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-rw-r--r--Stars45/NetGameServer.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/Stars45/NetGameServer.cpp b/Stars45/NetGameServer.cpp
index 9170a46..84a199d 100644
--- a/Stars45/NetGameServer.cpp
+++ b/Stars45/NetGameServer.cpp
@@ -39,6 +39,7 @@
#include "NetPeer.h"
#include "NetUtil.h"
#include "Game.h"
+#include "Clock.h"
#include "ContentBundle.h"
#include "Light.h"
@@ -140,9 +141,9 @@ NetGameServer::ExecFrame()
static DWORD time_mark = 0;
- if (!time_mark) time_mark = Game::GetInstance()->GetClock()->RealTime();
- else if (Game::GetInstance()->GetClock()->RealTime() - time_mark > 60000) {
- time_mark = Game::GetInstance()->GetClock()->RealTime();
+ if (!time_mark) time_mark = Clock::GetInstance()->RealTime();
+ else if (Clock::GetInstance()->RealTime() - time_mark > 60000) {
+ time_mark = Clock::GetInstance()->RealTime();
if (link && players.size() > 0) {
Print("Server Stats\n-------------\n");
@@ -1008,7 +1009,7 @@ NetGameServer::Send()
if (players.isEmpty())
return;
- DWORD time = Game::GetInstance()->GetClock()->GameTime();
+ DWORD time = Clock::GetInstance()->GameTime();
// don't flood the network...
if (time - last_send_time < MIN_NET_FRAME)