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-rw-r--r--Stars45/NetGame.cpp308
1 files changed, 154 insertions, 154 deletions
diff --git a/Stars45/NetGame.cpp b/Stars45/NetGame.cpp
index 26a5a0d..04d24f3 100644
--- a/Stars45/NetGame.cpp
+++ b/Stars45/NetGame.cpp
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: NetGame.cpp
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: NetGame.cpp
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Network Game Manager class
+ OVERVIEW
+ ========
+ Network Game Manager class
*/
#include "MemDebug.h"
@@ -53,51 +53,51 @@ static long start_time = 0;
// +--------------------------------------------------------------------+
NetGame::NetGame()
- : objid(0), netid(0), link(0), local_player(0), last_send_time(0), active(true)
+: objid(0), netid(0), link(0), local_player(0), last_send_time(0), active(true)
{
- netgame = this;
- sim = Sim::GetSim();
+ netgame = this;
+ sim = Sim::GetSim();
- ship_id_key = SHIP_ID_START;
- shot_id_key = SHOT_ID_START;
+ ship_id_key = SHIP_ID_START;
+ shot_id_key = SHOT_ID_START;
- if (sim)
- local_player = sim->GetPlayerShip();
+ if (sim)
+ local_player = sim->GetPlayerShip();
- Player* player = Player::GetCurrentPlayer();
- if (player) {
- player_name = player->Name();
- player_pass = player->Password();
- }
+ Player* player = Player::GetCurrentPlayer();
+ if (player) {
+ player_name = player->Name();
+ player_pass = player->Password();
+ }
- start_time = NetLayer::GetUTC();
+ start_time = NetLayer::GetUTC();
}
NetGame::~NetGame()
{
- netgame = 0;
- local_player = 0;
- players.destroy();
-
- if (link) {
- double delta = fabs((double)(NetLayer::GetUTC() - start_time));
- double bandwidth = 10.0 * (link->GetBytesSent() + link->GetBytesRecv()) / delta;
- double recvrate = link->GetPacketsRecv() / delta;
-
- Print("NetGame Stats\n-------------\n");
- Print(" packets sent %d\n", link->GetPacketsSent());
- Print(" packets recv %d\n", link->GetPacketsRecv());
- Print(" bytes sent %d\n", link->GetBytesSent());
- Print(" bytes recv %d\n", link->GetBytesRecv());
- Print(" retries %d\n", link->GetRetries());
- Print(" drops %d\n", link->GetDrops());
- Print(" avg lag %d msec\n", link->GetLag());
- Print(" time %d sec\n", (int) delta);
- Print(" bandwidth %d bps\n", (int) bandwidth);
- Print(" packet rate %d pps in\n\n", (int) recvrate);
-
- delete link;
- }
+ netgame = 0;
+ local_player = 0;
+ players.destroy();
+
+ if (link) {
+ double delta = fabs((double)(NetLayer::GetUTC() - start_time));
+ double bandwidth = 10.0 * (link->GetBytesSent() + link->GetBytesRecv()) / delta;
+ double recvrate = link->GetPacketsRecv() / delta;
+
+ Print("NetGame Stats\n-------------\n");
+ Print(" packets sent %d\n", link->GetPacketsSent());
+ Print(" packets recv %d\n", link->GetPacketsRecv());
+ Print(" bytes sent %d\n", link->GetBytesSent());
+ Print(" bytes recv %d\n", link->GetBytesRecv());
+ Print(" retries %d\n", link->GetRetries());
+ Print(" drops %d\n", link->GetDrops());
+ Print(" avg lag %d msec\n", link->GetLag());
+ Print(" time %d sec\n", (int) delta);
+ Print(" bandwidth %d bps\n", (int) bandwidth);
+ Print(" packet rate %d pps in\n\n", (int) recvrate);
+
+ delete link;
+ }
}
// +--------------------------------------------------------------------+
@@ -105,50 +105,50 @@ NetGame::~NetGame()
NetGame*
NetGame::Create()
{
- if (!netgame) {
- if (NetServerConfig::GetInstance())
- netgame = new(__FILE__,__LINE__) NetGameServer;
+ if (!netgame) {
