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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: NavLight.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Navigation Lights System class
+*/
+
+#ifndef NavLight_h
+#define NavLight_h
+
+#include "Types.h"
+#include "System.h"
+#include "DriveSprite.h"
+#include "Geometry.h"
+
+// +--------------------------------------------------------------------+
+
+class NavLight : public System
+{
+public:
+ enum Constants { MAX_LIGHTS = 8 };
+
+ NavLight(double period, double scale);
+ NavLight(const NavLight& rhs);
+ virtual ~NavLight();
+
+ static void Initialize();
+ static void Close();
+
+ virtual void ExecFrame(double seconds);
+
+ int NumBeacons() const { return nlights; }
+ Sprite* Beacon(int index) const { return beacon[index]; }
+ bool IsEnabled() const { return enable; }
+
+ virtual void Enable();
+ virtual void Disable();
+ virtual void AddBeacon(Point loc, DWORD pattern, int type=1);
+ virtual void SetPeriod(double p);
+ virtual void SetPattern(int index, DWORD p);
+ virtual void SetOffset(DWORD o);
+
+ virtual void Orient(const Physical* rep);
+
+protected:
+ double period;
+ double scale;
+ bool enable;
+
+ int nlights;
+
+ Point loc[MAX_LIGHTS];
+ DriveSprite* beacon[MAX_LIGHTS];
+ DWORD pattern[MAX_LIGHTS];
+ int beacon_type[MAX_LIGHTS];
+ DWORD offset;
+};
+
+#endif NavLight_h
+