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-rw-r--r--Stars45/NavAI.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/Stars45/NavAI.cpp b/Stars45/NavAI.cpp
index d20ce8b..fe1ac75 100644
--- a/Stars45/NavAI.cpp
+++ b/Stars45/NavAI.cpp
@@ -30,6 +30,7 @@
#include "HUDSounds.h"
#include "Game.h"
+#include "ContentBundle.h"
// +----------------------------------------------------------------------+
@@ -169,7 +170,7 @@ NavAI::FindObjective()
// transform into camera coords:
objective = Transform(obj_w);
- ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.takeoff"));
+ ship->SetDirectorInfo(ContentBundle::GetInstance()->GetText("ai.takeoff"));
return;
}
@@ -308,15 +309,15 @@ NavAI::Navigator()
if (navpt) {
if (navpt->Status() == Instruction::COMPLETE && navpt->HoldTime() > 0) {
- ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.auto-hold"));
+ ship->SetDirectorInfo(ContentBundle::GetInstance()->GetText("ai.auto-hold"));
hold = true;
}
else {
- ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.auto-nav"));
+ ship->SetDirectorInfo(ContentBundle::GetInstance()->GetText("ai.auto-nav"));
}
}
else {
- ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.auto-stop"));
+ ship->SetDirectorInfo(ContentBundle::GetInstance()->GetText("ai.auto-stop"));
}
Accumulate(AvoidTerrain());
@@ -596,11 +597,11 @@ NavAI::AvoidTerrain()
// too low?
if (ship->AltitudeAGL() < 1000) {
terrain_warning = true;
- ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.too-low"));
+ ship->SetDirectorInfo(ContentBundle::GetInstance()->GetText("ai.too-low"));
// way too low?
if (ship->AltitudeAGL() < 750) {
- ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.way-too-low"));
+ ship->SetDirectorInfo(ContentBundle::GetInstance()->GetText("ai.way-too-low"));
}
// where will we be?