summaryrefslogtreecommitdiffhomepage
path: root/Stars45/NetAuth.h
diff options
context:
space:
mode:
Diffstat (limited to 'Stars45/NetAuth.h')
-rw-r--r--Stars45/NetAuth.h52
1 files changed, 26 insertions, 26 deletions
diff --git a/Stars45/NetAuth.h b/Stars45/NetAuth.h
index 8966170..aa925f2 100644
--- a/Stars45/NetAuth.h
+++ b/Stars45/NetAuth.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: NetAuth.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: NetAuth.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- This class authenticates a user connecting to the multiplayer lobby
+ OVERVIEW
+ ========
+ This class authenticates a user connecting to the multiplayer lobby
*/
@@ -26,24 +26,24 @@
class NetAuth
{
public:
- enum AUTH_STATE {
- NET_AUTH_INITIAL = 0,
- NET_AUTH_FAILED = 1,
- NET_AUTH_OK = 2
- };
-
- enum AUTH_LEVEL {
- NET_AUTH_MINIMAL = 0,
- NET_AUTH_STANDARD = 1,
- NET_AUTH_SECURE = 2
- };
-
- static int AuthLevel();
- static void SetAuthLevel(int n);
-
- static Text CreateAuthRequest(NetUser* u);
- static Text CreateAuthResponse(int level, const char* salt);
- static bool AuthUser(NetUser* u, Text response);
+ enum AUTH_STATE {
+ NET_AUTH_INITIAL = 0,
+ NET_AUTH_FAILED = 1,
+ NET_AUTH_OK = 2
+ };
+
+ enum AUTH_LEVEL {
+ NET_AUTH_MINIMAL = 0,
+ NET_AUTH_STANDARD = 1,
+ NET_AUTH_SECURE = 2
+ };
+
+ static int AuthLevel();
+ static void SetAuthLevel(int n);
+
+ static Text CreateAuthRequest(NetUser* u);
+ static Text CreateAuthResponse(int level, const char* salt);
+ static bool AuthUser(NetUser* u, Text response);
};
// +-------------------------------------------------------------------+