summaryrefslogtreecommitdiffhomepage
path: root/Stars45/NavAI.h
diff options
context:
space:
mode:
Diffstat (limited to 'Stars45/NavAI.h')
-rw-r--r--Stars45/NavAI.h78
1 files changed, 39 insertions, 39 deletions
diff --git a/Stars45/NavAI.h b/Stars45/NavAI.h
index 99dc724..37a528f 100644
--- a/Stars45/NavAI.h
+++ b/Stars45/NavAI.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: NavAI.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: NavAI.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Automatic Navigator
+ OVERVIEW
+ ========
+ Automatic Navigator
*/
#ifndef NavAI_h
@@ -30,41 +30,41 @@ class Farcaster;
class NavAI : public ShipAI
{
public:
- NavAI(Ship* s);
- virtual ~NavAI();
+ NavAI(Ship* s);
+ virtual ~NavAI();
- enum { DIR_TYPE = 2000 };
- virtual int Type() const { return DIR_TYPE; }
+ enum { DIR_TYPE = 2000 };
+ virtual int Type() const { return DIR_TYPE; }
- virtual void ExecFrame(double seconds);
- virtual int Subframe() const { return true; }
- void Disengage();
- bool Complete() const { return complete; }
+ virtual void ExecFrame(double seconds);
+ virtual int Subframe() const { return true; }
+ void Disengage();
+ bool Complete() const { return complete; }
protected:
- // behaviors:
- virtual Steer SeekTarget();
-
- // steering functions:
- virtual Point Transform(const Point& pt);
- virtual Steer Seek(const Point& point);
- virtual Steer Flee(const Point& point);
- virtual Steer Avoid(const Point& point, float radius);
- virtual Steer AvoidTerrain();
-
- // accumulate behaviors:
- virtual void Navigator();
- virtual void FindObjective();
-
- virtual void HelmControl();
- virtual void ThrottleControl();
-
- bool complete;
- int drop_state;
- int quantum_state;
- int terrain_warning;
- double brakes;
- Farcaster* farcaster;
+ // behaviors:
+ virtual Steer SeekTarget();
+
+ // steering functions:
+ virtual Point Transform(const Point& pt);
+ virtual Steer Seek(const Point& point);
+ virtual Steer Flee(const Point& point);
+ virtual Steer Avoid(const Point& point, float radius);
+ virtual Steer AvoidTerrain();
+
+ // accumulate behaviors:
+ virtual void Navigator();
+ virtual void FindObjective();
+
+ virtual void HelmControl();
+ virtual void ThrottleControl();
+
+ bool complete;
+ int drop_state;
+ int quantum_state;
+ int terrain_warning;
+ double brakes;
+ Farcaster* farcaster;
};
// +--------------------------------------------------------------------+