diff options
Diffstat (limited to 'Stars45/NetLobby.h')
-rw-r--r-- | Stars45/NetLobby.h | 602 |
1 files changed, 313 insertions, 289 deletions
diff --git a/Stars45/NetLobby.h b/Stars45/NetLobby.h index bf5e7e2..8da024d 100644 --- a/Stars45/NetLobby.h +++ b/Stars45/NetLobby.h @@ -1,289 +1,313 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: NetLobby.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Base Class for Multiplayer Game Lobby classes
-*/
-
-#ifndef NetLobby_h
-#define NetLobby_h
-
-#include "Types.h"
-#include "NetLink.h"
-#include "List.h"
-
-#define NET_CAMPAIGN_SHIFT 12
-#define NET_MISSION_MASK 0xfff
-#define NET_DISCONNECT_TIME 30
-
-// +-------------------------------------------------------------------+
-
-class Campaign;
-class Mission;
-class MissionElement;
-class MissionInfo;
-class NetCampaignInfo;
-class NetChatEntry;
-class NetUser;
-class NetUnitEntry;
-class NetLobbyParam;
-class ModInfo;
-
-// +--------------------------------------------------------------------+
-
-class NetLobby
-{
-public:
- static const char* TYPENAME() { return "NetLobby"; }
-
- NetLobby(bool temporary = false);
- virtual ~NetLobby();
-
- virtual bool IsClient() const { return false; }
- virtual bool IsServer() const { return false; }
- virtual bool IsActive() const { return active; }
-
- virtual void ExecFrame();
- virtual void Recv();
- virtual void Send();
- virtual int GetLastError() const { return 0; }
-
- virtual NetUser* FindUserByAddr(const NetAddr& addr);
- virtual NetUser* FindUserByName(const char* name);
- virtual NetUser* FindUserByNetID(DWORD id);
-
- virtual void BanUser(NetUser* user);
- virtual void AddUser(NetUser* user);
- virtual void DelUser(NetUser* user);
- virtual bool SetUserHost(NetUser* user, bool host);
- virtual int NumUsers();
- virtual NetUser* GetHost();
- virtual bool HasHost();
- virtual bool IsHost() const { return false; }
- virtual List<NetUser>& GetUsers();
-
- virtual List<ModInfo>& GetServerMods();
-
- virtual NetUser* GetLocalUser();
- virtual void SetLocalUser(NetUser* user);
-
- virtual int GetStatus() const { return status; }
- virtual void SetStatus(int s) { status = s; }
-
- virtual void AddChat(NetUser* user, const char* msg, bool route=true);
- virtual List<NetChatEntry>&
- GetChat();
- virtual void ClearChat();
- virtual void SaveChat() { }
- virtual DWORD GetStartTime() const { return start_time; }
-
- virtual List<NetCampaignInfo>&
- GetCampaigns();
-
- virtual void AddUnitMap(MissionElement* elem, int index=0);
- virtual List<NetUnitEntry>&
- GetUnitMap();
- virtual void ClearUnitMap();
- virtual void MapUnit(int n, const char* user, bool lock=false);
- virtual void UnmapUnit(const char* user);
- virtual bool IsMapped(const char* user);
-
- virtual Mission* GetSelectedMission() { return mission; }
- virtual DWORD GetSelectedMissionID() const { return selected_mission; }
- virtual void SelectMission(DWORD id);
-
- virtual const Text& GetMachineInfo() { return machine_info; }
- virtual WORD GetGamePort() { return 0; }
-
- // actions:
- virtual bool Ping();
- virtual void GameStart() { }
- virtual void GameStop() { }
- virtual DWORD GetLag();
-
- // instance management:
- static NetLobby* GetInstance();
- static bool IsNetLobbyClient();
- static bool IsNetLobbyServer();
-
-protected:
- virtual void DoPing(NetPeer* peer, Text msg) { }
- virtual void DoServerInfo(NetPeer* peer, Text msg) { }
- virtual void DoServerMods(NetPeer* peer, Text msg) { }
- virtual void DoLogin(NetPeer* peer, Text msg) { }
- virtual void DoLogout(NetPeer* peer, Text msg) { }
- virtual void DoAuthUser(NetPeer* peer, Text msg) { }
- virtual void DoUserAuth(NetPeer* peer, Text msg) { }
- virtual void DoChat(NetPeer* peer, Text msg) { }
- virtual void DoUserList(NetPeer* peer, Text msg) { }
- virtual void DoBanUser(NetPeer* peer, Text msg) { }
