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-rw-r--r--Stars45/NetGame.h158
1 files changed, 79 insertions, 79 deletions
diff --git a/Stars45/NetGame.h b/Stars45/NetGame.h
index 249b695..3faa07e 100644
--- a/Stars45/NetGame.h
+++ b/Stars45/NetGame.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: NetGame.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: NetGame.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Network Game Manager class
+ OVERVIEW
+ ========
+ Network Game Manager class
*/
#ifndef NetGame_h
@@ -35,90 +35,90 @@ class NetPlayer;
class NetGame
{
public:
- static const char* TYPENAME() { return "NetGame"; }
+ static const char* TYPENAME() { return "NetGame"; }
- enum { SHIP, SHOT };
+ enum { SHIP, SHOT };
- NetGame();
- virtual ~NetGame();
+ NetGame();
+ virtual ~NetGame();
- virtual bool IsClient() const { return false; }
- virtual bool IsServer() const { return false; }
- virtual bool IsActive() const { return active; }
+ virtual bool IsClient() const { return false; }
+ virtual bool IsServer() const { return false; }
+ virtual bool IsActive() const { return active; }
- virtual DWORD GetNetID() const { return netid; }
- virtual DWORD GetObjID() const;
+ virtual DWORD GetNetID() const { return netid; }
+ virtual DWORD GetObjID() const;
- virtual void ExecFrame();
- virtual void Recv();
- virtual void Send();
+ virtual void ExecFrame();
+ virtual void Recv();
+ virtual void Send();
- virtual void SendData(NetData* data) { }
+ virtual void SendData(NetData* data) { }
- virtual NetPlayer* FindPlayerByName(const char* name);
- virtual NetPlayer* FindPlayerByNetID(DWORD netid);
- virtual NetPlayer* FindPlayerByObjID(DWORD objid);
- virtual Ship* FindShipByObjID(DWORD objid);
- virtual Shot* FindShotByObjID(DWORD objid);
+ virtual NetPlayer* FindPlayerByName(const char* name);
+ virtual NetPlayer* FindPlayerByNetID(DWORD netid);
+ virtual NetPlayer* FindPlayerByObjID(DWORD objid);
+ virtual Ship* FindShipByObjID(DWORD objid);
+ virtual Shot* FindShotByObjID(DWORD objid);
- virtual NetPeer* GetPeer(NetPlayer* player);
+ virtual NetPeer* GetPeer(NetPlayer* player);
- virtual void Respawn(DWORD objid, Ship* spawn);
+ virtual void Respawn(DWORD objid, Ship* spawn);
- static NetGame* Create();
- static NetGame* GetInstance();
- static bool IsNetGame();
- static bool IsNetGameClient();
- static bool IsNetGameServer();
- static int NumPlayers();
+ static NetGame* Create();
+ static NetGame* GetInstance();
+ static bool IsNetGame();
+ static bool IsNetGameClient();
+ static bool IsNetGameServer();
+ static int NumPlayers();
- static DWORD GetNextObjID(int type=SHIP);
+ static DWORD GetNextObjID(int type=SHIP);
protected:
- virtual void DoJoinRequest(NetMsg* msg) { }
- virtual void DoJoinAnnounce(NetMsg* msg) { }
- virtual void DoQuitRequest(NetMsg* msg) { }
- virtual void DoQuitAnnounce(NetMsg* msg) { }
- virtual void DoGameOver(NetMsg* msg) { }
- virtual void DoDisconnect(NetMsg* msg) { }
-
- virtual void DoObjLoc(NetMsg* msg) { }
- virtual void DoObjDamage(NetMsg* msg) { }
- virtual void DoObjKill(NetMsg* msg) { }
- virtual void DoObjSpawn(NetMsg* msg) { }
- virtual void DoObjHyper(NetMsg* msg) { }
- virtual void DoObjTarget(NetMsg* msg) { }
- virtual void DoObjEmcon(NetMsg* msg) { }
- virtual void DoSysDamage(NetMsg* msg) { }
- virtual void DoSysStatus(NetMsg* msg) { }
-
- virtual void DoElemCreate(NetMsg* msg) { }
- virtual void DoElemRequest(NetMsg* msg) { }
- virtual void DoShipLaunch(NetMsg* msg) { }
- virtual void DoNavData(NetMsg* msg) { }
- virtual void DoNavDelete(NetMsg* msg) { }
-
- virtual void DoWepTrigger(NetMsg* msg) { }
- virtual void DoWepRelease(NetMsg* msg) { }
- virtual void DoWepDestroy(NetMsg* msg) { }
-
- virtual void DoCommMsg(NetMsg* msg) { }
- virtual void DoChatMsg(NetMsg* msg) { }
- virtual void DoSelfDestruct(NetMsg* msg) { }
-
- List<NetPlayer> players;
- NetLink* link;
-
- DWORD objid;
- DWORD netid;
- Ship* local_player;
- Text player_name;
- Text player_pass;
- Ship* target;
- Sim* sim;
- bool active;
-
- DWORD last_send_time;
+ virtual void DoJoinRequest(NetMsg* msg) { }
+ virtual void DoJoinAnnounce(NetMsg* msg) { }
+ virtual void DoQuitRequest(NetMsg* msg) { }
+ virtual void DoQuitAnnounce(NetMsg* msg) { }
+ virtual void DoGameOver(NetMsg* msg) { }
+ virtual void DoDisconnect(NetMsg* msg) { }
+
+ virtual void DoObjLoc(NetMsg* msg) { }
+ virtual void DoObjDamage(NetMsg* msg) { }
+ virtual void DoObjKill(NetMsg* msg) { }
+ virtual void DoObjSpawn(NetMsg* msg) { }
+ virtual void DoObjHyper(NetMsg* msg) { }
+ virtual void DoObjTarget(NetMsg* msg) { }
+ virtual void DoObjEmcon(NetMsg* msg) { }
+ virtual void DoSysDamage(NetMsg* msg) { }
+ virtual void DoSysStatus(NetMsg* msg) { }
+
+ virtual void DoElemCreate(NetMsg* msg) { }
+ virtual void DoElemRequest(NetMsg* msg) { }
+ virtual void DoShipLaunch(NetMsg* msg) { }
+ virtual void DoNavData(NetMsg* msg) { }
+ virtual void DoNavDelete(NetMsg* msg) { }
+
+ virtual void DoWepTrigger(NetMsg* msg) { }
+ virtual void DoWepRelease(NetMsg* msg) { }
+ virtual void DoWepDestroy(NetMsg* msg) { }
+
+ virtual void DoCommMsg(NetMsg* msg) { }
+ virtual void DoChatMsg(NetMsg* msg) { }
+ virtual void DoSelfDestruct(NetMsg* msg) { }
+
+ List<NetPlayer> players;
+ NetLink* link;
+
+ DWORD objid;
+ DWORD netid;
+ Ship* local_player;
+ Text player_name;
+ Text player_pass;
+ Ship* target;
+ Sim* sim;
+ bool active;
+
+ DWORD last_send_time;
};
// +--------------------------------------------------------------------+