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-rw-r--r--Stars45/NetGameServer.h112
1 files changed, 56 insertions, 56 deletions
diff --git a/Stars45/NetGameServer.h b/Stars45/NetGameServer.h
index 545aca2..5aeb752 100644
--- a/Stars45/NetGameServer.h
+++ b/Stars45/NetGameServer.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: NetGameServer.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: NetGameServer.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Server-Side Network Game Manager class
+ OVERVIEW
+ ========
+ Server-Side Network Game Manager class
*/
#ifndef NetGameServer_h
@@ -27,61 +27,61 @@ class NetChatMsg;
class NetGameServer : public NetGame, public SimObserver
{
public:
- NetGameServer();
- virtual ~NetGameServer();
+ NetGameServer();
+ virtual ~NetGameServer();
- virtual bool IsClient() const { return false; }
- virtual bool IsServer() const { return true; }
+ virtual bool IsClient() const { return false; }
+ virtual bool IsServer() const { return true; }
- virtual void ExecFrame();
- virtual void CheckSessions();
+ virtual void ExecFrame();
+ virtual void CheckSessions();
- virtual void Send();
- virtual void SendData(NetData* data);
- virtual void Respawn(DWORD objid, Ship* spawn);
+ virtual void Send();
+ virtual void SendData(NetData* data);
+ virtual void Respawn(DWORD objid, Ship* spawn);
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
- virtual void RouteChatMsg(NetChatMsg& chat_msg);
+ virtual void RouteChatMsg(NetChatMsg& chat_msg);
protected:
- virtual void DoJoinRequest(NetMsg* msg);
- virtual void DoJoinAnnounce(NetMsg* msg);
- virtual void DoQuitRequest(NetMsg* msg);
- virtual void DoQuitAnnounce(NetMsg* msg);
- virtual void DoGameOver(NetMsg* msg);
- virtual void DoDisconnect(NetMsg* msg);
-
- virtual void DoObjLoc(NetMsg* msg);
- virtual void DoObjDamage(NetMsg* msg);
- virtual void DoObjKill(NetMsg* msg);
- virtual void DoObjSpawn(NetMsg* msg);
- virtual void DoObjHyper(NetMsg* msg);
- virtual void DoObjTarget(NetMsg* msg);
- virtual void DoObjEmcon(NetMsg* msg);
- virtual void DoSysDamage(NetMsg* msg);
- virtual void DoSysStatus(NetMsg* msg);
-
- virtual void DoElemRequest(NetMsg* msg);
- virtual void DoElemCreate(NetMsg* msg);
- virtual void DoShipLaunch(NetMsg* msg);
- virtual void DoNavData(NetMsg* msg);
- virtual void DoNavDelete(NetMsg* msg);
-
- virtual void DoWepTrigger(NetMsg* msg);
- virtual void DoWepRelease(NetMsg* msg);
- virtual void DoWepDestroy(NetMsg* msg);
-
- virtual void DoCommMsg(NetMsg* msg);
- virtual void DoChatMsg(NetMsg* msg);
- virtual void DoSelfDestruct(NetMsg* msg);
-
- virtual NetPlayer* FindZombieByObjID(DWORD objid);
- virtual void SendDisconnect(NetPlayer* zombie);
-
- List<Ship> ships;
- List<NetPlayer> zombies;
+ virtual void DoJoinRequest(NetMsg* msg);
+ virtual void DoJoinAnnounce(NetMsg* msg);
+ virtual void DoQuitRequest(NetMsg* msg);
+ virtual void DoQuitAnnounce(NetMsg* msg);
+ virtual void DoGameOver(NetMsg* msg);
+ virtual void DoDisconnect(NetMsg* msg);
+
+ virtual void DoObjLoc(NetMsg* msg);
+ virtual void DoObjDamage(NetMsg* msg);
+ virtual void DoObjKill(NetMsg* msg);
+ virtual void DoObjSpawn(NetMsg* msg);
+ virtual void DoObjHyper(NetMsg* msg);
+ virtual void DoObjTarget(NetMsg* msg);
+ virtual void DoObjEmcon(NetMsg* msg);
+ virtual void DoSysDamage(NetMsg* msg);
+ virtual void DoSysStatus(NetMsg* msg);
+
+ virtual void DoElemRequest(NetMsg* msg);
+ virtual void DoElemCreate(NetMsg* msg);
+ virtual void DoShipLaunch(NetMsg* msg);
+ virtual void DoNavData(NetMsg* msg);
+ virtual void DoNavDelete(NetMsg* msg);
+
+ virtual void DoWepTrigger(NetMsg* msg);
+ virtual void DoWepRelease(NetMsg* msg);
+ virtual void DoWepDestroy(NetMsg* msg);
+
+ virtual void DoCommMsg(NetMsg* msg);
+ virtual void DoChatMsg(NetMsg* msg);
+ virtual void DoSelfDestruct(NetMsg* msg);
+
+ virtual NetPlayer* FindZombieByObjID(DWORD objid);
+ virtual void SendDisconnect(NetPlayer* zombie);
+
+ List<Ship> ships;
+ List<NetPlayer> zombies;
};
// +--------------------------------------------------------------------+