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Diffstat (limited to 'Stars45/MsnWepDlg.h')
-rw-r--r-- | Stars45/MsnWepDlg.h | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/Stars45/MsnWepDlg.h b/Stars45/MsnWepDlg.h new file mode 100644 index 0000000..9d1a5e6 --- /dev/null +++ b/Stars45/MsnWepDlg.h @@ -0,0 +1,110 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: MsnWepDlg.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Mission Briefing Dialog Active Window class +*/ + +#ifndef MsnWepDlg_h +#define MsnWepDlg_h + +#include "Types.h" +#include "FormWindow.h" +#include "MsnDlg.h" +#include "Bitmap.h" +#include "Button.h" +#include "ImageBox.h" +#include "ListBox.h" +#include "Font.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class PlanScreen; +class Campaign; +class Mission; +class MissionElement; +class HardPoint; +class WeaponDesign; + +// +--------------------------------------------------------------------+ + +class MsnWepDlg : public FormWindow, +public MsnDlg +{ +public: + MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr); + virtual ~MsnWepDlg(); + + virtual void RegisterControls(); + virtual void ExecFrame(); + virtual void Show(); + + // Operations: + virtual void OnCommit(AWEvent* event); + virtual void OnCancel(AWEvent* event); + virtual void OnTabButton(AWEvent* event); + virtual void OnMount(AWEvent* event); + virtual void OnLoadout(AWEvent* event); + +protected: + virtual void SetupControls(); + virtual void BuildLists(); + virtual int LoadToPointIndex(int n); + virtual int PointIndexToLoad(int n, int index); + + ActiveWindow* lbl_element; + ActiveWindow* lbl_type; + ActiveWindow* lbl_weight; + ActiveWindow* player_desc; + ImageBox* beauty; + + ActiveWindow* lbl_station[8]; + ActiveWindow* lbl_desc[8]; + Button* btn_load[8][8]; + + ListBox* loadout_list; + + MissionElement* elem; + WeaponDesign* designs[8]; + bool mounts[8][8]; + int loads[8]; + int first_station; + + Bitmap led_off; + Bitmap led_on; +}; + +#endif MsnWepDlg_h + |