summaryrefslogtreecommitdiffhomepage
path: root/Stars45/NetGameServer.h
diff options
context:
space:
mode:
Diffstat (limited to 'Stars45/NetGameServer.h')
-rw-r--r--Stars45/NetGameServer.h90
1 files changed, 90 insertions, 0 deletions
diff --git a/Stars45/NetGameServer.h b/Stars45/NetGameServer.h
new file mode 100644
index 0000000..545aca2
--- /dev/null
+++ b/Stars45/NetGameServer.h
@@ -0,0 +1,90 @@
+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: NetGameServer.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Server-Side Network Game Manager class
+*/
+
+#ifndef NetGameServer_h
+#define NetGameServer_h
+
+#include "NetGame.h"
+#include "SimObject.h"
+
+// +--------------------------------------------------------------------+
+
+class NetChatMsg;
+
+// +--------------------------------------------------------------------+
+
+class NetGameServer : public NetGame, public SimObserver
+{
+public:
+ NetGameServer();
+ virtual ~NetGameServer();
+
+ virtual bool IsClient() const { return false; }
+ virtual bool IsServer() const { return true; }
+
+ virtual void ExecFrame();
+ virtual void CheckSessions();
+
+ virtual void Send();
+ virtual void SendData(NetData* data);
+ virtual void Respawn(DWORD objid, Ship* spawn);
+
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+ virtual void RouteChatMsg(NetChatMsg& chat_msg);
+
+protected:
+ virtual void DoJoinRequest(NetMsg* msg);
+ virtual void DoJoinAnnounce(NetMsg* msg);
+ virtual void DoQuitRequest(NetMsg* msg);
+ virtual void DoQuitAnnounce(NetMsg* msg);
+ virtual void DoGameOver(NetMsg* msg);
+ virtual void DoDisconnect(NetMsg* msg);
+
+ virtual void DoObjLoc(NetMsg* msg);
+ virtual void DoObjDamage(NetMsg* msg);
+ virtual void DoObjKill(NetMsg* msg);
+ virtual void DoObjSpawn(NetMsg* msg);
+ virtual void DoObjHyper(NetMsg* msg);
+ virtual void DoObjTarget(NetMsg* msg);
+ virtual void DoObjEmcon(NetMsg* msg);
+ virtual void DoSysDamage(NetMsg* msg);
+ virtual void DoSysStatus(NetMsg* msg);
+
+ virtual void DoElemRequest(NetMsg* msg);
+ virtual void DoElemCreate(NetMsg* msg);
+ virtual void DoShipLaunch(NetMsg* msg);
+ virtual void DoNavData(NetMsg* msg);
+ virtual void DoNavDelete(NetMsg* msg);
+
+ virtual void DoWepTrigger(NetMsg* msg);
+ virtual void DoWepRelease(NetMsg* msg);
+ virtual void DoWepDestroy(NetMsg* msg);
+
+ virtual void DoCommMsg(NetMsg* msg);
+ virtual void DoChatMsg(NetMsg* msg);
+ virtual void DoSelfDestruct(NetMsg* msg);
+
+ virtual NetPlayer* FindZombieByObjID(DWORD objid);
+ virtual void SendDisconnect(NetPlayer* zombie);
+
+ List<Ship> ships;
+ List<NetPlayer> zombies;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif NetGameServer_h
+