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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: NavDlg.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Navigation Active Window class
+*/
+
+#ifndef NavDlg_h
+#define NavDlg_h
+
+#include "Types.h"
+#include "FormWindow.h"
+#include "Bitmap.h"
+#include "Button.h"
+#include "Font.h"
+
+class BaseScreen;
+class MapView;
+class StarSystem;
+class Ship;
+class SimRegion;
+class Orbital;
+class OrbitalRegion;
+class Mission;
+
+// +--------------------------------------------------------------------+
+
+class NavDlg : public FormWindow
+{
+public:
+ NavDlg(Screen* s, FormDef& def, BaseScreen* mgr);
+ virtual ~NavDlg();
+
+ virtual void RegisterControls();
+
+ // Operations:
+ virtual void OnView(AWEvent* event);
+ virtual void OnFilter(AWEvent* event);
+ virtual void OnSelect(AWEvent* event);
+ virtual void OnCommit(AWEvent* event);
+ virtual void OnCancel(AWEvent* event);
+ virtual void OnEngage(AWEvent* event);
+ virtual void OnMapDown(AWEvent* event);
+ virtual void OnMapMove(AWEvent* event);
+ virtual void OnMapClick(AWEvent* event);
+ virtual void OnClose(AWEvent* event);
+
+ virtual void ExecFrame();
+ StarSystem* GetSystem() const { return star_system; }
+ void SetSystem(StarSystem* s);
+ Mission* GetMission() const { return mission; }
+ void SetMission(Mission* m);
+ Ship* GetShip() const { return ship; }
+ void SetShip(Ship* s);
+
+ bool GetEditorMode() const { return editor; }
+ void SetEditorMode(bool b);
+
+ void UseViewMode(int mode);
+ void UseFilter(int index);
+ void SelectObject(int index);
+ void UpdateSelection();
+ void UpdateLists();
+ void CoordinateSelection();
+
+ void SelectStar(Orbital* star);
+ void SelectPlanet(Orbital* planet);
+ void SelectRegion(OrbitalRegion* rgn);
+
+ enum NAV_EDIT_MODE { NAV_EDIT_NONE = 0,
+ NAV_EDIT_ADD = 1,
+ NAV_EDIT_DEL = 2,
+ NAV_EDIT_MOVE = 3 };
+
+ void SetNavEditMode(int mode);
+ int GetNavEditMode();
+
+protected:
+ Button* view_btn[3];
+ Button* filter_btn[6];
+ Button* commit_btn;
+ Button* zoom_in_btn;
+ Button* zoom_out_btn;
+ Button* close_btn;
+
+ MapView* star_map;
+ ActiveWindow* map_win;
+ ActiveWindow* loc_labels;
+ ActiveWindow* dst_labels;
+ ActiveWindow* loc_data;
+ ActiveWindow* dst_data;
+
+ ListBox* seln_list;
+ ListBox* info_list;
+
+ BaseScreen* manager;
+ int seln_mode;
+ int nav_edit_mode;
+
+ StarSystem* star_system;
+ List<Orbital> stars;
+ List<Orbital> planets;
+ List<OrbitalRegion> regions;
+ List<Ship> contacts;
+
+ Ship* ship;
+ Mission* mission;
+ bool editor;
+};
+
+#endif NavDlg_h
+