- virtual void DoMissionList(NetPeer* peer, Text msg) { }
- virtual void DoMissionSelect(NetPeer* peer, Text msg) { }
- virtual void DoMissionData(NetPeer* peer, Text msg) { }
- virtual void DoUnitList(NetPeer* peer, Text msg) { }
- virtual void DoMapUnit(NetPeer* peer, Text msg) { }
- virtual void DoGameStart(NetPeer* peer, Text msg) { }
- virtual void DoGameStop(NetPeer* peer, Text msg) { }
- virtual void DoExit(NetPeer* peer, Text msg) { }
-
- virtual void ParseMsg(Text msg, List<NetLobbyParam>& params);
-
- NetLink* link;
- NetUser* local_user;
- List<NetUser> users;
- List<NetChatEntry> chat_log;
- List<NetCampaignInfo> campaigns;
- List<NetUnitEntry> unit_map;
- Text machine_info;
- List<ModInfo> server_mods;
-
- bool active;
- DWORD last_send_time;
- DWORD start_time;
- DWORD selected_mission;
- Mission* mission;
- int status;
-};
-
-// +-------------------------------------------------------------------+
-
-class NetLobbyParam
-{
-public:
- static const char* TYPENAME() { return "NetLobbyParam"; }
-
- NetLobbyParam(const char* n, const char* v) : name(n), value(v) { }
-
- int operator == (const NetLobbyParam& p) const { return name == p.name; }
-
- Text name;
- Text value;
-};
-
-// +-------------------------------------------------------------------+
-
-class NetUnitEntry
-{
-public:
- static const char* TYPENAME() { return "NetUnitEntry"; }
-
- NetUnitEntry(MissionElement* elem, int index=0);
- NetUnitEntry(const char* elem, const char* design, int iff, int index=0);
- ~NetUnitEntry();
-
- int operator == (const NetUnitEntry& e) const { return (elem == e.elem) && (index == e.index); }
-
- Text GetDescription() const;
- const Text& GetUserName() const { return user; }
- const Text& GetElemName() const { return elem; }
- const Text& GetDesign() const { return design; }
- int GetIFF() const { return iff; }
- int GetIndex() const { return index; }
- int GetLives() const { return lives; }
- int GetIntegrity() const { return hull; }
- int GetMissionRole() const { return role; }
- bool GetLocked() const { return lock; }
-
- void SetUserName(const char* u) { user = u; }
- void SetElemName(const char* e) { elem = e; }
- void SetDesign(const char* d) { design = d; }
- void SetIFF(int i) { iff = i; }
- void SetIndex(int i) { index = i; }
- void SetLives(int i) { lives = i; }
- void SetIntegrity(int i) { hull = i; }
- void SetMissionRole(int i) { role = i; }
- void SetLock(bool l) { lock = l; }
-
-private:
- Text user;
- Text elem;
- Text design;
- int iff;
- int index;
- int lives;
- int hull;
- int role;
- bool lock;
-};
-
-// +--------------------------------------------------------------------+
-
-class NetServerInfo
-{
-public:
- static const char* TYPENAME() { return "NetServerInfo"; }
-
- enum STATUS { OFFLINE, LOBBY, BRIEFING, ACTIVE, DEBRIEFING, PERSISTENT };
-
- NetServerInfo();
-
- Text name;
- Text hostname;
- Text password;
- Text type;
- NetAddr addr;
- WORD port;
- WORD gameport;
- bool save;
-
- Text version;
- Text machine_info;
- int nplayers;
- int hosted;
- int status;
-
- DWORD ping_time;
-};
-
-// +--------------------------------------------------------------------+
-
-class NetCampaignInfo
-{
-public:
- static const char* TYPENAME() { return "NetCampaignInfo"; }
-
- NetCampaignInfo() : id(0) { }
- ~NetCampaignInfo() { }
-
- int id;
- Text name;
-
- List<MissionInfo> missions;
-};
-
-// +--------------------------------------------------------------------+
-
-enum NET_LOBBY_MESSAGES {
- NET_LOBBY_PING = 0x10,
- NET_LOBBY_SERVER_INFO,
- NET_LOBBY_SERVER_MODS,
- NET_LOBBY_LOGIN,
- NET_LOBBY_LOGOUT,
- NET_LOBBY_CHAT,
- NET_LOBBY_USER_LIST,
- NET_LOBBY_BAN_USER,
- NET_LOBBY_MISSION_LIST,
- NET_LOBBY_MISSION_SELECT,
- NET_LOBBY_MISSION_DATA,
- NET_LOBBY_UNIT_LIST,
- NET_LOBBY_MAP_UNIT,
-
- NET_LOBBY_AUTH_USER,
- NET_LOBBY_USER_AUTH,
-
- NET_LOBBY_GAME_START,
