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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: MusicDirector.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Music Director class to manage selection, setup, and playback
+ of background music tracks for both menu and game modes
+*/
+
+
+#ifndef MusicDirector_h
+#define MusicDirector_h
+
+#include "Types.h"
+#include "List.h"
+#include "Text.h"
+
+// +-------------------------------------------------------------------+
+
+class MusicTrack;
+
+// +-------------------------------------------------------------------+
+
+class MusicDirector
+{
+public:
+ enum MODES {
+ NONE,
+
+ // menu modes:
+
+ MENU,
+ INTRO,
+ BRIEFING,
+ DEBRIEFING,
+ PROMOTION,
+ VICTORY,
+ DEFEAT,
+ CREDITS,
+
+ // in game modes:
+
+ FLIGHT,
+ COMBAT,
+ LAUNCH,
+ RECOVERY,
+
+ // special modes:
+ SHUTDOWN
+ };
+
+ enum TRANSITIONS {
+ CUT,
+ FADE_OUT,
+ FADE_IN,
+ FADE_BOTH,
+ CROSS_FADE
+ };
+
+ MusicDirector();
+ ~MusicDirector();
+
+ // Operations:
+ void ExecFrame();
+ void ScanTracks();
+
+ int CheckMode(int mode);
+ int GetMode() const { return mode; }
+
+ static void Initialize();
+ static void Close();
+ static MusicDirector* GetInstance();
+ static void SetMode(int mode);
+ static const char* GetModeName(int mode);
+ static bool IsNoMusic();
+
+protected:
+ void StartThread();
+ void StopThread();
+ void GetNextTrack(int index);
+ void ShuffleTracks();
+
+ int mode;
+ int transition;
+
+ MusicTrack* track;
+ MusicTrack* next_track;
+
+ List<Text> menu_tracks;
+ List<Text> intro_tracks;
+ List<Text> brief_tracks;
+ List<Text> debrief_tracks;
+ List<Text> promote_tracks;
+ List<Text> flight_tracks;
+ List<Text> combat_tracks;
+ List<Text> launch_tracks;
+ List<Text> recovery_tracks;
+ List<Text> victory_tracks;
+ List<Text> defeat_tracks;
+ List<Text> credit_tracks;
+
+ bool no_music;
+
+ HANDLE hproc;
+ ThreadSync sync;
+};
+
+#endif MusicDirector_h \ No newline at end of file