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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars
+ FILE: NetClientConfig.h
+ AUTHOR: John DiCamillo
+
+*/
+
+#ifndef NetClientConfig_h
+#define NetClientConfig_h
+
+#include "Types.h"
+#include "Game.h"
+#include "Text.h"
+#include "List.h"
+
+#include "NetAddr.h"
+
+// +--------------------------------------------------------------------+
+
+class NetLobbyClient;
+class NetServerInfo;
+
+// +--------------------------------------------------------------------+
+
+class NetClientConfig
+{
+public:
+ NetClientConfig();
+ ~NetClientConfig();
+
+ void AddServer(const char* name,
+ const char* addr,
+ WORD port,
+ const char* password,
+ bool save=false);
+ void DelServer(int index);
+
+ List<NetServerInfo>& GetServerList() { return servers; }
+ NetServerInfo* GetServerInfo(int n);
+ void Download();
+ void Load();
+ void Save();
+
+ void SetServerIndex(int n) { server_index = n; }
+ int GetServerIndex() const { return server_index; }
+ void SetHostRequest(bool n) { host_request = n; }
+ bool GetHostRequest() const { return host_request; }
+ NetServerInfo* GetSelectedServer();
+
+ void CreateConnection();
+ NetLobbyClient* GetConnection();
+ bool Login();
+ bool Logout();
+ void DropConnection();
+
+ static void Initialize();
+ static void Close();
+ static NetClientConfig* GetInstance() { return instance; }
+
+private:
+ List<NetServerInfo> servers;
+ int server_index;
+ bool host_request;
+
+ NetLobbyClient* conn;
+
+ static NetClientConfig* instance;
+};
+
+#endif NetClientConfig_h