- NET_LOBBY_GAME_STOP,
- NET_LOBBY_EXIT
-};
-
-// +--------------------------------------------------------------------+
-
-#endif NetLobby_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: NetLobby.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Base Class for Multiplayer Game Lobby classes +*/ + +#ifndef NetLobby_h +#define NetLobby_h + +#include "Types.h" +#include "NetLink.h" +#include "List.h" + +#define NET_CAMPAIGN_SHIFT 12 +#define NET_MISSION_MASK 0xfff +#define NET_DISCONNECT_TIME 30 + +// +-------------------------------------------------------------------+ + +class Campaign; +class Mission; +class MissionElement; +class MissionInfo; +class NetCampaignInfo; +class NetChatEntry; +class NetUser; +class NetUnitEntry; +class NetLobbyParam; +class ModInfo; + +// +--------------------------------------------------------------------+ + +class NetLobby +{ +public: + static const char* TYPENAME() { return "NetLobby"; } + + NetLobby(bool temporary = false); + virtual ~NetLobby(); + + virtual bool IsClient() const { return false; } + virtual bool IsServer() const { return false; } + virtual bool IsActive() const { return active; } + + virtual void ExecFrame(); + virtual void Recv(); + virtual void Send(); + virtual int GetLastError() const { return 0; } + + virtual NetUser* FindUserByAddr(const NetAddr& addr); + virtual NetUser* FindUserByName(const char* name); + virtual NetUser* FindUserByNetID(DWORD id); + + virtual void BanUser(NetUser* user); + virtual void AddUser(NetUser* user); + virtual void DelUser(NetUser* user); + virtual bool SetUserHost(NetUser* user, bool host); + virtual int NumUsers(); + virtual NetUser* GetHost(); + virtual bool HasHost(); + virtual bool IsHost() const { return false; } + virtual List<NetUser>& GetUsers(); + + virtual List<ModInfo>& GetServerMods(); + + virtual NetUser* GetLocalUser(); + virtual void SetLocalUser(NetUser* user); + + virtual int GetStatus() const { return status; } + virtual void SetStatus(int s) { status = s; } + + virtual void AddChat(NetUser* user, const char* msg, bool route=true); + virtual List<NetChatEntry>& + GetChat(); + virtual void ClearChat(); + virtual void SaveChat() { } + virtual DWORD GetStartTime() const { return start_time; } + + virtual List<NetCampaignInfo>& + GetCampaigns(); + + virtual void AddUnitMap(MissionElement* elem, int index=0); + virtual List<NetUnitEntry>& + GetUnitMap(); + virtual void ClearUnitMap(); + virtual void MapUnit(int n, const char* user, bool lock=false); + virtual void UnmapUnit(const char* user); + virtual bool IsMapped(const char* user); + + virtual Mission* GetSelectedMission() { return mission; } + virtual DWORD GetSelectedMissionID() const { return selected_mission; } + virtual void SelectMission(DWORD id); + + virtual const Text& GetMachineInfo() { return machine_info; } + virtual WORD GetGamePort() { return 0; } + + // actions: + virtual bool Ping(); + virtual void GameStart() { } + virtual void GameStop() { } + virtual DWORD GetLag(); + + // instance management: + static NetLobby* GetInstance(); + static bool IsNetLobbyClient(); + static bool IsNetLobbyServer(); + +protected: + virtual void DoPing(NetPeer* peer, Text msg) { } + virtual void DoServerInfo(NetPeer* peer, Text msg) { } + virtual void DoServerMods(NetPeer* peer, Text msg) { } + virtual void DoLogin(NetPeer* peer, Text msg) { } + virtual void DoLogout(NetPeer* peer, Text msg) { } + virtual void DoAuthUser(NetPeer* peer, Text msg) { } + virtual void DoUserAuth(NetPeer* peer, Text msg) { } + virtual void DoChat(NetPeer* peer, Text msg) { } + virtual void DoUserList(NetPeer* peer, Text msg) { } + virtual void DoBanUser(NetPeer* peer, Text msg) { } + virtual void DoMissionList(NetPeer* peer, Text msg) { } + virtual void DoMissionSelect(NetPeer* peer, Text msg) { } + virtual void DoMissionData(NetPeer* peer, Text