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Diffstat (limited to 'Stars45/NetGameClient.h')
-rw-r--r-- | Stars45/NetGameClient.h | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/Stars45/NetGameClient.h b/Stars45/NetGameClient.h new file mode 100644 index 0000000..1cc8397 --- /dev/null +++ b/Stars45/NetGameClient.h @@ -0,0 +1,111 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: NetGameClient.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Network Game Manager class +*/ + +#ifndef NetGameClient_h +#define NetGameClient_h + +#include "NetGame.h" +#include "SimObject.h" + +// +--------------------------------------------------------------------+ + +class NetJoinAnnounce; + +// +--------------------------------------------------------------------+ + +class NetGameClient : public NetGame, public SimObserver +{ +public: + NetGameClient(); + virtual ~NetGameClient(); + + virtual bool IsClient() const { return true; } + virtual bool IsServer() const { return false; } + + virtual void ExecFrame(); + virtual void Send(); + virtual void SendData(NetData* data); + virtual void Respawn(DWORD objid, Ship* spawn); + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + +protected: + virtual void DoJoinRequest(NetMsg* msg); + virtual void DoJoinAnnounce(NetMsg* msg); + virtual void DoQuitRequest(NetMsg* msg); + virtual void DoQuitAnnounce(NetMsg* msg); + virtual void DoGameOver(NetMsg* msg); + virtual void DoDisconnect(NetMsg* msg); + + virtual void DoObjLoc(NetMsg* msg); + virtual void DoObjDamage(NetMsg* msg); + virtual void DoObjKill(NetMsg* msg); + virtual void DoObjSpawn(NetMsg* msg); + virtual void DoObjHyper(NetMsg* msg); + virtual void DoObjTarget(NetMsg* msg); + virtual void DoObjEmcon(NetMsg* msg); + virtual void DoSysDamage(NetMsg* msg); + virtual void DoSysStatus(NetMsg* msg); + + virtual void DoElemCreate(NetMsg* msg); + virtual void DoShipLaunch(NetMsg* msg); + virtual void DoNavData(NetMsg* msg); + virtual void DoNavDelete(NetMsg* msg); + + virtual void DoWepTrigger(NetMsg* msg); + virtual void DoWepRelease(NetMsg* msg); + virtual void DoWepDestroy(NetMsg* msg); + + virtual void DoCommMsg(NetMsg* msg); + virtual void DoChatMsg(NetMsg* msg); + virtual void DoSelfDestruct(NetMsg* msg); + + virtual void SendJoinRequest(); + + virtual bool DoJoinBacklog(NetJoinAnnounce* join_ann); + + DWORD server_id; + DWORD join_req_time; + List<NetJoinAnnounce> join_backlog; +}; + +// +--------------------------------------------------------------------+ + +#endif NetGameClient_h + |