+ if (NetServerConfig::GetInstance())
+ netgame = new(__FILE__,__LINE__) NetGameServer;
- else if (NetClientConfig::GetInstance() && NetClientConfig::GetInstance()->GetSelectedServer())
- netgame = new(__FILE__,__LINE__) NetGameClient;
- }
+ else if (NetClientConfig::GetInstance() && NetClientConfig::GetInstance()->GetSelectedServer())
+ netgame = new(__FILE__,__LINE__) NetGameClient;
+ }
- return netgame;
+ return netgame;
}
NetGame*
NetGame::GetInstance()
{
- return netgame;
+ return netgame;
}
DWORD
NetGame::GetObjID() const
{
- if (local_player)
- return local_player->GetObjID();
+ if (local_player)
+ return local_player->GetObjID();
- return 0;
+ return 0;
}
DWORD
NetGame::GetNextObjID(int type)
{
- if (type == SHIP) {
- if (ship_id_key >= SHOT_ID_START)
- ship_id_key = SHIP_ID_START;
+ if (type == SHIP) {
+ if (ship_id_key >= SHOT_ID_START)
+ ship_id_key = SHIP_ID_START;
- return ship_id_key++;
- }
+ return ship_id_key++;
+ }
- else if (type == SHOT) {
- if (shot_id_key >= 0xFFFE)
- shot_id_key = SHOT_ID_START;
+ else if (type == SHOT) {
+ if (shot_id_key >= 0xFFFE)
+ shot_id_key = SHOT_ID_START;
- return shot_id_key++;
- }
+ return shot_id_key++;
+ }
- return 0;
+ return 0;
}
// +--------------------------------------------------------------------+
@@ -156,57 +156,57 @@ NetGame::GetNextObjID(int type)
void
NetGame::ExecFrame()
{
- Send();
- Recv();
+ Send();
+ Recv();
}
void
NetGame::Recv()
{
- NetMsg* msg = link->GetMessage();
-
- while (msg) {
- if (active) {
- // For Debug Convenience:
- // NetPlayer* player = FindPlayerByNetID(msg->NetID());
-
- switch (msg->Type()) {
- case NET_JOIN_REQUEST: DoJoinRequest(msg); break;
- case NET_JOIN_ANNOUNCE: DoJoinAnnounce(msg); break;
- case NET_QUIT_REQUEST: DoQuitRequest(msg); break;
- case NET_QUIT_ANNOUNCE: DoQuitAnnounce(msg); break;
- case NET_GAME_OVER: DoGameOver(msg); break;
- case NET_DISCONNECT: DoDisconnect(msg); break;
-
- case NET_OBJ_LOC: DoObjLoc(msg); break;
- case NET_OBJ_DAMAGE: DoObjDamage(msg); break;
- case NET_OBJ_KILL: DoObjKill(msg); break;
- case NET_OBJ_SPAWN: DoObjSpawn(msg); break;
- case NET_OBJ_HYPER: DoObjHyper(msg); break;
- case NET_OBJ_TARGET: DoObjTarget(msg); break;
- case NET_OBJ_EMCON: DoObjEmcon(msg); break;
- case NET_SYS_DAMAGE: DoSysDamage(msg); break;
- case NET_SYS_STATUS: DoSysStatus(msg); break;
-
- case NET_ELEM_CREATE: DoElemCreate(msg); break;
- case NET_ELEM_REQUEST: DoElemRequest(msg); break;
- case NET_SHIP_LAUNCH: DoShipLaunch(msg); break;
- case NET_NAV_DATA: DoNavData(msg); break;
- case NET_NAV_DELETE: DoNavDelete(msg); break;
-
- case NET_WEP_TRIGGER: DoWepTrigger(msg); break;
- case NET_WEP_RELEASE: DoWepRelease(msg); break;
- case NET_WEP_DESTROY: DoWepDestroy(msg); break;
-
- case NET_COMM_MESSAGE: DoCommMsg(msg); break;
- case NET_CHAT_MESSAGE: DoChatMsg(msg); break;
- case NET_SELF_DESTRUCT: DoSelfDestruct(msg); break;
- }
- }
-
- delete msg;
- msg = link->GetMessage();
- }
+ NetMsg* msg = link->GetMessage();
+
+ while (msg) {
+ if (active) {
+ // For Debug Convenience:
+ // NetPlayer* player = FindPlayerByNetID(msg->NetID());
+
+ switch (msg->Type()) {
+ case NET_JOIN_REQUEST: DoJoinRequest(msg); break;
+ case NET_JOIN_ANNOUNCE: DoJoinAnnounce(msg); break;
+ case NET_QUIT_REQUEST: DoQuitRequest(msg); break;
+ case NET_QUIT_ANNOUNCE: DoQuitAnnounce(msg); break;
+ case NET_GAME_OVER: DoGameOver(msg); break;
+ case NET_DISCONNECT: DoDisconnect(msg); break;
+
+ case NET_OBJ_LOC: DoObjLoc(msg); break;