msg) { } + virtual void DoUnitList(NetPeer* peer, Text msg) { } + virtual void DoMapUnit(NetPeer* peer, Text msg) { } + virtual void DoGameStart(NetPeer* peer, Text msg) { } + virtual void DoGameStop(NetPeer* peer, Text msg) { } + virtual void DoExit(NetPeer* peer, Text msg) { } + + virtual void ParseMsg(Text msg, List<NetLobbyParam>& params); + + NetLink* link; + NetUser* local_user; + List<NetUser> users; + List<NetChatEntry> chat_log; + List<NetCampaignInfo> campaigns; + List<NetUnitEntry> unit_map; + Text machine_info; + List<ModInfo> server_mods; + + bool active; + DWORD last_send_time; + DWORD start_time; + DWORD selected_mission; + Mission* mission; + int status; +}; + +// +-------------------------------------------------------------------+ + +class NetLobbyParam +{ +public: + static const char* TYPENAME() { return "NetLobbyParam"; } + + NetLobbyParam(const char* n, const char* v) : name(n), value(v) { } + + int operator == (const NetLobbyParam& p) const { return name == p.name; } + + Text name; + Text value; +}; + +// +-------------------------------------------------------------------+ + +class NetUnitEntry +{ +public: + static const char* TYPENAME() { return "NetUnitEntry"; } + + NetUnitEntry(MissionElement* elem, int index=0); + NetUnitEntry(const char* elem, const char* design, int iff, int index=0); + ~NetUnitEntry(); + + int operator == (const NetUnitEntry& e) const { return (elem == e.elem) && (index == e.index); } + + Text GetDescription() const; + const Text& GetUserName() const { return user; } + const Text& GetElemName() const { return elem; } + const Text& GetDesign() const { return design; } + int GetIFF() const { return iff; } + int GetIndex() const { return index; } + int GetLives() const { return lives; } + int GetIntegrity() const { return hull; } + int GetMissionRole() const { return role; } + bool GetLocked() const { return lock; } + + void SetUserName(const char* u) { user = u; } + void SetElemName(const char* e) { elem = e; } + void SetDesign(const char* d) { design = d; } + void SetIFF(int i) { iff = i; } + void SetIndex(int i) { index = i; } + void SetLives(int i) { lives = i; } + void SetIntegrity(int i) { hull = i; } + void SetMissionRole(int i) { role = i; } + void SetLock(bool l) { lock = l; } + +private: + Text user; + Text elem; + Text design; + int iff; + int index; + int lives; + int hull; + int role; + bool lock; +}; + +// +--------------------------------------------------------------------+ + +class NetServerInfo +{ +public: + static const char* TYPENAME() { return "NetServerInfo"; } + + enum STATUS { OFFLINE, LOBBY, BRIEFING, ACTIVE, DEBRIEFING, PERSISTENT }; + + NetServerInfo(); + + Text name; + Text hostname; + Text password; + Text type; + NetAddr addr; + WORD port; + WORD gameport; + bool save; + + Text version; + Text machine_info; + int nplayers; + int hosted; + int status; + + DWORD ping_time; +}; + +// +--------------------------------------------------------------------+ + +class NetCampaignInfo +{ +public: + static const char* TYPENAME() { return "NetCampaignInfo"; } + + NetCampaignInfo() : id(0) { } + ~NetCampaignInfo() { } + + int id; + Text name; + + List<MissionInfo> missions; +}; + +// +--------------------------------------------------------------------+ + +enum NET_LOBBY_MESSAGES { + NET_LOBBY_PING = 0x10, + NET_LOBBY_SERVER_INFO, + NET_LOBBY_SERVER_MODS, + NET_LOBBY_LOGIN, + NET_LOBBY_LOGOUT, + NET_LOBBY_CHAT, + NET_LOBBY_USER_LIST, + NET_LOBBY_BAN_USER, + NET_LOBBY_MISSION_LIST, + NET_LOBBY_MISSION_SELECT, + NET_LOBBY_MISSION_DATA, + NET_LOBBY_UNIT_LIST, + NET_LOBBY_MAP_UNIT, + + NET_LOBBY_AUTH_USER, + NET_LOBBY_USER_AUTH, + + NET_LOBBY_GAME_START, + NET_LOBBY_GAME_STOP, + NET_LOBBY_EXIT +}; + +// +--------------------------------------------------------------------+ + +#endif NetLobby_h + |