD chat_req_time;
- DWORD user_req_time;
- DWORD camp_req_time;
- DWORD unit_req_time;
- DWORD mods_req_time;
+ virtual void SendData(int type, Text msg);
+ virtual void DoServerInfo(NetPeer* peer, Text msg);
+ virtual void DoServerMods(NetPeer* peer, Text msg);
+ virtual void DoAuthUser(NetPeer* peer, Text msg);
+ virtual void DoChat(NetPeer* peer, Text msg);
+ virtual void DoUserList(NetPeer* peer, Text msg);
+ virtual void DoMissionList(NetPeer* peer, Text msg);
+ virtual void DoMissionSelect(NetPeer* peer, Text msg);
+ virtual void DoMissionData(NetPeer* peer, Text msg);
+ virtual void DoUnitList(NetPeer* peer, Text msg);
+ virtual void DoMapUnit(NetPeer* peer, Text msg);
+ virtual void DoGameStart(NetPeer* peer, Text msg);
+ virtual void DoExit(NetPeer* peer, Text msg);
+
+ DWORD server_id;
+ NetAddr addr;
+ bool host;
+ Text gamepass;
+ int exit_code;
+
+ NetServerInfo server_info;
+ List<MissionInfo> missions;
+
+ bool temporary;
+ DWORD ping_req_time;
+ DWORD chat_req_time;
+ DWORD user_req_time;
+ DWORD camp_req_time;
+ DWORD unit_req_time;
+ DWORD mods_req_time;
};
// +-------------------------------------------------------------------+