diff options
Diffstat (limited to 'Stars45/MusicDirector.h')
-rw-r--r-- | Stars45/MusicDirector.h | 250 |
1 files changed, 137 insertions, 113 deletions
diff --git a/Stars45/MusicDirector.h b/Stars45/MusicDirector.h index 3492b08..bfdd57b 100644 --- a/Stars45/MusicDirector.h +++ b/Stars45/MusicDirector.h @@ -1,114 +1,138 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: MusicDirector.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Music Director class to manage selection, setup, and playback
- of background music tracks for both menu and game modes
-*/
-
-
-#ifndef MusicDirector_h
-#define MusicDirector_h
-
-#include "Types.h"
-#include "List.h"
-#include "Text.h"
-
-// +-------------------------------------------------------------------+
-
-class MusicTrack;
-
-// +-------------------------------------------------------------------+
-
-class MusicDirector
-{
-public:
- enum MODES {
- NONE,
-
- // menu modes:
-
- MENU,
- INTRO,
- BRIEFING,
- DEBRIEFING,
- PROMOTION,
- VICTORY,
- DEFEAT,
- CREDITS,
-
- // in game modes:
-
- FLIGHT,
- COMBAT,
- LAUNCH,
- RECOVERY,
-
- // special modes:
- SHUTDOWN
- };
-
- enum TRANSITIONS {
- CUT,
- FADE_OUT,
- FADE_IN,
- FADE_BOTH,
- CROSS_FADE
- };
-
- MusicDirector();
- ~MusicDirector();
-
- // Operations:
- void ExecFrame();
- void ScanTracks();
-
- int CheckMode(int mode);
- int GetMode() const { return mode; }
-
- static void Initialize();
- static void Close();
- static MusicDirector* GetInstance();
- static void SetMode(int mode);
- static const char* GetModeName(int mode);
- static bool IsNoMusic();
-
-protected:
- void StartThread();
- void StopThread();
- void GetNextTrack(int index);
- void ShuffleTracks();
-
- int mode;
- int transition;
-
- MusicTrack* track;
- MusicTrack* next_track;
-
- List<Text> menu_tracks;
- List<Text> intro_tracks;
- List<Text> brief_tracks;
- List<Text> debrief_tracks;
- List<Text> promote_tracks;
- List<Text> flight_tracks;
- List<Text> combat_tracks;
- List<Text> launch_tracks;
- List<Text> recovery_tracks;
- List<Text> victory_tracks;
- List<Text> defeat_tracks;
- List<Text> credit_tracks;
-
- bool no_music;
-
- HANDLE hproc;
- ThreadSync sync;
-};
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: MusicDirector.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Music Director class to manage selection, setup, and playback + of background music tracks for both menu and game modes +*/ + + +#ifndef MusicDirector_h +#define MusicDirector_h + +#include "Types.h" +#include "List.h" +#include "Text.h" + +// +-------------------------------------------------------------------+ + +class MusicTrack; + +// +-------------------------------------------------------------------+ + +class MusicDirector +{ +public: + enum MODES { + NONE, + + // menu modes: + + MENU, + INTRO, + BRIEFING, + DEBRIEFING, + PROMOTION, + VICTORY, + DEFEAT, + CREDITS, + + // in game modes: + + FLIGHT, + COMBAT, + LAUNCH, + RECOVERY, + + // special modes: + SHUTDOWN + }; + + enum TRANSITIONS { + CUT, + FADE_OUT, + FADE_IN, + FADE_BOTH, + CROSS_FADE + }; + + MusicDirector(); + ~MusicDirector(); + + // Operations: + void ExecFrame(); + void ScanTracks(); + + int CheckMode(int mode); + int GetMode() const { return mode; } + + static void Initialize(); + static void Close(); + static MusicDirector* GetInstance(); + static void SetMode(int mode); + static const char* GetModeName(int mode); + static bool IsNoMusic(); + +protected: + void StartThread(); + void StopThread(); + void GetNextTrack(int index); + void ShuffleTracks(); + + int mode; + int transition; + + MusicTrack* track; + MusicTrack* next_track; + + List<Text> menu_tracks; + List<Text> intro_tracks; + List<Text> brief_tracks; + List<Text> debrief_tracks; + List<Text> promote_tracks; + List<Text> flight_tracks; + List<Text> combat_tracks; + List<Text> launch_tracks; + List<Text> recovery_tracks; + List<Text> victory_tracks; + List<Text> defeat_tracks; + List<Text> credit_tracks; + + bool no_music; + + HANDLE hproc; + ThreadSync sync; +}; + #endif MusicDirector_h
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