+ case NET_OBJ_DAMAGE: DoObjDamage(msg); break;
+ case NET_OBJ_KILL: DoObjKill(msg); break;
+ case NET_OBJ_SPAWN: DoObjSpawn(msg); break;
+ case NET_OBJ_HYPER: DoObjHyper(msg); break;
+ case NET_OBJ_TARGET: DoObjTarget(msg); break;
+ case NET_OBJ_EMCON: DoObjEmcon(msg); break;
+ case NET_SYS_DAMAGE: DoSysDamage(msg); break;
+ case NET_SYS_STATUS: DoSysStatus(msg); break;
+
+ case NET_ELEM_CREATE: DoElemCreate(msg); break;
+ case NET_ELEM_REQUEST: DoElemRequest(msg); break;
+ case NET_SHIP_LAUNCH: DoShipLaunch(msg); break;
+ case NET_NAV_DATA: DoNavData(msg); break;
+ case NET_NAV_DELETE: DoNavDelete(msg); break;
+
+ case NET_WEP_TRIGGER: DoWepTrigger(msg); break;
+ case NET_WEP_RELEASE: DoWepRelease(msg); break;
+ case NET_WEP_DESTROY: DoWepDestroy(msg); break;
+
+ case NET_COMM_MESSAGE: DoCommMsg(msg); break;
+ case NET_CHAT_MESSAGE: DoChatMsg(msg); break;
+ case NET_SELF_DESTRUCT: DoSelfDestruct(msg); break;
+ }
+ }
+
+ delete msg;
+ msg = link->GetMessage();
+ }
}
// +--------------------------------------------------------------------+
@@ -219,83 +219,83 @@ NetGame::Send()
int
NetGame::NumPlayers()
{
- if (netgame) {
- int num_players = netgame->players.size();
+ if (netgame) {
+ int num_players = netgame->players.size();
- if (netgame->local_player)
- num_players++;
+ if (netgame->local_player)
+ num_players++;
- return num_players;
- }
+ return num_players;
+ }
- return 0;
+ return 0;
}
NetPlayer*
NetGame::FindPlayerByName(const char* name)
{
- for (int i = 0; i < players.size(); i++) {
- NetPlayer* p = players[i];
+ for (int i = 0; i < players.size(); i++) {
+ NetPlayer* p = players[i];
- if (!strcmp(p->Name(), name))
- return p;
- }
+ if (!strcmp(p->Name(), name))
+ return p;
+ }
- return 0;
+ return 0;
}
NetPlayer*
NetGame::FindPlayerByNetID(DWORD netid)
{
- for (int i = 0; i < players.size(); i++) {
- NetPlayer* p = players[i];
+ for (int i = 0; i < players.size(); i++) {
+ NetPlayer* p = players[i];
- if (p->GetNetID() == netid)
- return p;
- }
+ if (p->GetNetID() == netid)
+ return p;
+ }
- return 0;
+ return 0;
}
NetPlayer*
NetGame::FindPlayerByObjID(DWORD objid)
{
- for (int i = 0; i < players.size(); i++) {
- NetPlayer* p = players[i];
+ for (int i = 0; i < players.size(); i++) {
+ NetPlayer* p = players[i];
- if (p->GetObjID() == objid)
- return p;
- }
+ if (p->GetObjID() == objid)
+ return p;
+ }
- return 0;
+ return 0;
}
Ship*
NetGame::FindShipByObjID(DWORD objid)
{
- if (sim)
- return sim->FindShipByObjID(objid);
+ if (sim)
+ return sim->FindShipByObjID(objid);
- return 0;
+ return 0;
}
Shot*
NetGame::FindShotByObjID(DWORD objid)
{
- if (sim)
- return sim->FindShotByObjID(objid);
+ if (sim)
+ return sim->FindShotByObjID(objid);
- return 0;
+ return 0;
}
NetPeer*
NetGame::GetPeer(NetPlayer* player)
{
- if (player && link) {
- return link->FindPeer(player->GetNetID());
- }
+ if (player && link) {
+ return link->FindPeer(player->GetNetID());
+ }
- return 0;
+ return 0;
}
// +--------------------------------------------------------------------+
@@ -310,21 +310,21 @@ NetGame::Respawn(DWORD objid, Ship* spawn)
bool
NetGame::IsNetGame()
{
- return netgame != 0;
+ return netgame != 0;
}
bool
NetGame::IsNetGameClient()
{
- if (netgame)
- return netgame->IsClient();
- return false;
+ if (netgame)
+ return netgame->IsClient();
+ return false;
}
bool
NetGame::IsNetGameServer()
{
- if (netgame)
- return netgame->IsServer();
- return false;
+ if (netgame)
+ return netgame->IsServer();
+ return false;
}